NOTE: The binary in the release page appears not to work because of FFmpeg dependency. Please re-compile it in your own environment to run.
GLSL Rendering tool for video production use. The app can export GLSL image using FFmpeg with more detailed composition settings such like duration, size, and fps. This is compiled with openFrameworks v0.9.8.
Develped by Baku Hashimoto
This app passes some uniforms same as Patricio Gonzalez Vivo's The Book of Shaders Editor. Please see the instruction for more detailed information.
uniform vec2 u_resolution; // Canvas size (width,height)
uniform float u_time; // Time in seconds since load
NOTE: u_mouse
is not passed.
You can pass also textures just like hidden feature of The Book of Shaders Editor.
uniform sampler2D textureName; // http://baku89.com/res/baku_grad3.png
The textures will be cached automatically. So please hit [R] to clear caches if you find textures you changed on remote does not appear to be reflected.
GLSL Renderer is published under a MIT License. See the included LISENCE file.
- Image Capturing
- "Open in Editor/Finder" option for Windows
- Uniforms control (via ImGui, and OSC)
- ISF Support (I am also thinking to support ISF as another app)