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Fix version check JNI assert, update README
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natetrost committed Aug 5, 2024
1 parent 73db379 commit de4d0dc
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5 changes: 5 additions & 0 deletions README.md
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Expand Up @@ -53,6 +53,11 @@ Google Play Games for PC.
The **[unity/](unity)** directory contains samples demonstrating best practices
when targeting Android with the Unity engine.

* **[unity/power_efficiency_demo](unity/power_efficiency_demo)**

Sample project implementing best practices for power efficiency on Android
when using the Unity engine for game development.

## Codelabs

The **[codelabs/](codelabs)** directory contains two codelabs on learning how
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7 changes: 3 additions & 4 deletions unity/power_efficiency_demo/Assets/GameModeUtil.cs
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Expand Up @@ -29,10 +29,9 @@ public static int GetGameMode()
{
int gameMode = GameModeUnsupported;
AndroidJNI.AttachCurrentThread();

var buildClass = AndroidJNI.FindClass("android.os.Build$VERSION");
var sdkFieldID = AndroidJNI.GetStaticFieldID(buildClass, "SDK_INT", "I");
var sdkLevel = AndroidJNI.GetStaticIntField(buildClass, sdkFieldID);

using var version = new AndroidJavaClass("android.os.Build$VERSION");
var sdkLevel = version.GetStatic<int>("SDK_INT");
if (sdkLevel < MinimumGameModeApiLevel) return gameMode;

using var unityPlayerClass = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
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