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# Objective The debug features (`DebugPickingPlugin`) from `bevy_mod_picking` were not upstreamed with the rest of the core changes, this PR reintroduces it for usage inside `bevy_dev_tools` ## Solution Vast majority of this code is taken as-is from `bevy_mod_picking` aside from changes to ensure compilation and code style, as such @aevyrie was added as the co-author for this change. ### Main changes * `multiselection` support - the relevant code was explicitly not included in the process of upstreaming the rest of the package, so it also has been omitted here. * `bevy_egui` support - the old package had a preference for using `bevy_egui` instead of `bevy_ui` if possible, I couldn't see a way to support this in a core crate, so this has been removed. Relevant code has been added to the `bevy_dev_tools` crate instead of `bevy_picking` as it is a better fit and requires a dependency on `bevy_ui` for drawing debug elements. ### Minor changes * Changed the debug text size from `60` to `12` as the former was so large as to be unreadable in the new example. ## Testing * `cargo run -p ci` * Added a new example in `dev_tools/picking_debug` and visually verified the in-window results and the console messages --------- Co-authored-by: Aevyrie <[email protected]> Co-authored-by: Alice Cecile <[email protected]>
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//! Text and on-screen debugging tools | ||
use bevy_app::prelude::*; | ||
use bevy_asset::prelude::*; | ||
use bevy_color::prelude::*; | ||
use bevy_ecs::prelude::*; | ||
use bevy_picking::backend::HitData; | ||
use bevy_picking::hover::HoverMap; | ||
use bevy_picking::pointer::{Location, PointerId, PointerPress}; | ||
use bevy_picking::prelude::*; | ||
use bevy_picking::{pointer, PickSet}; | ||
use bevy_reflect::prelude::*; | ||
use bevy_render::prelude::*; | ||
use bevy_text::prelude::*; | ||
use bevy_ui::prelude::*; | ||
use core::cmp::Ordering; | ||
use core::fmt::{Debug, Display, Formatter, Result}; | ||
use tracing::{debug, trace}; | ||
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/// This resource determines the runtime behavior of the debug plugin. | ||
#[derive(Debug, Clone, Copy, Default, Eq, PartialEq, Hash, Resource)] | ||
pub enum DebugPickingMode { | ||
/// Only log non-noisy events, show the debug overlay. | ||
Normal, | ||
/// Log all events, including noisy events like `Move` and `Drag`, show the debug overlay. | ||
Noisy, | ||
/// Do not show the debug overlay or log any messages. | ||
#[default] | ||
Disabled, | ||
} | ||
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||
impl DebugPickingMode { | ||
/// A condition indicating the plugin is enabled | ||
pub fn is_enabled(this: Res<Self>) -> bool { | ||
matches!(*this, Self::Normal | Self::Noisy) | ||
} | ||
/// A condition indicating the plugin is disabled | ||
pub fn is_disabled(this: Res<Self>) -> bool { | ||
matches!(*this, Self::Disabled) | ||
} | ||
/// A condition indicating the plugin is enabled and in noisy mode | ||
pub fn is_noisy(this: Res<Self>) -> bool { | ||
matches!(*this, Self::Noisy) | ||
} | ||
} | ||
|
||
/// Logs events for debugging | ||
/// | ||
/// "Normal" events are logged at the `debug` level. "Noisy" events are logged at the `trace` level. | ||
/// See [Bevy's LogPlugin](https://docs.rs/bevy/latest/bevy/log/struct.LogPlugin.html) and [Bevy | ||
/// Cheatbook: Logging, Console Messages](https://bevy-cheatbook.github.io/features/log.html) for | ||
/// details. | ||
/// | ||
/// Usually, the default level printed is `info`, so debug and trace messages will not be displayed | ||
/// even when this plugin is active. You can set `RUST_LOG` to change this. | ||
/// | ||
/// You can also change the log filter at runtime in your code. The [LogPlugin | ||
/// docs](https://docs.rs/bevy/latest/bevy/log/struct.LogPlugin.html) give an example. | ||
/// | ||
/// Use the [`DebugPickingMode`] state resource to control this plugin. Example: | ||
/// | ||
/// ```ignore | ||
/// use DebugPickingMode::{Normal, Disabled}; | ||
/// app.insert_resource(DebugPickingMode::Normal) | ||
/// .add_systems( | ||
/// PreUpdate, | ||
/// (|mut mode: ResMut<DebugPickingMode>| { | ||
/// *mode = match *mode { | ||
/// DebugPickingMode::Disabled => DebugPickingMode::Normal, | ||
/// _ => DebugPickingMode::Disabled, | ||
/// }; | ||
/// }) | ||
/// .distributive_run_if(bevy::input::common_conditions::input_just_pressed( | ||
/// KeyCode::F3, | ||
/// )), | ||
/// ) | ||
/// ``` | ||
/// This sets the starting mode of the plugin to [`DebugPickingMode::Disabled`] and binds the F3 key | ||
/// to toggle it. | ||
#[derive(Debug, Default, Clone)] | ||
pub struct DebugPickingPlugin; | ||
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||
impl Plugin for DebugPickingPlugin { | ||
fn build(&self, app: &mut App) { | ||
app.init_resource::<DebugPickingMode>() | ||
.add_systems( | ||
PreUpdate, | ||
pointer_debug_visibility.in_set(PickSet::PostHover), | ||
) | ||
.add_systems( | ||
PreUpdate, | ||
( | ||
// This leaves room to easily change the log-level associated | ||
// with different events, should that be desired. | ||
log_event_debug::<pointer::PointerInput>.run_if(DebugPickingMode::is_noisy), | ||
log_pointer_event_debug::<Over>, | ||
log_pointer_event_debug::<Out>, | ||
log_pointer_event_debug::<Pressed>, | ||
log_pointer_event_debug::<Released>, | ||
log_pointer_event_debug::<Click>, | ||
log_pointer_event_trace::<Move>.run_if(DebugPickingMode::is_noisy), | ||
log_pointer_event_debug::<DragStart>, | ||
log_pointer_event_trace::<Drag>.run_if(DebugPickingMode::is_noisy), | ||
log_pointer_event_debug::<DragEnd>, | ||
log_pointer_event_debug::<DragEnter>, | ||
log_pointer_event_trace::<DragOver>.run_if(DebugPickingMode::is_noisy), | ||
log_pointer_event_debug::<DragLeave>, | ||
log_pointer_event_debug::<DragDrop>, | ||
) | ||
.distributive_run_if(DebugPickingMode::is_enabled) | ||
.in_set(PickSet::Last), | ||
); | ||
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||
app.add_systems( | ||
PreUpdate, | ||
(add_pointer_debug, update_debug_data, debug_draw) | ||
.chain() | ||
.distributive_run_if(DebugPickingMode::is_enabled) | ||
.in_set(PickSet::Last), | ||
); | ||
} | ||
} | ||
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||
/// Listen for any event and logs it at the debug level | ||
pub fn log_event_debug<E: Event + Debug>(mut events: EventReader<pointer::PointerInput>) { | ||
for event in events.read() { | ||
debug!("{event:?}"); | ||
} | ||
} | ||
|
||
/// Listens for pointer events of type `E` and logs them at "debug" level | ||
pub fn log_pointer_event_debug<E: Debug + Clone + Reflect>( | ||
mut pointer_events: EventReader<Pointer<E>>, | ||
) { | ||
for event in pointer_events.read() { | ||
debug!("{event}"); | ||
} | ||
} | ||
|
||
/// Listens for pointer events of type `E` and logs them at "trace" level | ||
pub fn log_pointer_event_trace<E: Debug + Clone + Reflect>( | ||
mut pointer_events: EventReader<Pointer<E>>, | ||
) { | ||
for event in pointer_events.read() { | ||
trace!("{event}"); | ||
} | ||
} | ||
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/// Adds [`PointerDebug`] to pointers automatically. | ||
pub fn add_pointer_debug( | ||
mut commands: Commands, | ||
pointers: Query<Entity, (With<PointerId>, Without<PointerDebug>)>, | ||
) { | ||
for entity in &pointers { | ||
commands.entity(entity).insert(PointerDebug::default()); | ||
} | ||
} | ||
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/// Hide text from pointers. | ||
pub fn pointer_debug_visibility( | ||
debug: Res<DebugPickingMode>, | ||
mut pointers: Query<&mut Visibility, With<PointerId>>, | ||
) { | ||
let visible = match *debug { | ||
DebugPickingMode::Disabled => Visibility::Hidden, | ||
_ => Visibility::Visible, | ||
}; | ||
for mut vis in &mut pointers { | ||
*vis = visible; | ||
} | ||
} | ||
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/// Storage for per-pointer debug information. | ||
#[derive(Debug, Component, Clone, Default)] | ||
pub struct PointerDebug { | ||
/// The pointer location. | ||
pub location: Option<Location>, | ||
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/// Representation of the different pointer button states. | ||
pub press: PointerPress, | ||
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/// List of hit elements to be displayed. | ||
pub hits: Vec<(String, HitData)>, | ||
} | ||
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fn bool_to_icon(f: &mut Formatter, prefix: &str, input: bool) -> Result { | ||
write!(f, "{prefix}{}", if input { "[X]" } else { "[ ]" }) | ||
} | ||
|
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impl Display for PointerDebug { | ||
fn fmt(&self, f: &mut Formatter<'_>) -> Result { | ||
if let Some(location) = &self.location { | ||
writeln!(f, "Location: {:.2?}", location.position)?; | ||
} | ||
bool_to_icon(f, "Pressed: ", self.press.is_primary_pressed())?; | ||
bool_to_icon(f, " ", self.press.is_middle_pressed())?; | ||
bool_to_icon(f, " ", self.press.is_secondary_pressed())?; | ||
let mut sorted_hits = self.hits.clone(); | ||
sorted_hits.sort_by(|a, b| a.0.partial_cmp(&b.0).unwrap_or(Ordering::Equal)); | ||
for (entity, hit) in sorted_hits.iter() { | ||
write!(f, "\nEntity: {entity:?}")?; | ||
if let Some((position, normal)) = hit.position.zip(hit.normal) { | ||
write!(f, ", Position: {position:.2?}, Normal: {normal:.2?}")?; | ||
} | ||
write!(f, ", Depth: {:.2?}", hit.depth)?; | ||
} | ||
|
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Ok(()) | ||
} | ||
} | ||
|
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/// Update typed debug data used to draw overlays | ||
pub fn update_debug_data( | ||
hover_map: Res<HoverMap>, | ||
entity_names: Query<NameOrEntity>, | ||
mut pointers: Query<( | ||
&PointerId, | ||
&pointer::PointerLocation, | ||
&PointerPress, | ||
&mut PointerDebug, | ||
)>, | ||
) { | ||
for (id, location, press, mut debug) in &mut pointers { | ||
*debug = PointerDebug { | ||
location: location.location().cloned(), | ||
press: press.to_owned(), | ||
hits: hover_map | ||
.get(id) | ||
.iter() | ||
.flat_map(|h| h.iter()) | ||
.filter_map(|(e, h)| { | ||
if let Ok(entity_name) = entity_names.get(*e) { | ||
Some((entity_name.to_string(), h.to_owned())) | ||
} else { | ||
None | ||
} | ||
}) | ||
.collect(), | ||
}; | ||
} | ||
} | ||
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/// Draw text on each cursor with debug info | ||
pub fn debug_draw( | ||
mut commands: Commands, | ||
camera_query: Query<(Entity, &Camera)>, | ||
primary_window: Query<Entity, With<bevy_window::PrimaryWindow>>, | ||
pointers: Query<(Entity, &PointerId, &PointerDebug)>, | ||
scale: Res<UiScale>, | ||
) { | ||
let font_handle: Handle<Font> = Default::default(); | ||
for (entity, id, debug) in pointers.iter() { | ||
let Some(pointer_location) = &debug.location else { | ||
continue; | ||
}; | ||
let text = format!("{id:?}\n{debug}"); | ||
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for camera in camera_query | ||
.iter() | ||
.map(|(entity, camera)| { | ||
( | ||
entity, | ||
camera.target.normalize(primary_window.get_single().ok()), | ||
) | ||
}) | ||
.filter_map(|(entity, target)| Some(entity).zip(target)) | ||
.filter(|(_entity, target)| target == &pointer_location.target) | ||
.map(|(cam_entity, _target)| cam_entity) | ||
{ | ||
let mut pointer_pos = pointer_location.position; | ||
if let Some(viewport) = camera_query | ||
.get(camera) | ||
.ok() | ||
.and_then(|(_, camera)| camera.logical_viewport_rect()) | ||
{ | ||
pointer_pos -= viewport.min; | ||
} | ||
|
||
commands | ||
.entity(entity) | ||
.insert(( | ||
Text::new(text.clone()), | ||
TextFont { | ||
font: font_handle.clone(), | ||
font_size: 12.0, | ||
..Default::default() | ||
}, | ||
TextColor(Color::WHITE), | ||
Node { | ||
position_type: PositionType::Absolute, | ||
left: Val::Px(pointer_pos.x + 5.0) / scale.0, | ||
top: Val::Px(pointer_pos.y + 5.0) / scale.0, | ||
..Default::default() | ||
}, | ||
)) | ||
.insert(PickingBehavior::IGNORE) | ||
.insert(TargetCamera(camera)); | ||
} | ||
} | ||
} |
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