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WINTERMUTE: Move non OpenGL code out of OpenGL folder
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GunnarBirke authored and aquadran committed Aug 28, 2020
1 parent 55c6a3a commit c28a200
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Showing 42 changed files with 55 additions and 55 deletions.
2 changes: 1 addition & 1 deletion engines/wintermute/ad/ad_actor_3dx.cpp
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#include "engines/wintermute/base/base_region.h"
#include "engines/wintermute/base/base_surface_storage.h"
#include "engines/wintermute/base/gfx/base_renderer.h"
#include "engines/wintermute/base/gfx/shadow_volume.h"
#include "engines/wintermute/base/gfx/opengl/base_render_opengl3d.h"
#include "engines/wintermute/base/gfx/opengl/shadow_volume.h"
#include "engines/wintermute/base/gfx/x/modelx.h"
#include "engines/wintermute/base/particles/part_emitter.h"
#include "engines/wintermute/base/scriptables/script.h"
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2 changes: 1 addition & 1 deletion engines/wintermute/ad/ad_attach_3dx.cpp
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#include "engines/wintermute/ad/ad_attach_3dx.h"
#include "engines/wintermute/base/base_active_rect.h"
#include "engines/wintermute/base/base_game.h"
#include "engines/wintermute/base/gfx/shadow_volume.h"
#include "engines/wintermute/base/gfx/opengl/base_render_opengl3d.h"
#include "engines/wintermute/base/gfx/opengl/shadow_volume.h"
#include "engines/wintermute/base/gfx/x/modelx.h"
#include "engines/wintermute/base/scriptables/script.h"
#include "engines/wintermute/base/scriptables/script_stack.h"
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2 changes: 1 addition & 1 deletion engines/wintermute/ad/ad_block.cpp
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#include "engines/wintermute/ad/ad_block.h"
#include "engines/wintermute/base/base_persistence_manager.h"
#include "engines/wintermute/base/gfx/opengl/mesh3ds.h"
#include "engines/wintermute/base/gfx/3ds/mesh3ds.h"

namespace Wintermute {

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2 changes: 1 addition & 1 deletion engines/wintermute/ad/ad_generic.cpp
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#include "engines/wintermute/ad/ad_generic.h"
#include "engines/wintermute/base/base_persistence_manager.h"
#include "engines/wintermute/base/gfx/opengl/mesh3ds.h"
#include "engines/wintermute/base/gfx/3ds/mesh3ds.h"

namespace Wintermute {

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2 changes: 1 addition & 1 deletion engines/wintermute/ad/ad_object_3d.cpp
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#include "engines/wintermute/ad/ad_scene.h"
#include "engines/wintermute/ad/ad_scene_geometry.h"
#include "engines/wintermute/base/gfx/base_renderer.h"
#include "engines/wintermute/base/gfx/shadow_volume.h"
#include "engines/wintermute/base/gfx/opengl/base_render_opengl3d.h"
#include "engines/wintermute/base/gfx/opengl/shadow_volume.h"
#include "engines/wintermute/base/gfx/x/modelx.h"
#include "engines/wintermute/base/scriptables/script_stack.h"
#include "engines/wintermute/base/scriptables/script_value.h"
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2 changes: 1 addition & 1 deletion engines/wintermute/ad/ad_scene.cpp
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#include "engines/wintermute/ad/ad_actor_3dx.h"
#include "engines/wintermute/ad/ad_scene_geometry.h"
#include "engines/wintermute/base/gfx/opengl/base_render_opengl3d.h"
#include "engines/wintermute/base/gfx/opengl/light3d.h"
#include "engines/wintermute/base/gfx/3ds/light3d.h"
#endif

namespace Wintermute {
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8 changes: 4 additions & 4 deletions engines/wintermute/ad/ad_scene_geometry.cpp
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#include "engines/wintermute/base/base_sprite.h"
#include "engines/wintermute/base/file/base_file.h"
#include "engines/wintermute/base/gfx/opengl/base_render_opengl3d.h"
#include "engines/wintermute/base/gfx/opengl/camera3d.h"
#include "engines/wintermute/base/gfx/opengl/light3d.h"
#include "engines/wintermute/base/gfx/opengl/loader3ds.h"
#include "engines/wintermute/base/gfx/opengl/mesh3ds.h"
#include "engines/wintermute/base/gfx/3ds/camera3d.h"
#include "engines/wintermute/base/gfx/3ds/light3d.h"
#include "engines/wintermute/base/gfx/3ds/loader3ds.h"
#include "engines/wintermute/base/gfx/3ds/mesh3ds.h"
#include "engines/wintermute/math/math_util.h"
#include "engines/wintermute/system/sys_class_registry.h"
#include "engines/wintermute/wintermute.h"
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2 changes: 1 addition & 1 deletion engines/wintermute/ad/ad_walkplane.cpp
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#include "engines/wintermute/ad/ad_walkplane.h"
#include "engines/wintermute/base/base_persistence_manager.h"
#include "engines/wintermute/base/gfx/opengl/mesh3ds.h"
#include "engines/wintermute/base/gfx/3ds/mesh3ds.h"

namespace Wintermute {

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2 changes: 1 addition & 1 deletion engines/wintermute/ad/ad_waypoint_group3d.cpp
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#include "common/util.h"
#include "engines/wintermute/ad/ad_waypoint_group3d.h"
#include "engines/wintermute/base/gfx/opengl/mesh3ds.h"
#include "engines/wintermute/base/gfx/3ds/mesh3ds.h"

namespace Wintermute {

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2 changes: 1 addition & 1 deletion engines/wintermute/base/base_game.cpp
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#include "engines/wintermute/base/font/base_font_storage.h"
#include "engines/wintermute/base/gfx/base_renderer.h"
#ifdef ENABLE_WME3D
#include "engines/wintermute/base/gfx/opengl/base_renderer3d.h"
#include "engines/wintermute/base/gfx/base_renderer3d.h"
#endif
#include "engines/wintermute/base/base_keyboard_state.h"
#include "engines/wintermute/base/base_parser.h"
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* Copyright (c) 2003-2013 Jan Nedoma and contributors
*/

#include "engines/wintermute/base/gfx/opengl/camera3d.h"
#include "engines/wintermute/base/gfx/opengl/loader3ds.h"
#include "engines/wintermute/base/gfx/3ds/camera3d.h"
#include "engines/wintermute/base/gfx/3ds/loader3ds.h"
#include "engines/wintermute/math/math_util.h"
#include "math/angle.h"
#include "math/glmath.h"
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#include "engines/wintermute/base/base_game.h"
#include "engines/wintermute/base/gfx/opengl/base_render_opengl3d.h"
#include "engines/wintermute/base/gfx/opengl/light3d.h"
#include "engines/wintermute/base/gfx/opengl/loader3ds.h"
#include "engines/wintermute/base/gfx/3ds/light3d.h"
#include "engines/wintermute/base/gfx/3ds/loader3ds.h"
#include "engines/wintermute/math/math_util.h"
#include "engines/wintermute/wintypes.h"
#include "graphics/opengl/system_headers.h"
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#include "common/memstream.h"
#include "engines/wintermute/base/base_file_manager.h"
#include "engines/wintermute/base/base_game.h"
#include "engines/wintermute/base/gfx/opengl/base_renderer3d.h"
#include "engines/wintermute/base/gfx/opengl/camera3d.h"
#include "engines/wintermute/base/gfx/opengl/light3d.h"
#include "engines/wintermute/base/gfx/opengl/loader3ds.h"
#include "engines/wintermute/base/gfx/opengl/mesh3ds.h"
#include "engines/wintermute/base/gfx/base_renderer3d.h"
#include "engines/wintermute/base/gfx/3ds/camera3d.h"
#include "engines/wintermute/base/gfx/3ds/light3d.h"
#include "engines/wintermute/base/gfx/3ds/loader3ds.h"
#include "engines/wintermute/base/gfx/3ds/mesh3ds.h"

namespace Wintermute {

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*/

#include "common/file.h"
#include "engines/wintermute/base/gfx/opengl/loader3ds.h"
#include "engines/wintermute/base/gfx/opengl/mesh3ds.h"
#include "engines/wintermute/base/gfx/3ds/loader3ds.h"
#include "engines/wintermute/base/gfx/3ds/mesh3ds.h"

namespace Wintermute {

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*
*/

#include "engines/wintermute/base/gfx/opengl/base_renderer3d.h"
#include "engines/wintermute/base/gfx/base_renderer3d.h"
#include "math/glmath.h"

namespace Wintermute {
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4 changes: 2 additions & 2 deletions engines/wintermute/base/gfx/opengl/base_render_opengl3d.cpp
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#include "engines/wintermute/base/base_game.h"
#include "engines/wintermute/base/gfx/opengl/base_render_opengl3d.h"
#include "engines/wintermute/base/gfx/opengl/base_surface_opengl3d.h"
#include "engines/wintermute/base/gfx/opengl/camera3d.h"
#include "engines/wintermute/base/gfx/opengl/light3d.h"
#include "engines/wintermute/base/gfx/opengl/mesh3ds_opengl.h"
#include "engines/wintermute/base/gfx/opengl/meshx_opengl.h"
#include "engines/wintermute/base/gfx/3ds/camera3d.h"
#include "engines/wintermute/base/gfx/3ds/light3d.h"
#include "engines/wintermute/base/gfx/opengl/shadow_volume_opengl.h"
#include "graphics/opengl/system_headers.h"
#include "math/glmath.h"
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2 changes: 1 addition & 1 deletion engines/wintermute/base/gfx/opengl/base_render_opengl3d.h
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#ifndef WINTERMUTE_BASE_RENDER_OPENGL3D_H
#define WINTERMUTE_BASE_RENDER_OPENGL3D_H

#include "engines/wintermute/base/gfx/opengl/base_renderer3d.h"
#include "engines/wintermute/base/gfx/base_renderer3d.h"
#include "engines/wintermute/math/rect32.h"
#include "engines/wintermute/math/vector2.h"
#include "engines/wintermute/dctypes.h"
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#include "engines/wintermute/base/base_game.h"
#include "engines/wintermute/base/gfx/opengl/base_render_opengl3d_shader.h"
#include "engines/wintermute/base/gfx/opengl/base_surface_opengl3d.h"
#include "engines/wintermute/base/gfx/opengl/camera3d.h"
#include "engines/wintermute/base/gfx/opengl/mesh3ds_opengl_shader.h"
#include "engines/wintermute/base/gfx/opengl/meshx_opengl_shader.h"
#include "engines/wintermute/base/gfx/opengl/shadow_volume_opengl_shader.h"
#include "engines/wintermute/base/gfx/3ds/camera3d.h"
#include "graphics/opengl/system_headers.h"
#include "math/glmath.h"

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#ifndef WINTERMUTE_BASE_RENDER_OPENGL3D_H
#define WINTERMUTE_BASE_RENDER_OPENGL3D_H

#include "engines/wintermute/base/gfx/opengl/base_renderer3d.h"
#include "engines/wintermute/base/gfx/base_renderer3d.h"
#include "engines/wintermute/dctypes.h"
#include "engines/wintermute/math/rect32.h"
#include "engines/wintermute/math/vector2.h"
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2 changes: 1 addition & 1 deletion engines/wintermute/base/gfx/opengl/mesh3ds_opengl.h
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#ifndef WINTERMUTE_MESH_OPENGL_H
#define WINTERMUTE_MESH_OPENGL_H

#include "engines/wintermute/base/gfx/opengl/mesh3ds.h"
#include "engines/wintermute/base/gfx/3ds/mesh3ds.h"

namespace Wintermute {

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2 changes: 1 addition & 1 deletion engines/wintermute/base/gfx/opengl/mesh3ds_opengl_shader.h
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#ifndef WINTERMUTE_MESH_OPENGL_H
#define WINTERMUTE_MESH_OPENGL_H

#include "engines/wintermute/base/gfx/opengl/mesh3ds.h"
#include "engines/wintermute/base/gfx/3ds/mesh3ds.h"
#include "graphics/opengl/shader.h"

namespace Wintermute {
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2 changes: 1 addition & 1 deletion engines/wintermute/base/gfx/opengl/meshx_opengl.cpp
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*/

#include "engines/wintermute/base/gfx/opengl/base_surface_opengl3d.h"
#include "engines/wintermute/base/gfx/opengl/material.h"
#include "engines/wintermute/base/gfx/opengl/meshx_opengl.h"
#include "engines/wintermute/base/gfx/x/material.h"
#include "graphics/opengl/system_headers.h"

namespace Wintermute {
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2 changes: 1 addition & 1 deletion engines/wintermute/base/gfx/opengl/meshx_opengl.h
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#ifndef WINTERMUTE_MESH_X_OPENGL_H
#define WINTERMUTE_MESH_X_OPENGL_H

#include "engines/wintermute/base/gfx/opengl/meshx.h"
#include "engines/wintermute/base/gfx/x/meshx.h"

namespace Wintermute {

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2 changes: 1 addition & 1 deletion engines/wintermute/base/gfx/opengl/meshx_opengl_shader.cpp
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*/

#include "engines/wintermute/base/gfx/opengl/base_surface_opengl3d.h"
#include "engines/wintermute/base/gfx/opengl/material.h"
#include "engines/wintermute/base/gfx/opengl/meshx_opengl_shader.h"
#include "engines/wintermute/base/gfx/x/material.h"
#include "graphics/opengl/system_headers.h"

namespace Wintermute {
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2 changes: 1 addition & 1 deletion engines/wintermute/base/gfx/opengl/meshx_opengl_shader.h
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#ifndef WINTERMUTE_MESH_X_OPENGL_SHADER_H
#define WINTERMUTE_MESH_X_OPENGL_SHADER_H

#include "engines/wintermute/base/gfx/opengl/meshx.h"
#include "engines/wintermute/base/gfx/x/meshx.h"
#include "graphics/opengl/shader.h"

namespace Wintermute {
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2 changes: 1 addition & 1 deletion engines/wintermute/base/gfx/opengl/shadow_volume_opengl.h
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#ifndef WINTERMUTE_SHADOW_VOLUME_OPENGL_H
#define WINTERMUTE_SHADOW_VOLUME_OPENGL_H

#include "engines/wintermute/base/gfx/opengl/shadow_volume.h"
#include "engines/wintermute/base/gfx/shadow_volume.h"

namespace Wintermute {

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#ifndef WINTERMUTE_SHADOW_VOLUME_OPENGL_SHADER_H
#define WINTERMUTE_SHADOW_VOLUME_OPENGL_SHADER_H

#include "engines/wintermute/base/gfx/opengl/shadow_volume.h"
#include "engines/wintermute/base/gfx/shadow_volume.h"
#include "graphics/opengl/shader.h"
#include "graphics/opengl/system_headers.h"

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#include "engines/wintermute/base/base_game.h"
#include "engines/wintermute/base/gfx/opengl/base_render_opengl3d.h"
#include "engines/wintermute/base/gfx/opengl/shadow_volume.h"
#include "engines/wintermute/base/gfx/shadow_volume.h"
#include "engines/wintermute/dcgf.h"
#include "graphics/opengl/system_headers.h"

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4 changes: 2 additions & 2 deletions engines/wintermute/base/gfx/x/frame_node.cpp
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*/

#include "engines/wintermute/base/base_game.h"
#include "engines/wintermute/base/gfx/opengl/base_renderer3d.h"
#include "engines/wintermute/base/gfx/opengl/material.h"
#include "engines/wintermute/base/gfx/base_renderer3d.h"
#include "engines/wintermute/base/gfx/x/material.h"
#include "engines/wintermute/base/gfx/x/frame_node.h"
#include "engines/wintermute/base/gfx/x/modelx.h"
#include "engines/wintermute/base/gfx/x/loader_x.h"
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2 changes: 1 addition & 1 deletion engines/wintermute/base/gfx/x/frame_node.h
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#define WINTERMUTE_FRAME_NODE_H

#include "engines/wintermute/base/base_named_object.h"
#include "engines/wintermute/base/gfx/opengl/meshx.h"
#include "engines/wintermute/base/gfx/x/meshx.h"
#include "engines/wintermute/base/gfx/x/modelx.h"
#include "engines/wintermute/coll_templ.h"
#include "math/matrix4.h"
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#include "engines/wintermute/base/base_sprite.h"
#include "engines/wintermute/base/base_surface_storage.h"
#include "engines/wintermute/base/gfx/base_surface.h"
#include "engines/wintermute/base/gfx/opengl/material.h"
#include "engines/wintermute/base/gfx/x/material.h"
#include "engines/wintermute/base/gfx/x/loader_x.h"
#include "engines/wintermute/dcgf.h"
#include "engines/wintermute/utils/path_util.h"
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* Copyright (c) 2003-2013 Jan Nedoma and contributors
*/

#include "engines/wintermute/base/gfx/opengl/material.h"
#include "engines/wintermute/base/gfx/opengl/meshx.h"
#include "engines/wintermute/base/gfx/opengl/shadow_volume.h"
#include "engines/wintermute/base/gfx/shadow_volume.h"
#include "engines/wintermute/base/gfx/x/material.h"
#include "engines/wintermute/base/gfx/x/meshx.h"
#include "engines/wintermute/base/gfx/x/frame_node.h"
#include "engines/wintermute/base/gfx/x/loader_x.h"
#include "engines/wintermute/base/gfx/x/modelx.h"
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2 changes: 1 addition & 1 deletion engines/wintermute/base/gfx/x/modelx.cpp
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#include "engines/wintermute/base/base_parser.h"
#include "engines/wintermute/base/gfx/base_renderer.h"
#include "engines/wintermute/base/gfx/opengl/base_render_opengl3d.h"
#include "engines/wintermute/base/gfx/opengl/material.h"
#include "engines/wintermute/base/gfx/x/active_animation.h"
#include "engines/wintermute/base/gfx/x/animation_channel.h"
#include "engines/wintermute/base/gfx/x/animation_set.h"
#include "engines/wintermute/base/gfx/x/frame_node.h"
#include "engines/wintermute/base/gfx/x/material.h"
#include "engines/wintermute/base/gfx/x/modelx.h"
#include "engines/wintermute/base/gfx/x/loader_x.h"
#include "engines/wintermute/dcgf.h"
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16 changes: 8 additions & 8 deletions engines/wintermute/module.mk
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Expand Up @@ -65,37 +65,37 @@ MODULE_OBJS := \
base/font/base_font_storage.o \
base/gfx/base_image.o \
base/gfx/base_renderer.o \
base/gfx/base_renderer3d.o \
base/gfx/base_surface.o \
base/gfx/shadow_volume.o \
base/gfx/osystem/base_surface_osystem.o \
base/gfx/osystem/base_render_osystem.o \
base/gfx/osystem/render_ticket.o \
base/gfx/opengl/base_renderer3d.o \
base/gfx/opengl/base_surface_opengl_texture.o \
base/gfx/opengl/base_render_opengl_texture.o \
base/gfx/opengl/base_surface_opengl3d.o \
base/gfx/opengl/base_render_opengl3d.o \
base/gfx/opengl/base_render_opengl3d_shader.o \
base/gfx/opengl/render_ticket.o \
base/gfx/opengl/light3d.o \
base/gfx/opengl/camera3d.o \
base/gfx/opengl/material.o \
base/gfx/opengl/meshx.o \
base/gfx/opengl/meshx_opengl.o \
base/gfx/opengl/meshx_opengl_shader.o \
base/gfx/opengl/mesh3ds.o \
base/gfx/opengl/mesh3ds_opengl.o \
base/gfx/opengl/mesh3ds_opengl_shader.o \
base/gfx/opengl/loader3ds.o \
base/gfx/opengl/shadow_volume.o \
base/gfx/opengl/shadow_volume_opengl.o \
base/gfx/opengl/shadow_volume_opengl_shader.o \
base/gfx/x/active_animation.o \
base/gfx/x/animation.o \
base/gfx/x/animation_channel.o \
base/gfx/x/animation_set.o \
base/gfx/x/frame_node.o \
base/gfx/x/material.o \
base/gfx/x/meshx.o \
base/gfx/x/modelx.o \
base/gfx/x/loader_x.o \
base/gfx/3ds/camera3d.o \
base/gfx/3ds/light3d.o \
base/gfx/3ds/loader3ds.o \
base/gfx/3ds/mesh3ds.o \
base/particles/part_particle.o \
base/particles/part_emitter.o \
base/particles/part_force.o \
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