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iOS port fixes and Xcode project improvements #2259
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ivan-mogilko
merged 17 commits into
adventuregamestudio:master
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edmundito:edmundito/ios-port-3.6.x
Dec 14, 2023
+2,572
−1,157
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aee1b59
Ensure that SDL GL is set to RGBA888 in iOS
edmundito 427ed35
Update IOS DisplayMessage impl to use SDL to show alert box.
edmundito e0c8cb5
Update ios platform to use SDL_Delay for Dlay impl
edmundito cbb3ed8
Implement agstouch plugin with SDL
edmundito 1e552d8
Clean up logging in acplios::DisplayMessage
edmundito 50dc03a
Remove ios platform check for depth size and RGB size
edmundito 6385e85
Split AGS iOS xcode project into ThirdParty libs, Framework, and App …
edmundito 8020985
Fix header paths in AGS_iOS framework
edmundito 5e3968b
Fix bundle identifier for AGS Game target
edmundito 6018cca
Remove proxystream, alignedsteram, and iagsstream files from Xcode pr…
edmundito aee2b9b
iOS: use regular game search at startup
ericoporto 06b3989
Apply xcode recommended settings for AGS project
edmundito 295b761
Update iOS Readme
edmundito f087a55
Update acplios DisplayMessage debug print with string formatting
edmundito 371a4c6
Move Core and Engine libsrc lib build from AGS_iOS framework to AGS_T…
edmundito 579dab9
Remove bundle identifier. Developer should set their own before runni…
edmundito 2e757a1
Add SDL_WINDOW_ALLOW_HIGHDPI for IOS platform
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Original file line number | Diff line number | Diff line change |
---|---|---|
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@@ -12,4 +12,4 @@ namespace agstouch | |
void AGS_EngineInitGfx(const char *driverID, void *data); | ||
} | ||
|
||
#endif | ||
#endif |
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I'm pretty sure this was incorrect the whole time because
usleep
accepts seconds and not milliseconds, so a conversion was needed. The SDL Implementation uses the best option for the platform and takes milliseconds as the input.