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Determine the fitness function - success criteria: | ||
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combination of multiple things: | ||
'dangerLevel': 1v1=noDanger, 2v1=call ally or move away | ||
knowledge about entire grid, but the immeidately surrounding grid has more importance (/2, /3, /4 etc.) | ||
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What determines a 'turn'. What can the player do? | ||
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Confirm than UnityNEAT is working (Car experiment) | ||
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Create some diversity - what is the goal of the game: | ||
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success criteria: destroy enemy base (0 attackPower - X defensePower) | ||
2 bases on a grid | ||
10 warriors each | ||
- attack / defense | ||
warriors move individually | ||
chance/dmg-range to hit (more precisely: 10 attackPower= 1-10 dmg per hit) | ||
power-UPs on the grid | ||
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information: | ||
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Combined stats of each side, location (distance), position of enemies, position of allies | ||
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TODO: | ||
- UnityNEAT | ||
- think about NN input/output | ||
- think how to calculate fitness function | ||
- design some power-UPs | ||
- determine what you can do in a turn |
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Game: Savage I | ||
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POC: Will it work .- keep in thought | ||
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hvordan har vi tænkt os at validere vores POC??? | ||
10 spillere - spørgeskema efter | ||
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mht test kan det også være tanker omkring hvilke tests der kunne ændres (hvad ville vi gøre med resurser) | ||
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RAPPORT: GRUNDBASE - pensum trækker op eller ned | ||
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BASERE RAPPORT PÅ EKSISTERENDE VIDEN - FIND TING DER MINDER OM OG SÆT I PERSPEKTIV | ||
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vores poc er fint - men bekrymre os om: | ||
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HVIS DET BLIVER FOR SIMPELT SÅ ER DER IKKE NOK FOR SPILLEREN. SØRG FOR AT DET IKKE BLIVER BINÆRT | ||
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IKKE EN EXCERSICE I GAMEDESIGN | ||
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