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Add missing strings for Vulkan task and mesh shaders. #2125

Add missing strings for Vulkan task and mesh shaders.

Add missing strings for Vulkan task and mesh shaders. #2125

Triggered via pull request January 8, 2024 21:07
Status Failure
Total duration 1m 10s
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clang-format issues were found. See CONTRIBUTING.md for more information. diff --git a/renderdoc/driver/vulkan/wrappers/vk_shader_funcs.cpp b/renderdoc/driver/vulkan/wrappers/vk_shader_funcs.cpp index 87a61fc..26b1e46 100644 --- a/renderdoc/driver/vulkan/wrappers/vk_shader_funcs.cpp +++ b/renderdoc/driver/vulkan/wrappers/vk_shader_funcs.cpp @@ -517,9 +517,10 @@ bool WrappedVulkan::Serialise_vkCreateGraphicsPipelines( DerivedResource(device, shadId); DerivedResource(pipe, shadId); - const char *names[] = {" vertex shader", " tess control shader", " tess eval shader", - " geometry shader", " fragment shader", NULL, " task shader", - " mesh shader"}; + const char *names[] = {" vertex shader", " tess control shader", + " tess eval shader", " geometry shader", + " fragment shader", NULL, + " task shader", " mesh shader"}; if(shadName) GetReplay()->GetResourceDesc(shadId).SetCustomName(shadName->pObjectName);
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Process completed with exit code 1.