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Yogalakshmi-R committed Jun 4, 2023
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4 changes: 4 additions & 0 deletions .gitmodules
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[submodule "tensorflow_yolov3"]
path = tensorflow_yolov3
url = https://github.com/umtclskn/tensorflow-yolov3.git
branch = carla_simulator_yolov3
21 changes: 21 additions & 0 deletions LICENSE
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MIT License

Copyright (c) 2020 Umut Çalışkan

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
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298 changes: 298 additions & 0 deletions yolov3_object_detection.py
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#!/usr/bin/env python

# Copyright (c) 2019 Aptiv
#
# This work is licensed under the terms of the MIT license.
# For a copy, see <https://opensource.org/licenses/MIT>.

"""
An example of client-side bounding boxes with basic car controls.
Controls:
W : throttle
S : brake
AD : steer
Space : hand-brake
ESC : quit
"""

# ==============================================================================
# -- find carla module ---------------------------------------------------------
# ==============================================================================


import cv2
import time
import numpy as np
import tensorflow_yolov3.carla.utils as utils

import tensorflow as tf
from PIL import Image


import glob
import os
import sys

try:
sys.path.append(glob.glob('../carla/dist/carla-*%d.%d-%s.egg' % (
sys.version_info.major,
sys.version_info.minor,
'win-amd64' if os.name == 'nt' else 'linux-x86_64'))[0])
except IndexError:
pass


# ==============================================================================
# -- imports -------------------------------------------------------------------
# ==============================================================================

import carla

import weakref
import random

try:
import pygame
from pygame.locals import K_ESCAPE
from pygame.locals import K_SPACE
from pygame.locals import K_a
from pygame.locals import K_d
from pygame.locals import K_s
from pygame.locals import K_w
except ImportError:
raise RuntimeError('cannot import pygame, make sure pygame package is installed')

try:
import numpy as np
except ImportError:
raise RuntimeError('cannot import numpy, make sure numpy package is installed')

VIEW_WIDTH = 1920//2
VIEW_HEIGHT = 1080//2
VIEW_FOV = 90

BB_COLOR = (248, 64, 24)

# ==============================================================================
# -- BasicSynchronousClient ----------------------------------------------------
# ==============================================================================


class BasicSynchronousClient(object):
"""
Basic implementation of a synchronous client.
"""

def __init__(self):
self.client = None
self.world = None
self.camera = None
self.car = None

self.display = None
self.image = None
self.raw_image = None
self.capture = True

def camera_blueprint(self):
"""
Returns camera blueprint.
"""

camera_bp = self.world.get_blueprint_library().find('sensor.camera.rgb')
camera_bp.set_attribute('image_size_x', str(VIEW_WIDTH))
camera_bp.set_attribute('image_size_y', str(VIEW_HEIGHT))
camera_bp.set_attribute('fov', str(VIEW_FOV))

return camera_bp

def set_synchronous_mode(self, synchronous_mode):
"""
Sets synchronous mode.
"""
settings = self.world.get_settings()
settings.synchronous_mode = synchronous_mode
self.world.apply_settings(settings)

def setup_car(self):
"""
Spawns actor-vehicle to be controled.
"""

car_bp = self.world.get_blueprint_library().filter('vehicle.*')[0]
location = random.choice(self.world.get_map().get_spawn_points())
self.car = self.world.spawn_actor(car_bp, location)

def setup_camera(self):
"""
Spawns actor-camera to be used to render view.
Sets calibration for client-side boxes rendering.
"""

#camera_transform = carla.Transform(carla.Location(x=-5.5, z=2.8), carla.Rotation(pitch=-15))
#First person view transform settings
camera_transform = carla.Transform(carla.Location(x=1.6, z=1.7), carla.Rotation(pitch=0))
self.camera = self.world.spawn_actor(self.camera_blueprint(), camera_transform, attach_to=self.car)
weak_self = weakref.ref(self)
self.camera.listen(lambda image: weak_self().set_image(weak_self, image))

calibration = np.identity(3)
calibration[0, 2] = VIEW_WIDTH / 2.0
calibration[1, 2] = VIEW_HEIGHT / 2.0
calibration[0, 0] = calibration[1, 1] = VIEW_WIDTH / (2.0 * np.tan(VIEW_FOV * np.pi / 360.0))
self.camera.calibration = calibration


def control(self, car):
"""
Applies control to main car based on pygame pressed keys.
Will return True If ESCAPE is hit, otherwise False to end main loop.
"""

keys = pygame.key.get_pressed()
if keys[K_ESCAPE]:
return True

control = car.get_control()
control.throttle = 0
if keys[K_w]:
control.throttle = 1
control.reverse = False
elif keys[K_s]:
control.throttle = 1
control.reverse = True
if keys[K_a]:
control.steer = max(-1., min(control.steer - 0.05, 0))
elif keys[K_d]:
control.steer = min(1., max(control.steer + 0.05, 0))
else:
control.steer = 0
control.hand_brake = keys[K_SPACE]

car.apply_control(control)
return False

@staticmethod
def set_image(weak_self, img):
"""
Sets image coming from camera sensor.
The self.capture flag is a mean of synchronization - once the flag is
set, next coming image will be stored.
"""

self = weak_self()
if self.capture:
self.image = img
self.capture = False

def render(self, display):
"""
Transforms image from camera sensor and blits it to main pygame display.
"""

if self.image is not None:
array = np.frombuffer(self.image.raw_data, dtype=np.dtype("uint8"))
array = np.reshape(array, (self.image.height, self.image.width, 4))
array = array[:, :, :3]
array = array[:, :, ::-1]
self.raw_image = cv2.cvtColor(array,cv2.COLOR_BGR2RGB)
surface = pygame.surfarray.make_surface(array.swapaxes(0, 1))
display.blit(surface, (0, 0))

def game_loop(self, num_classes, input_size, graph, return_tensors):
"""
Main program loop.
"""


try:
pygame.init()

self.client = carla.Client('127.0.0.1', 2000)
self.client.set_timeout(2.0)
self.world = self.client.get_world()

self.setup_car()
self.setup_camera()

self.display = pygame.display.set_mode((VIEW_WIDTH, VIEW_HEIGHT), pygame.HWSURFACE | pygame.DOUBLEBUF)
pygame_clock = pygame.time.Clock()

self.set_synchronous_mode(True)

with tf.Session(graph=graph) as sess:
while True:
self.world.tick()

self.capture = True
pygame_clock.tick_busy_loop(20)

self.render(self.display)

self.raw_image = cv2.cvtColor(self.raw_image, cv2.COLOR_BGR2RGB)
frame_size = self.raw_image.shape[:2]
image_data = utils.image_preporcess(np.copy(self.raw_image), [input_size, input_size])
image_data = image_data[np.newaxis, ...]

pred_sbbox, pred_mbbox, pred_lbbox = sess.run(
[return_tensors[1], return_tensors[2], return_tensors[3]],
feed_dict={ return_tensors[0]: image_data})

pred_bbox = np.concatenate([np.reshape(pred_sbbox, (-1, 5 + num_classes)),
np.reshape(pred_mbbox, (-1, 5 + num_classes)),
np.reshape(pred_lbbox, (-1, 5 + num_classes))], axis=0)

bboxes = utils.postprocess_boxes(pred_bbox, frame_size, input_size, 0.3)
bboxes = utils.nms(bboxes, 0.45, method='nms')
utils.draw_bounding_boxes(pygame, self.display, self.raw_image, bboxes)

pygame.display.flip()

pygame.event.pump()
if self.control(self.car):
return

finally:
self.set_synchronous_mode(False)
self.camera.destroy()
self.car.destroy()
pygame.quit()


# ==============================================================================
# -- main() --------------------------------------------------------------------
# ==============================================================================


def main():
"""
Initializes the client-side bounding box demo.
"""

try:
return_elements = ["input/input_data:0", "pred_sbbox/concat_2:0", "pred_mbbox/concat_2:0", "pred_lbbox/concat_2:0"]
pb_file = "tensorflow_yolov3\yolov3_coco.pb"

# video_path = 0
num_classes = 80
input_size = 416
graph = tf.Graph()

THIS_FOLDER = os.path.dirname(os.path.abspath(__file__))
my_file = os.path.join(THIS_FOLDER, pb_file)
print("my_file:", my_file)

return_tensors = utils.read_pb_return_tensors(graph, my_file, return_elements)

client = BasicSynchronousClient()
client.game_loop(num_classes, input_size, graph, return_tensors)
finally:
print('EXIT')


if __name__ == '__main__':
main()




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