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Update monodevelop project to use new output dir
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andykorth committed Nov 6, 2014
1 parent 04ea95f commit db60914
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Showing 2 changed files with 32 additions and 46 deletions.
16 changes: 8 additions & 8 deletions Pencil.Gaming.sln
Original file line number Diff line number Diff line change
Expand Up @@ -11,14 +11,14 @@ Global
Core - GLFW3|Any CPU = Core - GLFW3|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{DDB6DB6D-E5DE-4BDB-8AC8-26DF800E9FF0}.Compatibility - GLFW2|Any CPU.ActiveCfg = Compatibility - GLFW2|Any CPU
{DDB6DB6D-E5DE-4BDB-8AC8-26DF800E9FF0}.Compatibility - GLFW2|Any CPU.Build.0 = Compatibility - GLFW2|Any CPU
{DDB6DB6D-E5DE-4BDB-8AC8-26DF800E9FF0}.Compatibility - GLFW3|Any CPU.ActiveCfg = Compatibility - GLFW3|Any CPU
{DDB6DB6D-E5DE-4BDB-8AC8-26DF800E9FF0}.Compatibility - GLFW3|Any CPU.Build.0 = Compatibility - GLFW3|Any CPU
{DDB6DB6D-E5DE-4BDB-8AC8-26DF800E9FF0}.Core - GLFW2|Any CPU.ActiveCfg = Core - GLFW2|Any CPU
{DDB6DB6D-E5DE-4BDB-8AC8-26DF800E9FF0}.Core - GLFW2|Any CPU.Build.0 = Core - GLFW2|Any CPU
{DDB6DB6D-E5DE-4BDB-8AC8-26DF800E9FF0}.Core - GLFW3|Any CPU.ActiveCfg = Core - GLFW3|Any CPU
{DDB6DB6D-E5DE-4BDB-8AC8-26DF800E9FF0}.Core - GLFW3|Any CPU.Build.0 = Core - GLFW3|Any CPU
{DDB6DB6D-E5DE-4BDB-8AC8-26DF800E9FF0}.Compatibility - GLFW2|Any CPU.ActiveCfg = Compatibility-GLFW2|Any CPU
{DDB6DB6D-E5DE-4BDB-8AC8-26DF800E9FF0}.Compatibility - GLFW2|Any CPU.Build.0 = Compatibility-GLFW2|Any CPU
{DDB6DB6D-E5DE-4BDB-8AC8-26DF800E9FF0}.Compatibility - GLFW3|Any CPU.ActiveCfg = Compatibility-GLFW3|Any CPU
{DDB6DB6D-E5DE-4BDB-8AC8-26DF800E9FF0}.Compatibility - GLFW3|Any CPU.Build.0 = Compatibility-GLFW3|Any CPU
{DDB6DB6D-E5DE-4BDB-8AC8-26DF800E9FF0}.Core - GLFW2|Any CPU.ActiveCfg = Core-GLFW2|Any CPU
{DDB6DB6D-E5DE-4BDB-8AC8-26DF800E9FF0}.Core - GLFW2|Any CPU.Build.0 = Core-GLFW2|Any CPU
{DDB6DB6D-E5DE-4BDB-8AC8-26DF800E9FF0}.Core - GLFW3|Any CPU.ActiveCfg = Core-GLFW3|Any CPU
{DDB6DB6D-E5DE-4BDB-8AC8-26DF800E9FF0}.Core - GLFW3|Any CPU.Build.0 = Core-GLFW3|Any CPU
{C0578425-57C1-4833-9F59-87DA67F0D954}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{C0578425-57C1-4833-9F59-87DA67F0D954}.Debug|Any CPU.Build.0 = Debug|Any CPU
{C0578425-57C1-4833-9F59-87DA67F0D954}.Release|Any CPU.ActiveCfg = Release|Any CPU
Expand Down
62 changes: 24 additions & 38 deletions Pencil.Gaming/Pencil.Gaming.csproj
Original file line number Diff line number Diff line change
@@ -1,26 +1,28 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Compatibility - GLFW2</Configuration>
<Configuration Condition=" '$(Configuration)' == '' ">Compatibility-GLFW2</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.0</ProductVersion>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{DDB6DB6D-E5DE-4BDB-8AC8-26DF800E9FF0}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>Pencil.Gaming</RootNamespace>
<ReleaseVersion>0.0.20dev</ReleaseVersion>
<ReleaseVersion>
</ReleaseVersion>
<SynchReleaseVersion>False</SynchReleaseVersion>
<Description>A minimalistic gaming library for C# based on OpenTK.</Description>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<AssemblyName>Pencil.Gaming</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Compatibility - GLFW2|AnyCPU' ">
<Optimize>True</Optimize>
<OutputPath>bin\Compatibility - GLFW2</OutputPath>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Compatibility-GLFW2|AnyCPU' ">
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Compatibility-GLFW2</OutputPath>
<DefineConstants>USE_GL_COMPAT; USE_GLFW2;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<CustomCommands>
<CustomCommands>
<Command type="AfterBuild" command="rm -r &quot;${TargetDir}/natives32-glfw3&quot;" />
Expand All @@ -29,15 +31,15 @@
<Command type="AfterBuild" command="mv &quot;${TargetDir}/natives64-glfw2&quot; &quot;${TargetDir}/natives64&quot;" />
</CustomCommands>
</CustomCommands>
<ConsolePause>False</ConsolePause>
<DebugType>none</DebugType>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Core - GLFW2|AnyCPU' ">
<Optimize>True</Optimize>
<OutputPath>bin\Core - GLFW2</OutputPath>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Core-GLFW2|AnyCPU' ">
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Core-GLFW2</OutputPath>
<DefineConstants>USE_GL_CORE; USE_GLFW2;</DefineConstants>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<CustomCommands>
<CustomCommands>
<Command type="AfterBuild" command="rm -r &quot;${TargetDir}/natives32-glfw3&quot;" />
Expand All @@ -46,16 +48,15 @@
<Command type="AfterBuild" command="mv &quot;${TargetDir}/natives64-glfw2&quot; &quot;${TargetDir}/natives64&quot;" />
</CustomCommands>
</CustomCommands>
<DebugType>none</DebugType>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Compatibility - GLFW3|AnyCPU' ">
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Compatibility-GLFW3|AnyCPU' ">
<DebugType>none</DebugType>
<Optimize>True</Optimize>
<OutputPath>bin\Compatibility - GLFW3</OutputPath>
<Optimize>true</Optimize>
<OutputPath>bin\Compatibility-GLFW3</OutputPath>
<DefineConstants>USE_GL_COMPAT; USE_GLFW3;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<CustomCommands>
<CustomCommands>
<Command type="AfterBuild" command="rm -r &quot;${TargetDir}/natives32-glfw2&quot;" />
Expand All @@ -64,15 +65,15 @@
<Command type="AfterBuild" command="mv &quot;${TargetDir}/natives64-glfw3&quot; &quot;${TargetDir}/natives64&quot;" />
</CustomCommands>
</CustomCommands>
<ConsolePause>False</ConsolePause>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Core - GLFW3|AnyCPU' ">
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Core-GLFW3|AnyCPU' ">
<DebugType>none</DebugType>
<Optimize>True</Optimize>
<OutputPath>bin\Core - GLFW3</OutputPath>
<Optimize>true</Optimize>
<OutputPath>bin\Core-GLFW3</OutputPath>
<DefineConstants>USE_GL_CORE; USE_GLFW3;</DefineConstants>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<CustomCommands>
<CustomCommands>
<Command type="AfterBuild" command="rm -r &quot;${TargetDir}/natives32-glfw2&quot;" />
Expand Down Expand Up @@ -272,19 +273,4 @@
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
<ProjectExtensions>
<MonoDevelop>
<Properties>
<MonoDevelop.Autotools.MakefileInfo RelativeMakefileName="Makefile">
<BuildFilesVar />
<DeployFilesVar />
<ResourcesVar />
<OthersVar />
<GacRefVar />
<AsmRefVar />
<ProjectRefVar />
</MonoDevelop.Autotools.MakefileInfo>
</Properties>
</MonoDevelop>
</ProjectExtensions>
</Project>

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