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Welcome to Cubiquity for Unity3D! | ||
================================= | ||
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The online version of the documentation can be found here: http://www.cubiquity.net/cubiquity-for-unity3d/1.2/docs/ | ||
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This folder contains a PDF version of the documentation, because the HTML version contains JavaScript which confuses Unity. We recommend you refer to the online documentation above if possible. |
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
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using UnityEngine; | ||
using UnityEditor; | ||
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namespace Cubiquity | ||
{ | ||
[InitializeOnLoad] | ||
public class Autorun | ||
{ | ||
static Autorun() | ||
{ | ||
// We don't want to annoy the user with these messages every time they go in and out of | ||
// play mode. This is a crude way of only doing it the first time they launch the editor. | ||
bool editorJustLaunched = (EditorApplication.timeSinceStartup < 5); | ||
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if (editorJustLaunched) | ||
{ | ||
#if CUBIQUITY_USE_UNSAFE | ||
Debug.Log("Cubiquity is currently configured to use 'unsafe' code (as recommended) for communicating with the native code library."); | ||
#else | ||
Debug.Log("Cubiquity is currently configured to use managed code (the default) for communicating with the native code library.\n" + | ||
"Please see the installation section of the user manual for information on enabling 'unsafe' code for maximum performance."); | ||
#endif | ||
} | ||
} | ||
} | ||
} |
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
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using UnityEngine; | ||
using UnityEditor; | ||
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using System.Collections; | ||
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namespace Cubiquity | ||
{ | ||
[CustomEditor(typeof(ColoredCubesVolumeCollider))] | ||
public class ColoredCubesVolumeColliderInspector : VolumeColliderInspector | ||
{ | ||
public override void OnInspectorGUI() | ||
{ | ||
OnInspectorGUIImpl(); | ||
} | ||
} | ||
} |
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
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@@ -0,0 +1,16 @@ | ||
using UnityEngine; | ||
using UnityEditor; | ||
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using System.Collections; | ||
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namespace Cubiquity | ||
{ | ||
[CustomEditor (typeof(ColoredCubesVolumeData))] | ||
public class ColoredCubesVolumeDataInspector : VolumeDataInspector | ||
{ | ||
public override void OnInspectorGUI() | ||
{ | ||
OnInspectorGUIImpl(); | ||
} | ||
} | ||
} |
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.