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[Mod] Spicy Dampé #9
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* bump lus version * Fixed StringHelper issues caused by the latest lus version Co-authored-by: KiritoDv <[email protected]>
we weren't correctly setting the pakType in padMgr because the depreciated `gRumbleEnabled` cvar was being checked
Co-authored-by: briaguya <briaguya@alice>
…sing only an mq otr (HarbourMasters#2291)
…ungeon entrance randomizer (HarbourMasters#2316)
Co-authored-by: briaguya <briaguya>
- fixes exiting with Ctrl+C on linux - chooseROM returns Z64Rom object in addition to speed - adds simple verbosity for inspecting roms
Co-authored-by: briaguya <briaguya@alice>
@@ -30,6 +30,8 @@ typedef enum { | |||
#define WATER_LEVEL_LOWERED (WATER_LEVEL_RAISED - 680) | |||
#define WATER_LEVEL_RIVER_LOWERED (WATER_LEVEL_RIVER_RAISED - 80) | |||
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#define WATER_LEVEL_RIVER_LOWER_Z 2203 |
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bad branch rebase? tonnnnns of unrelated edits. lol
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It's comparing an older branch to develop. The shown changes don't matter as this just exists to provide download links to a build.
* The mother of all commits * Removed `GI_SWORD_MASTER`; "Master Sword" Items now actually give MS * Removed dupe MS entries in item pool; updated GIMESSAGE (should stop crashing on non-Windows); re-added MS in item list * Give Adult Link a freebie with shuffle MS on; cihld -> adult no longer gives MS; ToT Master Sword now gives correct item * add master sword GI draw func based on ToT MS object * Force `MasterSword` logic var to only update upon getting MS * Dorf funny line now activates with LA and MS in inv * Apply suggestions * Updated RAND_INF; Check Tracker changes; Gave RAND_INF and ice trap logic to ToT MS check; Fixed swordless behavior for HBA/fishing * ToT MS Check now works in check tracker; Visual bug where box hovers over non-existent MS gone; Fixed RAND_INF check with ToT MS pedestal; Ganon no longer gives free MS * adult equips no longer reset in MS shuffle * Apply (most) locacc review suggestions Co-authored-by: inspectredc <[email protected]> * Reorganized swordless check for interface to fit edge cases; getting master sword no longer highlights box * Edge case for BGS but no bow * Fix implicit declaration error for GI hooks (#9) * Adjusted `CanAdultAttack/Damage`; applied logic suggestions * Fixed build errors (hopefully) * Cleanup merge * get shit working again * Tidied up remaining uses of DD flag as rando indicator * make master sword invisible and fix ms flag (#10) * Add text to sheik if go mode is obtained but barrier is still up * overhaul swordless behavior in `func_80083108` * reworked ToT MS Check to have an actual GI * suggestions * Apply suggestions * Better swordless handling with temp B (#11) * better swordless handling with temp B * prevent auto save in fishing pond * prevent auto save during bombchu bowling * enum fix --------- Co-authored-by: Adam Bird <[email protected]> Co-authored-by: inspectredc <[email protected]> Co-authored-by: RaelCappra <[email protected]> Co-authored-by: Adam Bird <[email protected]>
Merge develop, big cleanup, change checks for non-triforce hunt, add more Dana kak models
Adds an option under Enhancements -> Gameplay -> Difficulty option to increase Dampé's difficulty. Use at your own risk :)
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