3-D first person adventure game written from scratch for data structure course
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Procedurally generated dungeon map
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Mesh import through assimp
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Skeletal animation
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Deferred shading pipeline
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Physically based rendering
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Shadow mapping
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SSAO
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HDR tone mapping
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Physics simulaition with BulletPhysics
git clone https://github.com/Jimx-/dsproject.git
cd dsproject
git submodule update --init
mkdir build && cd build
cmake .. && make