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Convert all config file line endings to unix style
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HOW TO CONVERT A MAP TO THE NEW (june 2008) ACCESS LEVEL SYSTEM | ||
1. Open the .dmp file up in Notepad | ||
2. Find all the "access = blahblah" attributes of doors. | ||
3. Delete them. | ||
4. Open the map up in Dream Maker. If you didn't get them all, it'll tell you so. | ||
5. Assign the existing doors new access permissions using the method below. | ||
HOW TO MAKE A MAP USING THE NEW (june 2008) ACCESS LEVEL SYSTEM | ||
1. Make a map as normal | ||
2. Select a door that you want to not be accessible to everybody | ||
3. Right click on it and edit its attributes | ||
4. Make the "req_access_txt" attribute be a semicolon-separated list of the permissions required to open the doors | ||
5. Repeat for all doors. | ||
For example, a brig door would have it be "2" while a door that requires you have toxins and teleporter access (for whatever reason) would have it be "9;20" | ||
Here is a list of the permissions and their numbers (this may be out of date, see code/game/access.dm for an updated version): | ||
access_security = 1 | ||
access_brig = 2 | ||
access_security_lockers = 3 | ||
access_forensics_lockers= 4 | ||
access_security_records = 5 | ||
access_medical_supplies = 6 | ||
access_medical_records = 7 | ||
access_morgue = 8 | ||
access_tox = 9 | ||
access_tox_storage = 10 | ||
access_medlab = 11 | ||
access_engine = 12 | ||
access_eject_engine = 13 | ||
access_maint_tunnels = 14 | ||
access_external_airlocks = 15 | ||
access_emergency_storage = 16 | ||
access_apcs = 17 | ||
access_change_ids = 18 | ||
access_ai_upload = 19 | ||
access_teleporter = 20 | ||
access_eva = 21 | ||
access_heads = 22 | ||
access_captain = 23 | ||
access_all_personal_lockers = 24 | ||
access_chapel_office = 25 | ||
access_tech_storage = 26 | ||
access_atmospherics = 27 | ||
access_bar = 28 | ||
access_janitor = 29 | ||
access_disposal_units = 30 | ||
access_hydroponics = 35 | ||
HOW TO CONVERT A MAP TO THE NEW (june 2008) ACCESS LEVEL SYSTEM | ||
1. Open the .dmp file up in Notepad | ||
2. Find all the "access = blahblah" attributes of doors. | ||
3. Delete them. | ||
4. Open the map up in Dream Maker. If you didn't get them all, it'll tell you so. | ||
5. Assign the existing doors new access permissions using the method below. | ||
|
||
HOW TO MAKE A MAP USING THE NEW (june 2008) ACCESS LEVEL SYSTEM | ||
1. Make a map as normal | ||
2. Select a door that you want to not be accessible to everybody | ||
3. Right click on it and edit its attributes | ||
4. Make the "req_access_txt" attribute be a semicolon-separated list of the permissions required to open the doors | ||
5. Repeat for all doors. | ||
|
||
For example, a brig door would have it be "2" while a door that requires you have toxins and teleporter access (for whatever reason) would have it be "9;20" | ||
|
||
Here is a list of the permissions and their numbers (this may be out of date, see code/game/access.dm for an updated version): | ||
|
||
access_security = 1 | ||
access_brig = 2 | ||
access_security_lockers = 3 | ||
access_forensics_lockers= 4 | ||
access_security_records = 5 | ||
access_medical_supplies = 6 | ||
access_medical_records = 7 | ||
access_morgue = 8 | ||
access_tox = 9 | ||
access_tox_storage = 10 | ||
access_medlab = 11 | ||
access_engine = 12 | ||
access_eject_engine = 13 | ||
access_maint_tunnels = 14 | ||
access_external_airlocks = 15 | ||
access_emergency_storage = 16 | ||
access_apcs = 17 | ||
access_change_ids = 18 | ||
access_ai_upload = 19 | ||
access_teleporter = 20 | ||
access_eva = 21 | ||
access_heads = 22 | ||
access_captain = 23 | ||
access_all_personal_lockers = 24 | ||
access_chapel_office = 25 | ||
access_tech_storage = 26 | ||
access_atmospherics = 27 | ||
access_bar = 28 | ||
access_janitor = 29 | ||
access_disposal_units = 30 | ||
access_hydroponics = 35 | ||
access_manufacturing = 36 |
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############################################################################################################## | ||
# ADMIN RANK DEFINES # | ||
# The format of this is very simple. Rank name goes first. # | ||
# Rank is CASE-SENSITIVE, all punctuation save for '-', '_' and '@' will be stripped so spaces don't matter. # | ||
# You can then define permissions for each rank by adding a '=' followed by keywords # | ||
# These keywords represent groups of verbs and abilities. # | ||
# keywords are preceded by either a '+' or a '-', + adds permissions, - takes them away. # | ||
# +@ (or +prev) is a special shorthand which adds all the rights of the rank above it. # | ||
# You can also specify verbs like so +/client/proc/some_added_verb or -/client/proc/some_restricted_verb # | ||
# Ranks with no keywords will just be given the most basic verbs and abilities ~Carn # | ||
############################################################################################################## | ||
# PLEASE NOTE: depending on config options, some abilities will be unavailable regardless if you have permission to use them! | ||
# KEYWORDS: | ||
# +ADMIN = general admin tools, verbs etc | ||
# +FUN = events, other event-orientated actions. Access to the fun secrets in the secrets panel. | ||
# +BAN = the ability to ban, jobban and fullban | ||
# +STEALTH = the ability to stealthmin (make yourself appear with a fake name to everyone but other admins | ||
# +POSSESS = the ability to possess objects | ||
# +REJUV (or +REJUVINATE) = the ability to heal, respawn, modify damage and use godmode | ||
# +BUILD (or +BUILDMODE) = the ability to use buildmode | ||
# +SERVER = higher-risk admin verbs and abilities, such as those which affect the server configuration. | ||
# +DEBUG = debug tools used for diagnosing and fixing problems. It's useful to give this to coders so they can investigate problems on a live server. | ||
# +VAREDIT = everyone may view viewvars/debugvars/whatever you call it. This keyword allows you to actually EDIT those variables. | ||
# +RIGHTS (or +PERMISSIONS) = allows you to promote and/or demote people. | ||
# +SOUND (or +SOUNDS) = allows you to upload and play sounds | ||
# +SPAWN (or +CREATE) = mob transformations, spawning of most atoms including mobs (high-risk atoms, e.g. blackholes, will require the +FUN flag too) | ||
# +EVERYTHING (or +HOST or +ALL) = Simply gives you everything without having to type every flag | ||
Admin Observer | ||
Moderator = +ADMIN | ||
Admin Candidate = +@ | ||
Trial Admin = +@ +SPAWN +REJUV +VAREDIT +BAN | ||
Badmin = +@ +POSSESS +BUILDMODE +SERVER +FUN | ||
Game Admin = +@ +STEALTH +SOUNDS +DEBUG | ||
Game Master = +EVERYTHING | ||
Host = +EVERYTHING | ||
############################################################################################################## | ||
# ADMIN RANK DEFINES # | ||
# The format of this is very simple. Rank name goes first. # | ||
# Rank is CASE-SENSITIVE, all punctuation save for '-', '_' and '@' will be stripped so spaces don't matter. # | ||
# You can then define permissions for each rank by adding a '=' followed by keywords # | ||
# These keywords represent groups of verbs and abilities. # | ||
# keywords are preceded by either a '+' or a '-', + adds permissions, - takes them away. # | ||
# +@ (or +prev) is a special shorthand which adds all the rights of the rank above it. # | ||
# You can also specify verbs like so +/client/proc/some_added_verb or -/client/proc/some_restricted_verb # | ||
# Ranks with no keywords will just be given the most basic verbs and abilities ~Carn # | ||
############################################################################################################## | ||
# PLEASE NOTE: depending on config options, some abilities will be unavailable regardless if you have permission to use them! | ||
|
||
# KEYWORDS: | ||
# +ADMIN = general admin tools, verbs etc | ||
# +FUN = events, other event-orientated actions. Access to the fun secrets in the secrets panel. | ||
# +BAN = the ability to ban, jobban and fullban | ||
# +STEALTH = the ability to stealthmin (make yourself appear with a fake name to everyone but other admins | ||
# +POSSESS = the ability to possess objects | ||
# +REJUV (or +REJUVINATE) = the ability to heal, respawn, modify damage and use godmode | ||
# +BUILD (or +BUILDMODE) = the ability to use buildmode | ||
# +SERVER = higher-risk admin verbs and abilities, such as those which affect the server configuration. | ||
# +DEBUG = debug tools used for diagnosing and fixing problems. It's useful to give this to coders so they can investigate problems on a live server. | ||
# +VAREDIT = everyone may view viewvars/debugvars/whatever you call it. This keyword allows you to actually EDIT those variables. | ||
# +RIGHTS (or +PERMISSIONS) = allows you to promote and/or demote people. | ||
# +SOUND (or +SOUNDS) = allows you to upload and play sounds | ||
# +SPAWN (or +CREATE) = mob transformations, spawning of most atoms including mobs (high-risk atoms, e.g. blackholes, will require the +FUN flag too) | ||
# +EVERYTHING (or +HOST or +ALL) = Simply gives you everything without having to type every flag | ||
|
||
Admin Observer | ||
Moderator = +ADMIN | ||
Admin Candidate = +@ | ||
Trial Admin = +@ +SPAWN +REJUV +VAREDIT +BAN | ||
Badmin = +@ +POSSESS +BUILDMODE +SERVER +FUN | ||
Game Admin = +@ +STEALTH +SOUNDS +DEBUG | ||
Game Master = +EVERYTHING | ||
|
||
Host = +EVERYTHING | ||
|
||
Coder = +DEBUG +VAREDIT +SERVER +SPAWN |
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