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GLESContextAndroid

This project sets up GLES context in Android, creates a native object, and renders to the display from native code. The rendering call simply changes the screen color to blue. OpenGL ES and GLSL versions are displayed on the screen using Java. We use an AsyncTask to communicate across GL and UI threads in Android.

A blog describing this project: http://www.anandmuralidhar.com/blog/android/gles-context/

License

Copyright 2016 Anand Muralidhar

Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to you under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at

http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.

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Create OpenGL ES context in Java and render with native C++

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