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YasamanJafari committed Oct 24, 2018
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252 changes: 252 additions & 0 deletions client.c
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#include <sys/types.h>
#include <sys/socket.h>
#include <sys/time.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <time.h>
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>

#define BUFFER_SIZE 1024
#define TIMEOUT 4
#define IP_ADDRESS "239.255.255.250"
#define INITIAL_PORT 1234
#define NAME_MAX_LEN 64

char buffer[BUFFER_SIZE] = {0};
int clientID, clientToServerfd, clientToClientfd;
struct sockaddr_in heartBeatAddress, dataAddress, clientAddress;
char *ipInfo, *IPandPort;
char name[NAME_MAX_LEN];

char* concat(const char *s1, const char *s2)
{
char *result = malloc(strlen(s1) + strlen(s2) + 1);
strcpy(result, s1);
strcat(result, s2);
return result;
}

void intToString(int in, char *out)
{
int len = 0, temp;
temp = in;
for (; temp > 0; temp /= 10, len++);
for (int i = len - 1; in > 0; in /= 10, i--)
out[i] = '0' + (in % 10);
}

void createAPortForClientsGame()
{
if((clientToClientfd = socket(AF_INET, SOCK_STREAM, 0)) < 0)
{
write(2, "Socket creation from client to client failed.\n", 46);
exit(1);
}

clientAddress.sin_family = AF_INET;
clientAddress.sin_addr.s_addr = inet_addr(ipInfo);

int randomPort;

while(1)
{
randomPort = rand() % 3000 + 4001;
clientAddress.sin_port = htons(randomPort);

if(bind(clientToClientfd, (struct sockaddr *)&clientAddress, sizeof(clientAddress)) < 0)
continue;
else
break;
}

char finalAdr[10];
intToString(randomPort, finalAdr);
ipInfo = concat(ipInfo, " ");
IPandPort = concat(ipInfo, finalAdr);
IPandPort = concat(IPandPort, " ");
puts(IPandPort);
}

void getServerPortAndIP(char *info)
{
char *serverPort, *serverIP;

serverIP = strtok(info, " ");
ipInfo = malloc(strlen(serverIP)+ 1);
strcpy(ipInfo, serverIP);
serverPort = strtok(NULL, " ");

bzero((char *) &dataAddress, sizeof(dataAddress));

dataAddress.sin_family = AF_INET;
dataAddress.sin_addr.s_addr = inet_addr(serverIP);
dataAddress.sin_port = htons(atoi(serverPort));
}

void sendDataToServer(char *name)
{
if((clientToServerfd = socket(AF_INET, SOCK_STREAM, 0)) < 0)
{
write(2, "Socket creation from client to server failed.\n", 24);
exit(1);
}

int connectStatus;

if((connectStatus = connect(clientToServerfd, (struct sockaddr *)&dataAddress, sizeof(dataAddress))) < 0)
{
write(2, "Connection of client and server failed.\n", 40);
exit(1);
}
else
{
write(1, "Sending Username...\n", 20);
send(clientToServerfd, name, strlen(name), 0);
write(1, "Username successfully sent. Now please wait for opponent...\n", 60);
}
}

void checkServerAvailability()
{
int receivedBytes;
int bytes = recvfrom(clientID, buffer, BUFFER_SIZE, 0, NULL, 0);
if (bytes < 0)
{
write(2, "Server is not available.\n", 25);
}
else
{
write(1, "Server is available.\n", 21);
char *info = malloc(strlen(buffer)+ 1);
strcpy(info, buffer);
getServerPortAndIP(info);
createAPortForClientsGame();
}
}

void establishConnection()
{
write(1, "Please enter your username.\n", 28);
int bytesCount = read(0, name, NAME_MAX_LEN - 2);
name[bytesCount - 1] = '\0';
// char* dataToBeSent = malloc(strlen(IPandPort)+ strlen(name) + 1);
char* dataToBeSent = concat(IPandPort, name);

char answer[5];

while(1)
{
write(1, "Do you want to play with a specific user?(yes/no)\n", 50);
int bytesCount = read(0, answer, BUFFER_SIZE);
answer[bytesCount - 1] = '\0';
if(strcmp(answer, "yes") == 0)
{
dataToBeSent = concat("specified ", dataToBeSent);
write(1, "Great! Now please enter the opponent's username.\n", 50);
int bytesCount = read(0, answer, BUFFER_SIZE);
answer[bytesCount - 1] = ' ';
answer[bytesCount] = '\0';
dataToBeSent = concat(dataToBeSent, " ");
dataToBeSent = concat(answer, dataToBeSent);
dataToBeSent = concat("specified ", dataToBeSent);
puts(dataToBeSent);
// sendDataToServer(dataToBeSent);
break;
}

else if(strcmp(answer, "no ") == 0)
{
dataToBeSent = concat("normal ", dataToBeSent);
puts(dataToBeSent);
//sendDataToServer(dataToBeSent);
bzero((char *) &buffer, sizeof(buffer));
int bytes = recv(clientToServerfd, buffer, BUFFER_SIZE, 0);
//if server closed the socket, you close it too!
if(bytes == 0)
{
close(clientToServerfd);
}
else if (bytes < 0)
{
write(2, "Receiving opponent data failed.\n", 32);
}
else
{
write(1, "Your opponenet IP and Port are:\n", 32);
write(1, buffer, sizeof(buffer));
}
break;
}

else
{
bzero((char *) &answer, sizeof(answer));
continue;
}
}
}

int main(int argc, char const *argv[])
{
struct ip_mreq mreq;
int addrlen = sizeof(heartBeatAddress);
int heartBeatPort = atoi(argv[1]);
int clientPort = atoi(argv[2]);

if(argc != 3)
{
write(2, "Count of arguments is incorrect.\n", 33);
return 1;
}

if((clientID = socket(AF_INET, SOCK_DGRAM, 0)) < 0)
{
write(2, "Socket creation failed.\n", 24);
exit(1);
}

u_int broadcastApproval = 1;
if(setsockopt(clientID, SOL_SOCKET, SO_REUSEADDR, (char*) &broadcastApproval, sizeof(broadcastApproval)) < 0)
{
write(2, "setsockopt for client failed.\n", 30);
return 1;
}

bzero((char *) &heartBeatAddress, sizeof(heartBeatAddress));

heartBeatAddress.sin_family = AF_INET;
heartBeatAddress.sin_addr.s_addr = htonl(INADDR_ANY);
heartBeatAddress.sin_port = htons(heartBeatPort);

if(bind(clientID, (struct sockaddr*) &heartBeatAddress, sizeof(heartBeatAddress)) < 0)
{
write(2, "Bind failed.\n", 13);
return 1;
}

struct timeval tv;
tv.tv_sec = TIMEOUT;
tv.tv_usec = TIMEOUT * 1000;
if(setsockopt(clientID, SOL_SOCKET, SO_RCVTIMEO, &tv,sizeof(tv)) < 0)
{
write(2, "Setting timeout failed.\n", 24);
}

mreq.imr_multiaddr.s_addr = inet_addr(IP_ADDRESS);
mreq.imr_interface.s_addr = htonl(INADDR_ANY);
if(setsockopt(clientID, IPPROTO_IP, IP_ADD_MEMBERSHIP, (char*) &mreq, sizeof(mreq)) < 0)
{
write(2, "setsockopt failed.\n", 19);
return 1;
}

checkServerAvailability();
establishConnection();

while(1) {}

return 0;
}
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