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Add meeting & TODO files.
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sirhcnb committed Nov 23, 2016
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43 changes: 43 additions & 0 deletions PCG-TODO.txt
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Determine the fitness function - success criteria:
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combination of multiple things:
'dangerLevel': 1v1=noDanger, 2v1=call ally or move away
knowledge about entire grid, but the immeidately surrounding grid has more importance (/2, /3, /4 etc.)
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What determines a 'turn'. What can the player do?
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Confirm than UnityNEAT is working (Car experiment)
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Create some diversity - what is the goal of the game:
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success criteria: destroy enemy base (0 attackPower - X defensePower)
2 bases on a grid
10 warriors each
- attack / defense
warriors move individually
chance/dmg-range to hit (more precisely: 10 attackPower= 1-10 dmg per hit)
power-UPs on the grid
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information:
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Combined stats of each side, location (distance), position of enemies, position of allies
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TODO:
- UnityNEAT
- think about NN input/output
- think how to calculate fitness function
- design some power-UPs
- determine what you can do in a turn
22 changes: 22 additions & 0 deletions PCG-meeting1.txt
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Game: Savage I

POC: Will it work .- keep in thought

hvordan har vi tænkt os at validere vores POC???
10 spillere - spørgeskema efter

mht test kan det også være tanker omkring hvilke tests der kunne ændres (hvad ville vi gøre med resurser)

RAPPORT: GRUNDBASE - pensum trækker op eller ned


BASERE RAPPORT PÅ EKSISTERENDE VIDEN - FIND TING DER MINDER OM OG SÆT I PERSPEKTIV

vores poc er fint - men bekrymre os om:

HVIS DET BLIVER FOR SIMPELT SÅ ER DER IKKE NOK FOR SPILLEREN. SØRG FOR AT DET IKKE BLIVER BINÆRT


IKKE EN EXCERSICE I GAMEDESIGN


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