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feat: add additional CS addresses
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alandtse committed Aug 24, 2024
1 parent c4ebb74 commit f799132
Showing 1 changed file with 4 additions and 2 deletions.
6 changes: 4 additions & 2 deletions database.csv
Original file line number Diff line number Diff line change
Expand Up @@ -344,7 +344,7 @@ id,sse,vr,status,name
26009,0x1403c66a0,0x1403d5f20,4,RE::random
26258,0x1403D2970,0x1403E22E0,4,WhosWho::GetFaceRelatedData
26259,0x1403d2a60,0x1403e23d0,3,"void BSFaceGenManager::PrepareHeadPartForShaders(BSFaceGenNiNode* a_node, BGSHeadPart* a_headPart, TESNPC* a_npc)"
26574,0x1403e1790,0x1403F1140,3,"void RE::ActorValueList::InitActorValueInfo()"
26574,0x1403e1790,0x1403F1140,3,void RE::ActorValueList::InitActorValueInfo()
26592,0x1403e48d0,0x1403f4420,4,"BGSSkillPerkTreeNode * BGSSkillPerkTreeNode::ctor_1403e48d0 (BGSSkillPerkTreeNode * a_this, int32_t a_index, ActorValueInfo * a_avInfo)"
26616,0x1403e5250,0x1403f4da0,4,RE::ActorValueOwner::GetClampedActorValue
29074,0x1404447a0,0x1404542f0,3,"bool TESCondition::IsTrue(TESObjectREFR* a_actionRef, TESObjectREFR* a_targetRef)"
Expand Down Expand Up @@ -1115,6 +1115,7 @@ id,sse,vr,status,name
75479,0x140d6c1e0,0x140dbdf60,3,fDrawGrass_*
75507,0x140d6dbc0,0x140dbf9b0,3,"NiTexture::RendererData* BSRenderManager::CreateRenderTexture(std::uint32_t a_width, std::uint32_t a_height)"
75522,0x140d6e780,0x140dc05f0,4,"void Renderer::SaveRenderTargetToFile(RENDER_TARGET a_renderTarget, const char* a_filePath, BSGraphics::TextureFileFormat a_textureFileFormat)"
75532,0x140d6ef90,0x140dc1250,4,"void BSGraphics::Renderer::DispatchCSShader (BSGraphics::Renderer * a_this, BSGraphics::ComputeShader * a_computeShader, uint32_t threadGroupCountX, uint32_t threadGroupCountY, uint32_t threadGroupCountZ)"
75570,0x140d70290,0x140dc2560,3,void BSGraphics::Renderer::SetPerFrameBuffers (BSGraphics::Renderer * a_renderer)
75580,0x140d705b0,0x140dc2e70,3,void BSGraphics::SetDirtyStates_140d705b0 (bool isCompute)
75591,0x140d71f00,0x140dc4b90,3,OpenAnimationReplacer::src/Hooks.h:107
Expand Down Expand Up @@ -1252,6 +1253,7 @@ id,sse,vr,status,name
100854,0x141308440,0x141349680,3,"void BSBatchRenderer::RenderPassImmediately_141308440 (BSBatchRenderer * a_Pass, uint32_t a_Technique, bool a_AlphaTest, uint32_t a_RenderFlags)"
100871,0x1413090c0,0x14134a310,4,"LLF::void FUN_1413090c0 (BSBatchRenderer * * param_1, uint param_2)"
100877,0x1413094a0,0x14134a6f0,4,BSBatchRenderer::sub_*
100952,0x14130d070,0x1413502b0,4,"void BSImagespaceShader::DispatchComputeShader (BSImagespaceShader * a_this, uint32_t a_threadGroupCountX, uint32_t a_threadGroupCountY, uint32_t a_threadGroupCountZ)"
100994,0x141310c50,0x141354b60,4,src\Features/LightLimitFix.h:163
100997,0x141310e10,0x14090d400,3,src\Features/LightLimitFix.h:164
101296,0x14131cde0,0x141362c60,4,BSLight::sub_*
Expand Down Expand Up @@ -17483,4 +17485,4 @@ id,sse,vr,status,name
5374512336,0x140588cd0,0x140590320,3,RE::BGSSaveLoadManager::PopulateSaveList
5375528368,0x140680db0,0x14068a230,3,RE::AIProcess::SetActorRefraction
5388393136,0x1412c5ab0,0x141303ea0,3,RE::BSLightingShaderProperty::InvalidateTextures
5399981752,0x141dd2eb8,0x141e901a8,4,CalculateMyCriticalHitChance
5399981752,0x141dd2eb8,0x141e901a8,4,CalculateMyCriticalHitChance

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