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mtc-20 authored Dec 20, 2019
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Showing 1 changed file with 358 additions and 0 deletions.
358 changes: 358 additions & 0 deletions auto_logger_raspi_GUI.py
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#!/usr/bin/env python3
# -*- coding: utf-8 -*-
"""
Created on Thu Dec 19 09:34:19 2019
@author: mtc-20
"""

import pickle
import cv2
import numpy as np
import os
import glob
from datetime import datetime
import math
import time

import pygameMenu
start = time.time()
import pygame
end = time.time()
print("[INFO] Time to load pygame: %.3f" %(end - start))
start = time.time()
import face_recognition
end = time.time()
print("[INFO] Time to load pygame: %.3f" %(end - start))

# SETTINGS
BLACK = (0,0,0)
WHITE = (255,255,255)
ORANGE = (255, 150, 10)
MENU_BACKGROUND_COLOR = (228, 55, 36)
COLOR_BACKGROUND = (20, 50, 30)

FPS = 10
WINDOW_SIZE = (640,480)
ABOUT = ['Autologger v0.1',
'Author: @Spidey, @mtc-20',
pygameMenu.locals.TEXT_NEWLINE,
'Email: [email protected]']

# Set window position
x = 50
y = 20
os.environ['SDL_VIDEO_WINDOW_POS'] = "%d,%d" % (x,y)

clock = None
main_menu = None
screen = None
#background = None

# Add block to check for existence of file

# This assumes the file already exists
with open('users.txt', 'rb') as f:
known_face_names = pickle.load(f)

with open('encodings.txt', 'rb') as f:
known_face_encodings = pickle.load(f)

# FUNCTION DEFINITIONS

def save_image(name):
print("[INFO] Loading camera...")
cap = cv2.VideoCapture(0)
width = int(cap.get(cv2.cv2.CAP_PROP_FRAME_WIDTH))
height = int(cap.get(cv2.CAP_PROP_FRAME_HEIGHT))
print(width, height)

# Specify ROI coordinates
x1, y1 = int(width/4), int(height/4)
x2, y2 = int(width*3/4), int(height*3/4)
while True:
ret, frame = cap.read()
if ret is None:
print("[INFO] No feed found...")
print("Exiting!")
chk = False
break
roi = frame[(y1 + 5):(y2 -5), int(x1 + 5):int(x2 - 5)]

cv2.rectangle(frame, (x1, y1), (x2, y2), (200,0,0), 3)
text = "Ensure entire face is positioned \n within the rectangle \n and press SPACE to confirm"

y0, dy = (height - 80), 30
for i, line in enumerate(text.split('\n')):
y = y0 + i*dy
cv2.putText(frame, line, (50, y ), cv2.FONT_HERSHEY_SIMPLEX, 0.8, (200,0,0), 2)

cv2.imshow('frame', frame)
k = cv2.waitKey(1) & 0xFF
if k == 27:
chk = False
print("[INFO] Exiting...")
break
elif k ==32:
#name = 'Thomas'
img_name = "{}.jpg".format(name)
cv2.imwrite(img_name, roi)
print("{}'s Visual ID written!".format(img_name))
chk = True
break
cap.release()
cv2.destroyAllWindows()
return chk






def add_new_user(name):
# username entry
#name = input("Please enter first name: ")

if name in known_face_names:
print("Username [%s] already exists!!!" % name)
print("Please try again!")
# name = input("Please enter first name: ")
return None

print("[INFO] No duplicate found, proceeding...")

#cap = cv2.VideoCapture(0)

# result = save_image(name)
# extract encodings
if save_image(name):
image_path = "faces/{}.jpg".format(name)
img = face_recognition.load_image_file(image_path)
encoding=face_recognition.face_encodings(img)[0]
known_face_encodings.append(encoding)
known_face_names.append(name)

print("[INFO] Registering user to database...")

with open('users.txt', 'wb') as f:
pickle.dump(known_face_names, f)

with open('encodings.txt', 'wb') as f:
pickle.dump(known_face_encodings, f)

# Check updated files
with open('users.txt', 'rb') as fp:
print(pickle.load(fp))

else:
print("[INFO] User registration interrupted...")

def sign_in():
print("[INFO] Loading user database...")
print(known_face_names)

# Initialization
process_this_frame = True
count=0
entry = ''
# workers=['Abir','Quang', 'Thomas', 'Prof Hartanto']
name='dummy'
video_capture = cv2.VideoCapture(0)
video_capture.set(cv2.cv2.CAP_PROP_FPS, 2)

while True:

# Grab a single frame of video
ret, frame = video_capture.read()

# Resize frame of video to 1/4 size for faster face recognition processing
small_frame = cv2.resize(frame, (0, 0), fx=0.25, fy=0.25)

# Convert the image from BGR color (which OpenCV uses) to RGB color (which face_recognition uses)
rgb_small_frame = small_frame[:, :, ::-1]

# Only process every other frame of video to save time
if process_this_frame:
# Find all the faces and face encodings in the current frame of video
face_locations = face_recognition.face_locations(rgb_small_frame)
face_encodings = face_recognition.face_encodings(rgb_small_frame, face_locations)

face_names = []
for face_encoding in face_encodings:
# See if the face is a match for the known face(s)
matches = face_recognition.compare_faces(known_face_encodings, face_encoding)
name = "Unknown"

# # If a match was found in known_face_encodings, just use the first one.
# if True in matches:
# first_match_index = matches.index(True)
# name = known_face_names[first_match_index]

# Or instead, use the known face with the smallest distance to the new face
face_distances = face_recognition.face_distance(known_face_encodings, face_encoding)
best_match_index = np.argmin(face_distances)
if matches[best_match_index]:
name = known_face_names[best_match_index]

face_names.append(name)

process_this_frame = not process_this_frame


# Display the results
for (top, right, bottom, left), name in zip(face_locations, face_names):
# Scale back up face locations since the frame we detected in was scaled to 1/4 size
top *= 4
right *= 4
bottom *= 4
left *= 4

# Draw a box around the face
cv2.rectangle(frame, (left, top), (right, bottom), (0, 0, 255), 2)

# Draw a label with a name below the face
cv2.rectangle(frame, (left, bottom - 35), (right, bottom), (0, 0, 255), cv2.FILLED)
font = cv2.FONT_HERSHEY_DUPLEX
cv2.putText(frame, name, (left + 6, bottom - 6), font, 1.0, (255, 255, 255), 1)
if name in known_face_names:
count+=1
if count==5:
entry += 'in'
break
# Display the resulting image
cv2.imshow('Video', frame)
# Hit 'q' on the keyboard to quit!
if cv2.waitKey(1) & 0xFF == ord('q'):
break

# Release handle to the webcam
video_capture.release()
cv2.destroyAllWindows()

# Data Logger
# TODO: should a person be allowed to log-in multiple times???
#

now=datetime.now()
log=os.listdir('logbook/')
month=now.strftime("%B")
year=str(now.year)
day=str(now.day)
hour=str(now.hour)
minute=str(now.minute)
print(log)


if month+' '+year not in log:
os.mkdir('logbook/'+(now.strftime("%B")+' '+year))
day_glob=os.listdir("logbook/"+month+' '+year)
print(day_glob)
file_path="logbook/"+(now.strftime("%B")+' '+year)
file_name=day+'-'+month+'-'+year+'.txt'
full_path=os.path.join(file_path, file_name)
if day+'-'+month+'-'+year+'.txt' not in day_glob: # create new file? Then check out shouldn't happen
f=open(full_path,"a+")
if 'in' in entry:
f.write('[Check In++] Username: '+name+' '+day+'-'+ str(now.month) +'-'+year+' '+ str(now.strftime("%H:%M"))+'\n')

else:
f=open(full_path,"r") #
a=f.read()
#f=open(full_path,"a+")
if 'in' in entry:
if '[Check In++] Username: '+name in a and '[--Check Out] Username: '+name not in a:
print('You are already in. Logging you out now')
g=open(full_path,"a+")
g.write('[--Check Out] Username: '+name+' '+day+'-'+ str(now.month) +'-'+year+' '+str(now.strftime("%H:%M"))+'\n')
g.close()
else:
g=open(full_path,"a+")
g.write('[Check In++] Username: '+name+' '+day+'-'+ str(now.month) +'-'+year+' '+ str(now.strftime("%H:%M"))+'\n')
g.close()
else:
if '[--Check Out] Username: '+name in a:
print('You are already out. Try again with fist bump to come in')
else:
g=open(full_path,"a+")
g.write('[--Check Out] Username: '+name+' '+day+'-'+ str(now.month) +'-'+year+' '+str(now.strftime("%H:%M"))+'\n')
g.close()

f.close()

# test function
def fun():
print('fun')
pass

def main_bg():
global screen
screen.fill(BLACK)
# screen.blit(background, background_rect)


#def about_bg():
# global screen
# screen.fill(BLACK)
## screen.blit(background, background_rect)




def main(test=False):
# GLOBALS
global standby
global screen
global clock
global background
global background_rect

# INITIALIZATION
pygame.init()
screen = pygame.display.set_mode(WINDOW_SIZE)
#screen.fill(BLACK)
pygame.display.set_caption('Auto Logger')
clock = pygame.time.Clock()
# background = pygame.image.load('robotics_logo.png').convert()
# background = pygame.transform.scale(background, (70,55))
# background_rect = background.get_rect()
# background_rect.centerx = WINDOW_SIZE[0]/2
# background_rect.centery = WINDOW_SIZE[1]/2

# MENUS
new_user_menu = pygameMenu.Menu(surface=screen,bgfun=main_bg, color_selected=WHITE, font=pygameMenu.font.FONT_HELVETICA, window_width=int(WINDOW_SIZE[0]), window_height=int(WINDOW_SIZE[1]),menu_width=int(WINDOW_SIZE[0]*0.9), menu_height=int(WINDOW_SIZE[1]*0.5), onclose=pygameMenu.events.DISABLE_CLOSE, title='New User', font_size_title= 40, font_title=pygameMenu.font.FONT_BEBAS, font_color=BLACK, menu_color_title=ORANGE, menu_color=BLACK, menu_alpha=100, widget_alignment=pygameMenu.locals.ALIGN_LEFT, font_size=20)
wid1 = new_user_menu.add_text_input('First Name: ', input_underline='.', maxchar=20, onreturn=add_new_user)

confirm_signin = pygameMenu.Menu(surface=screen,bgfun=main_bg, color_selected=WHITE, font=pygameMenu.font.FONT_FRANCHISE, window_width=int(WINDOW_SIZE[0]), window_height=int(WINDOW_SIZE[1]),menu_width=int(WINDOW_SIZE[0]*0.9), menu_height=int(WINDOW_SIZE[1]*0.5), onclose=pygameMenu.events.DISABLE_CLOSE, font_title=pygameMenu.font.FONT_BEBAS, title='Sign In', font_color=BLACK, menu_color_title=ORANGE, menu_color=BLACK, menu_alpha=100, font_size=40)
confirm_signin.add_option('Please click once to confirm sign-in attempt', sign_in)

about_menu = pygameMenu.TextMenu(surface=screen, bgfun=main_bg, color_selected=ORANGE, font=pygameMenu.font.FONT_BEBAS, window_width=WINDOW_SIZE[0], window_height=int(WINDOW_SIZE[1]), menu_color_title=ORANGE, menu_width=int(WINDOW_SIZE[0]*0.7), menu_height=int(WINDOW_SIZE[1]*0.7), text_fontsize=20, menu_alpha=100, onclose=pygameMenu.events.DISABLE_CLOSE, title='ABOUT', font_color=WHITE, menu_color=BLACK)
for m in ABOUT:
about_menu.add_line(m)
about_menu.add_line(pygameMenu.locals.TEXT_NEWLINE)
about_menu.add_option('Return to Menu', pygameMenu.events.BACK)

standby = pygameMenu.Menu(surface=screen,bgfun=main_bg, color_selected=WHITE, font=pygameMenu.font.FONT_FRANCHISE, window_width=int(WINDOW_SIZE[0]), window_height=int(WINDOW_SIZE[1]),menu_width=int(WINDOW_SIZE[0]*0.8), menu_height=int(WINDOW_SIZE[1]*0.8), onclose=pygameMenu.events.DISABLE_CLOSE, title='Main Menu', font_color=BLACK, menu_color_title=WHITE, menu_color=ORANGE, menu_alpha=100)
standby.add_option('Sign In', confirm_signin)
standby.add_option('New User', new_user_menu)
standby.add_option('Test Button', fun)
standby.add_option('About', about_menu)

standby.set_fps(FPS)

while True:
clock.tick(FPS)
main_bg()
events = pygame.event.get()
for event in events:
if event.type == pygame.QUIT:
exit()

standby.mainloop(events, disable_loop=test)
pygame.display.flip()

if test:
break

if __name__ == '__main__':
main()

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