SFX Name | Version | Implementation |
---|---|---|
anticipation.mp3 | Reel landing anticipation | |
base_bgm_01.mp3 | 3-5 rows active | |
base_bgm_02.mp3 | 6-9 rows active | |
base_bgm_03.mp3 | 10-12 rows active | |
base_bgm_04.mp3 | 12+ rows active | |
bigwin_1_2.mp3 | 1 of 2 random big win | |
bigwin_3_4.mp3 | 1 of 2 random big win | |
button.mp3 | default button click | |
fs_bgm.mp3 | free spins background music | |
fs_trigger.mp3 | free spins trigger music | |
fs_wait.mp3 | free spins after trigger banner wait | |
gong.mp3 | play after triggering feature symbol | |
... |
gantt
dateFormat mm:ss
axisFormat %M:%S
section Trigger
2 triggers land : 00:00, 2s
Anticipate symbol landing : 5s
Drum sound : 2s
section Trigger banner
Free games won banner : 3s
Free spins trigger sound : 00:09, 3s
section Reel unlock
Reel unlock : 2s
Reel unlock sound : 00:12, 2s
section Free games banner
10 Free Games Banner : 3s
Free Games Banner sound : 00:14, 3s
flowchart TD
SplashScreen["
Splash Screen
loader
title
background image
banners
logo
responsive layout
"]
BaseScreen["
Base Game Screen
background
background animations
sound - background music
symbols
reels layout
reels frame
reels positions
buttons *
banners *
game name / logo
mechanic logo
buy feature
music
custom mechanics *
responsive layout
"]
IsFeatureTrigger{Feature triggered?}
FeatureTriggeredFlow["
Feature Trigger Flow
x free games banner
feature trigger effects
feature trigger sequence
responsive layout
"]
FeatureScreen["
Feature Screen
background
background animations
symbols
reels layout
reels frame
reels positions
buttons *
banners *
game name / logo
mechanic logo
buy feature
music
custom mechanics *
responsive layout
"]
IsRetrigger{Retrigger?}
RetriggerFeatureFlow["
Retrigger Feature Flow
Free game banner
X free games banner
Feature Trigger Sequence
responsive layout
"]
SplashScreen --> BaseScreen
BaseScreen --> IsFeatureTrigger
IsFeatureTrigger{Feature triggered?} -->|No| BaseScreen
IsFeatureTrigger{Feature triggered?} -->|Yes| FeatureTriggeredFlow
FeatureTriggeredFlow --> FeatureScreen
FeatureScreen --> IsRetrigger
IsRetrigger{Retriggered?} -->|No| BaseScreen
IsRetrigger{Retriggered?} -->|Yes| RetriggerFeatureFlow
RetriggerFeatureFlow --> FeatureScreen