I wanna play Pixel Dungeon v1.9.1 on desktop natively, but I do not find any official desktop version of v1.9.1.
Arcnor's libGDX port of Pixel Dungeon is awesome, but its latest version just only v1.7.2.
So, I migrated original source to Arcnor's version. Now I can play v1.9.1 on desktop without any Android emulator.
This is a libGDX project generated with gdx-liftoff.
This project uses Gradle to manage dependencies.
The Gradle wrapper was included, so you can run Gradle tasks using gradlew.bat
or ./gradlew
commands.
Useful Gradle tasks and flags:
--continue
: when using this flag, errors will not stop the tasks from running.--daemon
: thanks to this flag, Gradle daemon will be used to run chosen tasks.--offline
: when using this flag, cached dependency archives will be used.--refresh-dependencies
: this flag forces validation of all dependencies. Useful for snapshot versions.android:lint
: performs Android project validation.build
: builds sources and archives of every project.cleanEclipse
: removes Eclipse project data.cleanIdea
: removes IntelliJ project data.clean
: removesbuild
folders, which store compiled classes and built archives.eclipse
: generates Eclipse project data.html:dist
: compiles GWT sources. The compiled application can be found athtml/build/dist
: you can use any HTTP server to deploy it.html:superDev
: compiles GWT sources and runs the application in SuperDev mode. It will be available at localhost:8080/html. Use only during development.idea
: generates IntelliJ project data.lwjgl3:jar
: builds application's runnable jar, which can be found atlwjgl3/build/libs
.lwjgl3:run
: starts the application.test
: runs unit tests (if any).
Note that most tasks that are not specific to a single project can be run with name:
prefix, where the name
should be replaced with the ID of a specific project.
For example, core:clean
removes build
folder only from the core
project.