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separated fmllauncher code from main forge mod code. This enables much
stronger classloader separation between the two sides. Forge now loads as a regular mod. Still needs a bunch of debugging, but structure looks good and game loads in forge dev.
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src/fmllauncher/java/net/minecraftforge/fml/language/ILifecycleEvent.java
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package net.minecraftforge.fml.language; | ||
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public interface ILifecycleEvent<R extends ILifecycleEvent<?>> { | ||
@SuppressWarnings("unchecked") | ||
default R concrete() { | ||
return (R) this; | ||
} | ||
} | ||
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@@ -19,7 +19,6 @@ | |
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package net.minecraftforge.fml.loading; | ||
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import java.util.Arrays; | ||
import java.util.List; | ||
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/** | ||
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