Skip to content

Releases: armoha/EUDEditor

EUD Editor 2 SE 0.18.1.7

13 Apr 09:49
Compare
Choose a tag to compare

[ Patch notes 0.18.1.7 ]

  • SetKills action now uses eudplib built-in SetKills action
  • Fixed encoding of .edd file from CP949 to UTF-8 (reported by zzt)
  • Fixed error when saving. System.ArgumentNullException: Value cannot be null. Parameter name: source (reported by BrooksBro)
  • Fixed typos in SetDeathsX action in Korean

EUD Editor 2 SE 0.18.1.6

16 Feb 06:19
Compare
Choose a tag to compare

[ Patch notes 0.18.1.6 ]

  • Added [main] extra option in plugin (contributed by @Dr-zzt)
  • Autodetect CP949/UTF-8 for map string encoding
  • Fixed typos in MemoryX, MemoryXEPD conditions in Korean (reported by 페제짱)

EUD Editor 2 SE 0.18.1.4

04 Feb 01:12
Compare
Choose a tag to compare

[ Patch notes 0.18.1.4 ]

  • Fixed typos in TEFunction (reported by 리아님)
  • Fixed Get Value of Kills and Deaths (reported by 화염펭귄)

EUD Editor 2 SE 0.18.1.3

19 Jan 13:17
Compare
Choose a tag to compare

[ Patch notes 0.18.1.3 ]

  • Fixed extra eds settings bug (everything beyond the first line break getting cut) (contributed by zzt)
  • Fixed SCDB (contributed by in)
  • Fixed updater

0.18.0.0 beta

06 May 12:25
Compare
Choose a tag to compare
0.18.0.0 beta Pre-release
Pre-release
v0.18.0.0beta

Trigger Editor: Implement moving, deleting etc for DataGridView

EUD Editor 2 SE 0.18.1.5

15 Feb 15:47
2baf971
Compare
Choose a tag to compare

[ Patch notes 0.18.1.5 ]

  • Autodetect CP949/UTF-8 for map string encoding
  • Fixed MemoryX, MemoryXEPD typos in Korean settings (reported by 페제짱)

0.17.9.7

14 Oct 08:42
2baf971
Compare
Choose a tag to compare
  • Replaced EUDEditorUpdate.exe
  • Fixed SetButton does not apply with latest euddraft.
  • Support basemap with extended string.
  • Fixed RotateLocation TE function.
  • Fixed tct.s2u error in ChatAnnouncement.

0.17.9.1

14 Oct 08:37
8430728
Compare
Choose a tag to compare
  • Merge Buizz#1 (by @Tarferi)
    • Lifted administrative requirement.
    • Boosted some parser routines.
  • Update customText, link to StringBuffer. Fix BGMPlayer. (Deal with SC:R 1.23.1 patch)
  • Drop MurakamiShiinaQC and replace it to use MSQC. Fix MouseLocation UI to match latest MSQC.
    • Input location which first human player uses. Next player will use next location index.
    • Example) When 'Location 1' is set to MouseLocation, and there are P1, P2, P3, P5 for human players; P1 uses 'Location 1', P2 uses 'Location 2', P3 uses 'Location 3', P5 uses 'Location 5' as MouseLocation.
  • Fixed AttackGround, ButtonRefresh caused 'EUD unsupported error' when reached CCMU.
  • Optimize TE function performance:
    • AddSizeLocation, AddStatusFlags(EPD), BuildReset(EPD),
      COrderLocEPD, SetLocation(LURD), SetLocationToUnit(EPD), EUDMoveLocation,
      LocationAngle, PolarLocation.
  • Fixed error with tct.sprintf, tct.setcachedcp.
  • Remove punitloop.py. Now use unit loop functions in standard library.
  • Fixed DisplaySavedCText printed incorrectly.