TileMap Merger is an addon for Godot 4 that TileMap Merge Editor. In this add-on, the following features are provided.
- Merge: Pasting TileMap data onto another TileMap data is possible.
- Rotate: Rotating isometric tilemaps is supported.
- Only support diamond down isometric TileMap
- Snap: Snapping to a specified size is available.
- Asset Library: https://godotengine.org/asset-library/asset/2282
- https://docs.godotengine.org/en/stable/tutorials/plugins/editor/installing_plugins.html
- Left click
- set tilemap
- Right click
- erase tilemap
- Wheel button dragging
- scroll main screen
- Wheel up / Wheel down
- rotate tilemap
- Shift + ( Wheel up / Wheel down )
- zoom in/out main screen
If the tiles are directional, such as on a wall or corner of a house, the tiles themselves must be changed, not just repositioned. In such cases, the following custom data layers control this.
tile_name
order_id
For tile_name
, give the same name to tiles that are oriented differently but the same. The tiles will change as the tile map rotates.
If tiles with tile_name are arranged clockwise, order_id
need not be used. If they are not clockwise, put order_id
so that they are clockwise.
Rotation will not work correctly in the following cases
- There are more than 4 tiles with the same
tile_name
. - There are 3 tiles with the same
tile_name
. - Tiles with the same
tile_name
haveorder_id
or not.