Remove odd engine_draw_frame call patterns. #1006
Merged
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It looks like whoever wrote this just kept adding draw calls until it worked. For some reason if I removed the call from
APP_CMD_INIT_WINDOW
(which really shouldn't have needed to render), or added anif (!animating)
early exist to engine_draw_frame, it would prevent the app from ever rendering. I never figured out why, but in any case the most important call is the one that was missing: the one inAPP_CMD_GAINED_FOCUS
. That's why the rendering wouldn't start until you tapped the screen. I added that and now all the calls that appear superfluous in fact are.Depends on #1005.