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Add section about root bone in combination with OSI #312
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Signed-off-by: ClemensLinnhoff <[email protected]>
Signed-off-by: ClemensLinnhoff <[email protected]>
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Fixed typo and added specification on bone naming and transform (consistent with OSI).
This position is static and does not change relativ to the asset during simulation. | ||
When using an ASAM OpenMATERIAL 3D human asset in combination with ASAM OSI, the OSI field https://opensimulationinterface.github.io/osi-antora-generator/asamosi/latest/gen/structosi3_1_1MovingObject_1_1PedestrianAttributes.html#a75db7466abca2d283c8d64d424385c0a[bbcenter_to_root] must be set to the vector from the center of the bounding box to the center of the ground projection of the bounding box. | ||
This specifically means: x=0, y=0, z=-half of the bounding box height. | ||
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<<fig-human-structure>> shows the orientation of the coordinate system of a human skeleton. | ||
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[#fig-human-structure] | ||
.Human bone structure | ||
image::fig_human-structure.svg[,400] | ||
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Bones with a local transform are indicated in the structure by a (T). |
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A bone's name, position, and orientation is defined by the end-point closer to the root. For example: the "Lower_Arm_Left" will define the point in the left elbow of the model.
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I added this sentence in the section above.
Signed-off-by: ClemensLinnhoff <[email protected]>
…the review Signed-off-by: ClemensLinnhoff <[email protected]>
Describe your changes
Add section about root bone in combination with OSI
Issue ticket number and link
Fixes #303
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