Add missing strings for Vulkan task and mesh shaders. #2125
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diff --git a/renderdoc/driver/vulkan/wrappers/vk_shader_funcs.cpp b/renderdoc/driver/vulkan/wrappers/vk_shader_funcs.cpp
index 87a61fc..26b1e46 100644
--- a/renderdoc/driver/vulkan/wrappers/vk_shader_funcs.cpp
+++ b/renderdoc/driver/vulkan/wrappers/vk_shader_funcs.cpp
@@ -517,9 +517,10 @@ bool WrappedVulkan::Serialise_vkCreateGraphicsPipelines(
DerivedResource(device, shadId);
DerivedResource(pipe, shadId);
- const char *names[] = {" vertex shader", " tess control shader", " tess eval shader",
- " geometry shader", " fragment shader", NULL, " task shader",
- " mesh shader"};
+ const char *names[] = {" vertex shader", " tess control shader",
+ " tess eval shader", " geometry shader",
+ " fragment shader", NULL,
+ " task shader", " mesh shader"};
if(shadName)
GetReplay()->GetResourceDesc(shadId).SetCustomName(shadName->pObjectName);
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