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Buffer pre-session tasks in BP unified scheduler #4949
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// Skip registering for block production. Both the replay stage and PohRecorder | ||
// don't support _concurrent block production_ at all. It's strongly assumed that | ||
// block is produced in singleton way and it's actually desired, while ignoring the | ||
// opportunity cost of (hopefully rare!) fork switching... |
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@steviez do we have data on how often we switch forks during leader slot? I'm not aware of any, but I don't believe it's super uncommon for it to happen?
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I don't think we have any data on hand, any metrics to easily measure this unfortunately
} | ||
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pub fn is_preallocated(&self) -> bool { | ||
self.bank.is_none() | ||
} | ||
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pub fn mode(&self) -> SchedulingMode { | ||
self.mode | ||
} | ||
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pub fn bank(&self) -> &Arc<Bank> { |
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should this return Option
similar to slot()
?
} | ||
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#[must_use] | ||
pub fn schedule_or_buffer_task(&mut self, task: Task, force_buffering: bool) -> Option<Task> { |
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The force_buffering
argument is a bit confusing to me.
The transaction is pushed into the scheduling structure regardless of whether it is blocked or unblocked, right?
The force_buffering
seems to just return Some
regardless if the transaction is blocked or not?
(true, true) | ||
} | ||
}; | ||
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I can't get to the line in review.
There's a series of comments on line 1332:
// High-level flow of new tasks:
// 1. the replay stage thread send a new task.
// 2. the scheduler thread accepts the task.
// 3. the scheduler thread dispatches the task after proper locking.
// 4. the handler thread processes the dispatched task.
// 5. the handler thread reply back to the scheduler thread as an executed task.
// 6. the scheduler thread post-processes the executed task.
we should update this comment imo, but it doesn't necessarily have to be part of this PR - maybe not until the full implementation of production w/ all verification is in.
Problem
While #4533 introduced (really!) minimal integration between banking stage and unified scheduler, the unified scheduler still needs several improvements for optimal block production.
Summary of Changes
As a first step, support pre-session buffering.
extracted from #3946 (well, with large code cleaning up!)