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Improved Cabin Away Mission (#45618)
* The map itself I hope it won't PR on /tg/station immediately. * ok lavaland monster dmi thank you "bruh you added two sprites oh shit im about to m-m-m-malfuncti-" *BOOM* * cabin building stuff Still need to merge master. * Ninja's uniform PR got merged. Good thing I used, like, only one jumpsuit for the entire map. I hope this merges before someone changes winter coats though. * lmao * MrDoomBringer forgot a few things obj/iced_abductor. that's an ayy lmao moment. Besides that, the block should work. Just don't destroy it before the round begins otherwise you see this: https://i.imgur.com/K3GGnqy.png Proof that this works: https://i.imgur.com/MxVO0Og.png * no more claustrophobic medbay It doesn't look as good as I want it to. It also feels way too fucking cramped.
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,12 @@ | ||
/obj/structure/fluff/iced_abductor ///Unless more non-machine ayy structures made, it will stay in fluff. | ||
name = "Mysterious Block of Ice" | ||
desc = "A shadowy figure lies in this sturdy-looking block of ice. Who knows where it came from?" | ||
icon = 'icons/effects/freeze.dmi' | ||
icon_state = "ice_ayy" | ||
density = TRUE | ||
deconstructible = FALSE | ||
|
||
/obj/structure/fluff/iced_abductor/Destroy() | ||
var/turf/T = get_turf(src) | ||
new /obj/effect/mob_spawn/human/abductor(T) | ||
. = ..() |
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