v1.6.0
Changes (since v1.5.1)
-
Added converters for Unity.Mathematics. This includes all the
float2
,double3
,int4
,bool4
, and similar types. (#80)There are no custom converters for the matrix types (
float2x2
,float2x3
, etc), as they currently work out-of-the-box. -
Added
ResolutionConverter
to be able to read JSON from older Unity versions. (#79) -
Fixed compilation errors when targeting .NET Standard 2.1. (#79)
-
Fixed converter types taking long time to load, sometimes causing lag spikes each time assembly got reloaded (especially when entering play-mode).
The issue was that this package tries to find all converters by looping through all types in all assemblies.
You should see better performance now, as we are using more optimized code paths and making use of Unity's TypeCache.
If your project still suffers from big lag spikes, then you can opt-out completely of the "auto type scanning" code via the settings found at "Edit > Json.NET converters settings..." (#79)