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zh-cn:Sync to the latest English version
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modimobeikete authored Jan 31, 2025
1 parent 0eadfa9 commit cb77bb9
Showing 1 changed file with 7 additions and 4 deletions.
11 changes: 7 additions & 4 deletions zh-cn.json
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"CreateNew.EmptyObject": "空对象",
"CreateNew.ParticleSystem": "粒子系统",
"CreateNew.LegacyParticleSystem": "传统粒子系统",



"CreateNew.Object": "对象",
"CreateNew.Object.AvatarCreator": "虚拟形象创建工具",
"CreateNew.Object.Camera": "相机",
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"Importer.Slices.TitleGrayscale": "将图像切片导入为体积纹理(灰度)",
"Importer.Slices.Description": "将文件夹中的所有图像文件合成为一个体积纹理",

"Importer.UnsupportedRecordType.Heading":"不支持的数据记录文件",
"Importer.UnsupportedRecordType.Description":"你正在尝试导入的数据记录({url}) 类型不受支持。其类型为: {recordType}。请在 {bugUrl}向我们报告。",
"Importer.Link.Invalid.Heading":"文件夹链接无效",
"Importer.Link.Invalid.Description":"你正在尝试导入的文件夹链接({url}) 是无效的,请检查一遍后再试一次。",
"Inventory.Link.LinkText": "物品栏链接到 {name}",

"Exporter.Title": "导出",
"Exporter.FileName": "文件名:",
"Exporter.ExportAs": "导出为:",
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"Inspector.CharacterController.Warning": "<color=red><size=150%>警告!</size></color><br>当勾选模拟旋转(SimulateRotation)时这个组件可以被当作一个简单的刚体。在你这样做之前,你需要明白它不曾为此优化,且对刚体的正式支持会在未来加入。<br>正式支持包括:<br><b>- CPU和网络效率提升</b> - 使用角色控制器,你的CPU和网络占用会显著上升<br><b>- 约束</b> - 你将能够在刚体间创建关节、合页、弹簧和其他约束<br><b>- 对每个人的平滑模拟与交互</b> - 在另一个人尝试交互时,角色控制器会发生故障<br><b>- 新功能与工具</b> - 让使用更加简单<br>-----------------------<br>只要你理解了上述限制,放开玩吧!",
"Inspector.PrimitiveMemberEditor.Warning": "<color=red><size=150%>警告!</size></color><br>通过他们的ID,这个组件可以被用于与引用交互。这个过程常被称为“引用骇入”。<br><br>在你这样做<b>之前</b>,请知晓这种方式 <b>不被</b> 支持且随时可能失效。请勿让你的作品依赖于此项功能。",


"Inspector.ParticleSystem.BasicInfo" : "粒子: {count}\t最后一次模拟时间: {time}",
"Inspector.ParticleSystem.BasicInfo" : "粒子 {count}, 帧率: {fps}, 模拟时间: {time}, 提交时间: {renderSubmitTime}, 渲染分配: {allocationCount}",
"Inspector.ParticleSystem.TrailInfo" : "尾迹: {trailCount} (容量: {trailCapacity}), 尾迹点容量: {trailPointCapacity}",

"Inspector.ParticleStyle.CommonTransitions": "通用变化模板:",
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