Fix OOM in Vulkan FetchShaderFeedback for descriptor binding's which use VariableDescriptorCount feature #3105
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Description
Previously the
descriptorCount
was being computed from the create parameters. This did not account for descriptor bindings which used the variable size feature and could lead tofeedbackStorageSize
being estimated to be too large and triggering OOM.Added a test which has a descriptor binding set to UINT32_MAX at create time and then uses a variable count of 10,000.
The test fails before the code fix and the test succeed after the code fix.