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Make pipeline flowchart more 'sticky' between mesh and normal draws
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* It won't be as quick to revert to the normal pipeline, but stay showing the
  mesh pipeline.
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baldurk committed Jan 10, 2024
1 parent 6fdea16 commit 928de11
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Showing 2 changed files with 18 additions and 8 deletions.
13 changes: 9 additions & 4 deletions qrenderdoc/Windows/PipelineState/D3D12PipelineStateViewer.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1648,13 +1648,18 @@ void D3D12PipelineStateViewer::setState()
// highlight the appropriate stages in the flowchart
if(action == NULL)
{
setOldMeshPipeFlow();
ui->pipeFlow->setStagesEnabled({true, true, true, true, true, true, true, true, true});
QList<bool> allOn;
for(int i = 0; i < ui->pipeFlow->stageNames().count(); i++)
allOn.append(true);
ui->pipeFlow->setStagesEnabled(allOn);
}
else if(action->flags & ActionFlags::Dispatch)
{
setOldMeshPipeFlow();
ui->pipeFlow->setStagesEnabled({false, false, false, false, false, false, false, false, true});
QList<bool> computeOnly;
for(int i = 0; i < ui->pipeFlow->stageNames().count(); i++)
computeOnly.append(false);
computeOnly.back() = true;
ui->pipeFlow->setStagesEnabled(computeOnly);
}
else if(action->flags & ActionFlags::MeshDispatch)
{
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13 changes: 9 additions & 4 deletions qrenderdoc/Windows/PipelineState/VulkanPipelineStateViewer.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2265,13 +2265,18 @@ void VulkanPipelineStateViewer::setState()
// highlight the appropriate stages in the flowchart
if(action == NULL)
{
setOldMeshPipeFlow();
ui->pipeFlow->setStagesEnabled({true, true, true, true, true, true, true, true, true});
QList<bool> allOn;
for(int i = 0; i < ui->pipeFlow->stageNames().count(); i++)
allOn.append(true);
ui->pipeFlow->setStagesEnabled(allOn);
}
else if(action->flags & ActionFlags::Dispatch)
{
setOldMeshPipeFlow();
ui->pipeFlow->setStagesEnabled({false, false, false, false, false, false, false, false, true});
QList<bool> computeOnly;
for(int i = 0; i < ui->pipeFlow->stageNames().count(); i++)
computeOnly.append(false);
computeOnly.back() = true;
ui->pipeFlow->setStagesEnabled(computeOnly);
}
else if(action->flags & ActionFlags::MeshDispatch)
{
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