New 'multi wait before signal' pixel checking python test #1940
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diff --git a/util/test/demos/d3d12/d3d12_multi_wait_before_signal.cpp b/util/test/demos/d3d12/d3d12_multi_wait_before_signal.cpp
index 04bc407..6273a38 100644
--- a/util/test/demos/d3d12/d3d12_multi_wait_before_signal.cpp
+++ b/util/test/demos/d3d12/d3d12_multi_wait_before_signal.cpp
@@ -433,7 +433,7 @@ float4 mainPS(in float4 pos : SV_POSITION) : SV_Target0
rootConstants[0] = 1; // myBufferIdx
cmd->SetGraphicsRoot32BitConstants(0, 1, &rootConstants[0], 0);
cmd->DrawInstanced(3, 1, 3, 0);
- setMarker(cmd, "Last draw"); // Help locate this draw through 'find_action' in python test
+ setMarker(cmd, "Last draw"); // Help locate this draw through 'find_action' in python test
ResourceBarrier(cmd, bbTex[texIdx], D3D12_RESOURCE_STATE_RENDER_TARGET,
D3D12_RESOURCE_STATE_PRESENT);
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