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v0.7.0
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 - Added license information
 - Theme change affects the material app as well
 - Various bug fixes
 - Update logo and splash
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ashishbeck committed Mar 7, 2022
1 parent 87d09f3 commit c5cb70d
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2 changes: 2 additions & 0 deletions README.md
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Expand Up @@ -39,5 +39,7 @@ When building for release, please make sure to enable the canvaskit renderer oth

## © Copyright
Certain images and sounds used in this project have been acquired from sources that provide copyright free services.

Images are compiled from [Pexels](https://www.pexels.com/) and [Vecteezy](https://vecteezy.com/).

Sounds are compiled from [Zapsplat](https://www.zapsplat.com/), [Mixkit](https://mixkit.co/) and [Pixabay](https://pixabay.com/).
4 changes: 2 additions & 2 deletions android/app/build.gradle
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Expand Up @@ -44,8 +44,8 @@ android {
defaultConfig {
// TODO: Specify your own unique Application ID (https://developer.android.com/studio/build/application-id.html).
applicationId "com.beck.slide_puzzle"
minSdkVersion flutter.minSdkVersion
targetSdkVersion flutter.targetSdkVersion
minSdkVersion 21
targetSdkVersion 30
versionCode flutterVersionCode.toInteger()
versionName flutterVersionName
}
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2 changes: 1 addition & 1 deletion android/app/src/main/AndroidManifest.xml
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Expand Up @@ -8,7 +8,7 @@
</intent>
</queries>
<application
android:label="Slide Puzzle"
android:label="Retro Slide Puzzle"
android:name="${applicationName}"
android:icon="@mipmap/ic_launcher">
<activity
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17 changes: 7 additions & 10 deletions android/app/src/main/res/drawable-v21/launch_background.xml
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@@ -1,12 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Modify this file to customize your launch splash screen -->
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="?android:colorBackground" />

<!-- You can insert your own image assets here -->
<!-- <item>
<bitmap
android:gravity="center"
android:src="@mipmap/launch_image" />
</item> -->
</layer-list>
<item>
<bitmap android:gravity="fill" android:src="@drawable/background"/>
</item>
<item>
<bitmap android:gravity="center" android:src="@drawable/splash"/>
</item>
</layer-list>
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17 changes: 7 additions & 10 deletions android/app/src/main/res/drawable/launch_background.xml
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@@ -1,12 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Modify this file to customize your launch splash screen -->
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="@android:color/white" />

<!-- You can insert your own image assets here -->
<!-- <item>
<bitmap
android:gravity="center"
android:src="@mipmap/launch_image" />
</item> -->
</layer-list>
<item>
<bitmap android:gravity="fill" android:src="@drawable/background"/>
</item>
<item>
<bitmap android:gravity="center" android:src="@drawable/splash"/>
</item>
</layer-list>
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18 changes: 18 additions & 0 deletions android/app/src/main/res/values-v31/styles.xml
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@@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Theme applied to the Android Window while the process is starting when the OS's Dark Mode setting is off -->
<style name="LaunchTheme" parent="@android:style/Theme.Light.NoTitleBar">
<item name="android:forceDarkAllowed">false</item>
<item name="android:windowFullscreen">false</item>
<item name="android:windowSplashScreenBackground">#ffffff</item>
</style>
<!-- Theme applied to the Android Window as soon as the process has started.
This theme determines the color of the Android Window while your
Flutter UI initializes, as well as behind your Flutter UI while its
running.
This Theme is only used starting with V2 of Flutter's Android embedding. -->
<style name="NormalTheme" parent="@android:style/Theme.Light.NoTitleBar">
<item name="android:windowBackground">?android:colorBackground</item>
</style>
</resources>
4 changes: 3 additions & 1 deletion android/app/src/main/res/values/styles.xml
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Expand Up @@ -5,6 +5,8 @@
<!-- Show a splash screen on the activity. Automatically removed when
Flutter draws its first frame -->
<item name="android:windowBackground">@drawable/launch_background</item>
<item name="android:forceDarkAllowed">false</item>
<item name="android:windowFullscreen">false</item>
</style>
<!-- Theme applied to the Android Window as soon as the process has started.
This theme determines the color of the Android Window while your
Expand All @@ -15,4 +17,4 @@
<style name="NormalTheme" parent="@android:style/Theme.Light.NoTitleBar">
<item name="android:windowBackground">?android:colorBackground</item>
</style>
</resources>
</resources>
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2 changes: 1 addition & 1 deletion ios/Runner.xcodeproj/project.pbxproj
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Expand Up @@ -478,4 +478,4 @@
/* End XCConfigurationList section */
};
rootObject = 97C146E61CF9000F007C117D /* Project object */;
}
}
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23 changes: 23 additions & 0 deletions ios/Runner/Assets.xcassets/BrandingImage.imageset/Contents.json
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@@ -0,0 +1,23 @@
{
"images" : [
{
"filename" : "BrandingImage.png",
"idiom" : "universal",
"scale" : "1x"
},
{
"filename" : "[email protected]",
"idiom" : "universal",
"scale" : "2x"
},
{
"filename" : "[email protected]",
"idiom" : "universal",
"scale" : "3x"
}
],
"info" : {
"author" : "xcode",
"version" : 1
}
}
21 changes: 21 additions & 0 deletions ios/Runner/Assets.xcassets/LaunchBackground.imageset/Contents.json
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@@ -0,0 +1,21 @@
{
"images" : [
{
"filename" : "background.png",
"idiom" : "universal",
"scale" : "1x"
},
{
"idiom" : "universal",
"scale" : "2x"
},
{
"idiom" : "universal",
"scale" : "3x"
}
],
"info" : {
"author" : "xcode",
"version" : 1
}
}
10 changes: 5 additions & 5 deletions ios/Runner/Assets.xcassets/LaunchImage.imageset/Contents.json
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@@ -1,23 +1,23 @@
{
"images" : [
{
"idiom" : "universal",
"filename" : "LaunchImage.png",
"idiom" : "universal",
"scale" : "1x"
},
{
"idiom" : "universal",
"filename" : "[email protected]",
"idiom" : "universal",
"scale" : "2x"
},
{
"idiom" : "universal",
"filename" : "[email protected]",
"idiom" : "universal",
"scale" : "3x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
"author" : "xcode",
"version" : 1
}
}
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19 changes: 13 additions & 6 deletions ios/Runner/Base.lproj/LaunchScreen.storyboard
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Expand Up @@ -16,13 +16,19 @@
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<subviews>
<imageView opaque="NO" clipsSubviews="YES" multipleTouchEnabled="YES" contentMode="center" image="LaunchImage" translatesAutoresizingMaskIntoConstraints="NO" id="YRO-k0-Ey4">
</imageView>
<imageView clipsSubviews="YES" userInteractionEnabled="NO" contentMode="scaleToFill" image="LaunchBackground" translatesAutoresizingMaskIntoConstraints="NO" id="tWc-Dq-wcI"/>
<imageView opaque="NO" clipsSubviews="YES" multipleTouchEnabled="YES" contentMode="center" image="LaunchImage" translatesAutoresizingMaskIntoConstraints="NO" id="YRO-k0-Ey4"></imageView>
</subviews>
<color key="backgroundColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<constraints>
<constraint firstItem="YRO-k0-Ey4" firstAttribute="centerX" secondItem="Ze5-6b-2t3" secondAttribute="centerX" id="1a2-6s-vTC"/>
<constraint firstItem="YRO-k0-Ey4" firstAttribute="centerY" secondItem="Ze5-6b-2t3" secondAttribute="centerY" id="4X2-HB-R7a"/>
<constraint firstItem="YRO-k0-Ey4" firstAttribute="leading" secondItem="Ze5-6b-2t3" secondAttribute="leading" id="3T2-ad-Qdv"/>
<constraint firstItem="tWc-Dq-wcI" firstAttribute="bottom" secondItem="Ze5-6b-2t3" secondAttribute="bottom" id="RPx-PI-7Xg"/>
<constraint firstItem="tWc-Dq-wcI" firstAttribute="top" secondItem="Ze5-6b-2t3" secondAttribute="top" id="SdS-ul-q2q"/>
<constraint firstAttribute="trailing" secondItem="tWc-Dq-wcI" secondAttribute="trailing" id="Swv-Gf-Rwn"/>
<constraint firstAttribute="trailing" secondItem="YRO-k0-Ey4" secondAttribute="trailing" id="TQA-XW-tRk"/>
<constraint firstItem="YRO-k0-Ey4" firstAttribute="bottom" secondItem="Ze5-6b-2t3" secondAttribute="bottom" id="duK-uY-Gun"/>
<constraint firstItem="tWc-Dq-wcI" firstAttribute="leading" secondItem="Ze5-6b-2t3" secondAttribute="leading" id="kV7-tw-vXt"/>
<constraint firstItem="YRO-k0-Ey4" firstAttribute="top" secondItem="Ze5-6b-2t3" secondAttribute="top" id="xPn-NY-SIU"/>
</constraints>
</view>
</viewController>
Expand All @@ -32,6 +38,7 @@
</scene>
</scenes>
<resources>
<image name="LaunchImage" width="168" height="185"/>
<image name="LaunchImage" width="1000" height="1000"/>
<image name="LaunchBackground" width="1" height="1"/>
</resources>
</document>
</document>
98 changes: 50 additions & 48 deletions ios/Runner/Info.plist
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@@ -1,51 +1,53 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>LSApplicationQueriesSchemes</key>
<array>
<string>twitter</string>
</array>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleDisplayName</key>
<string>Slide Test</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>Slide Puzzle</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>$(FLUTTER_BUILD_NAME)</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>$(FLUTTER_BUILD_NUMBER)</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIMainStoryboardFile</key>
<string>Main</string>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UIViewControllerBasedStatusBarAppearance</key>
<true/>
</dict>
</plist>
<dict>
<key>LSApplicationQueriesSchemes</key>
<array>
<string>twitter</string>
</array>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleDisplayName</key>
<string>Slide Test</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>Retro Slide Puzzle</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>$(FLUTTER_BUILD_NAME)</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>$(FLUTTER_BUILD_NUMBER)</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIMainStoryboardFile</key>
<string>Main</string>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UIViewControllerBasedStatusBarAppearance</key>
<true/>
<key>UIStatusBarHidden</key>
<false/>
</dict>
</plist>
28 changes: 18 additions & 10 deletions lib/code/audio.dart
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Expand Up @@ -6,12 +6,13 @@ import 'package:soundpool/soundpool.dart';
class AudioService {
static final AudioService instance = AudioService._init();
AudioService._init();
Soundpool pool = Soundpool.fromOptions(
// options: const SoundpoolOptions(streamType: StreamType.notification),
);
static Soundpool pool = Soundpool.fromOptions(
options:
const SoundpoolOptions(streamType: StreamType.music, maxStreams: 10),
);

List<int> slideIds = List.generate(5, (index) => 0);
int shuffleId = 0;
static int shuffleId = 0;
int entryId = 0;
int elementEntryId = 0;
int entryBgId = 0;
Expand All @@ -24,8 +25,11 @@ class AudioService {
AudioStreamControl? dragStream;
bool isMuted = !Storage.instance.sounds;
bool shouldVibrate = Storage.instance.vibrations;
AudioStreamControl? downStream;
AudioStreamControl? upStream;

Future<void> init() async {
await pool.release();
for (var i = 0; i < 5; i++) {
slideIds[i] = await rootBundle
.load("assets/audio/slide_$i.wav")
Expand Down Expand Up @@ -99,13 +103,13 @@ class AudioService {
shuffle() async {
if (isMuted) return;
// await Future.delayed(Duration(milliseconds: 400));
var stream = await pool.playWithControls(shuffleId);
await pool.playWithControls(shuffleId);
// stream.setVolume(volume: 0.2);
// await Future.delayed(Duration(milliseconds: defaultTime * 3));
// stream.stop();
}

entry() {
entry() async {
if (isMuted) return;
pool.play(entryId);
}
Expand Down Expand Up @@ -134,14 +138,18 @@ class AudioService {
pool.play(buttonId);
}

buttonDown() {
buttonDown() async {
if (isMuted) return;
pool.play(buttonDownId);
downStream = await pool.playWithControls(buttonDownId);
}

buttonUp() {
buttonUp() async {
if (isMuted) return;
pool.play(buttonUpId);

if (downStream == null || downStream!.playing) {
await Future.delayed(const Duration(milliseconds: 200));
upStream = await pool.playWithControls(buttonUpId);
}
}

bubbles() async {
Expand Down
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