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from arm.logicnode.arm_nodes import * | ||
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class DrawRoundedRectNode(ArmLogicTreeNode): | ||
"""Draws a rectangle. | ||
@input Draw: Activate to draw the rectangle on this frame. The input must | ||
be (indirectly) called from an `On Render2D` node. | ||
@input Color: The color of the rectangle. | ||
@input Filled: Whether the rectangle is filled or only the outline is drawn. | ||
@input Strength: The line strength if the rectangle is not filled. | ||
@input Left/Center/Right: Horizontal anchor point of the rectangel. | ||
0 = Left, 1 = Center, 2 = Right | ||
@input Top/Middle/Bottom: Vertical anchor point of the rectangel. | ||
0 = Top, 1 = Middle, 2 = Bottom | ||
@input Segments: number of points to consider for rounded rect corners. | ||
@input Radius: radius of the rounded rect. | ||
@input X/Y: Position of the anchor point in pixels. | ||
@input Width/Height: Size of the rectangle in pixels. | ||
@input Angle: Rotation angle in radians. Rectangle will be rotated cloclwiswe | ||
at the anchor point. | ||
@output Out: Activated after the rectangle has been drawn. | ||
@see [`kha.graphics2.Graphics.drawRect()`](http://kha.tech/api/kha/graphics2/Graphics.html#drawRect). | ||
@see [`kha.graphics2.Graphics.fillRect()`](http://kha.tech/api/kha/graphics2/Graphics.html#fillRect). | ||
""" | ||
bl_idname = 'LNDrawRoundedRectNode' | ||
bl_label = 'Draw Rounded Rect' | ||
arm_section = 'draw' | ||
arm_version = 1 | ||
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def arm_init(self, context): | ||
self.add_input('ArmNodeSocketAction', 'Draw') | ||
self.add_input('ArmColorSocket', 'Color', default_value=[1.0, 1.0, 1.0, 1.0]) | ||
self.add_input('ArmBoolSocket', 'Filled', default_value=False) | ||
self.add_input('ArmFloatSocket', 'Strength', default_value=1.0) | ||
self.add_input('ArmIntSocket', '0/1/2 = Left/Center/Right', default_value=0) | ||
self.add_input('ArmIntSocket', '0/1/2 = Top/Middle/Bottom', default_value=0) | ||
self.add_input('ArmIntSocket', 'Segments', default_value=10) | ||
self.add_input('ArmFloatSocket', 'Radius') | ||
self.add_input('ArmFloatSocket', 'X') | ||
self.add_input('ArmFloatSocket', 'Y') | ||
self.add_input('ArmFloatSocket', 'Width') | ||
self.add_input('ArmFloatSocket', 'Height') | ||
self.add_input('ArmFloatSocket', 'Angle') | ||
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self.add_output('ArmNodeSocketAction', 'Out') |