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interactive_turtle.rb
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require 'Qt4'
require './turtle_scene'
require './turtle_pixmap'
require './turtle_view'
class InteractiveTurtle < Qt::Widget
slots :do_steps,
:on_startBtn_clicked,
:on_pauseBtn_clicked,
:on_resumeBtn_clicked,
'on_speedSlider_valueChanged(int)',
'set_view_rect(const QList<QRectF> &)'
# signals :drawingStarted,
# :drawingFinished,
# 'drawing(qreal, qreal)'
attr_accessor :draw_block, :speed
attr_reader :timer
Commands = [:background, :pensize,
:pencolor, :forward,
:backward, :goto,
:turnright, :turnleft,
:setheading, :width,
:height]
def initialize(parent = nil)
super(parent)
self.windowTitle = "Interactive Turtle"
self.windowIcon = Qt::Icon.new('turtle.png')
resize(800, 600)
@steps = []#{}
@scene = TurtleScene.new
@turtle = TurtlePixmap.new
# even with zero speed
# it take time to finish the 'steps'
@speed = 50
@timer = Qt::Timer.new
@timer.interval = @speed
initComponents
addTurtlePixmap
connect(@timer, SIGNAL('timeout()'), self, SLOT(:do_steps))
connect(@scene, SIGNAL('changed(const QList<QRectF> &)'), self, SLOT('set_view_rect(const QList<QRectF> &)'))
Qt::MetaObject.connectSlotsByName(self)
end
def addTurtlePixmap
@scene.addItem(@turtle)
@turtle.move(@scene.center)
@view.ensureVisible(@turtle)
end
def method_missing(m, *args, &b)
if Commands.include? m
step(m, *args) { @scene.send(m, *args) }
elsif !self.respond_to?(m) and @scene.respond_to?(m)
#self.methods - @scene.methods
@scene.send m, *args, &b
else
super
end
end
def initComponents
@view = TurtleView.new
@view.scene = @scene
@splitter = Qt::Splitter.new(Qt::Horizontal)
@startBtn = Qt::PushButton.new("&Start")
@startBtn.objectName = "startBtn"
@pauseBtn = Qt::PushButton.new("&Pause")
@pauseBtn.objectName = "pauseBtn"
@resumeBtn = Qt::PushButton.new("&Resume")
@resumeBtn.objectName = "resumeBtn"
@hboxBtns = Qt::HBoxLayout.new
@hboxBtns.addWidget(@startBtn)
@hboxBtns.addWidget(@pauseBtn)
@hboxBtns.addWidget(@resumeBtn)
#TODO CONTROL
@startBtn.enabled = true
@pauseBtn.enabled = false
@resumeBtn.hide
@treeSteps = Qt::TreeWidget.new
@treeSteps.columnCount = 2
@treeSteps.headerLabels = ['Command', 'Parameters']
@speedLabel = Qt::Label.new('Speed:')
@speedSlider = Qt::Slider.new(Qt::Horizontal)
@speedSlider.setRange(0.0, 1000.0)
@speedSlider.value = @speed
@speedSlider.objectName = "speedSlider"
@speedhbox = Qt::HBoxLayout.new
@speedhbox.addWidget(@speedLabel)
@speedhbox.addWidget(@speedSlider)
@vboxControl = Qt::VBoxLayout.new
@vboxControl.addWidget(@treeSteps)
@vboxControl.addLayout(@speedhbox)
@vboxControl.addLayout(@hboxBtns)
@controlWidget = Qt::Widget.new
@controlWidget.layout = @vboxControl
@splitter.addWidget(@view)
@splitter.addWidget(@controlWidget)
@splitter.sizes = [550, 250]
self.layout = Qt::VBoxLayout.new {|l| l.addWidget(@splitter) }
end
# for testing
def self.start(&b)
t = self.new
t.draw_block = b
#t.instance_eval(&b)
t.show #tmpry
#t.draw
end
def on_startBtn_clicked
#FIXME: should be moved to signals or separated methods
@startBtn.enabled = false
@pauseBtn.enabled = true
@scene.removeItem(@turtle) if @scene.items.include?(@turtle)
@scene.reset
addTurtlePixmap
@start_point = [@scene.x, @scene.y]
self.instance_eval(&draw_block)
@timer.start
end
def on_pauseBtn_clicked
@timer.stop
@pauseBtn.hide
@resumeBtn.show
end
def on_resumeBtn_clicked
@timer.start
@pauseBtn.show
@resumeBtn.hide
end
def on_speedSlider_valueChanged(value)
p value
@speed = value
@timer.interval = value
end
def step(name = :command, *args, &b)
#TODO: comands tree (will slow down drawing)
@steps << b
end
def do_step(step, &b)
Qt::Timer.singleShot(@speed * step, self) {b.call}
end
def finish_drawing
@turtle.move(@start_point)
@turtle.rotate(0)
@startBtn.enabled = true
@pauseBtn.enabled = false
@pauseBtn.show
@resumeBtn.hide
@timer.stop
end
def drawing?
[email protected]? and @timer.isActive
end
def do_steps
# background, pensize, pencolor..etc
# shouldn't wait for the interval?
if @steps.empty?
finish_drawing
#emit drawingFinished
else
step = @steps.shift
step.call
@turtle.move([@scene.x, @scene.y])
@turtle.rotate(@scene.dir + 90)
#emit drawing(@x, @y)
end
#@view.centerOn(@turtle.pos)
end
def set_view_rect(region)
@view.sceneRect = @scene.itemsBoundingRect #| Qt::RectF.new(rect.width + 20, rect.height + 20, 20, 20)
end
end
if $0 == __FILE__
app = Qt::Application.new(ARGV)
InteractiveTurtle.start do
background lightblue
pensize 2
4.times do
forward 100
turnleft 90
end
end
app.exec
end