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* Automatic changelog generation for PR #49182 [ci skip] * emitter fix * research fix * Fixes the external armory camera on meta which was named E.V.A. Storage. * Fixes icon path for carp hologram. * adds sol dry crushed can sprite adds icon for crushed sol dry ginger_ale icon now named sol_dry * Update drinks.dmi * Revert some admin button moves (#49216) - Moves "Start Now" and "Delay Pre-Game" back to Server tab * [READY]Adds a new minor reward to the BEPIS, Party Pods. (#48654) * Initial commit, adding to minor techs after * Adjusts window size, adds as a minor reward. * english good me do * I swear, really officer, I'm not drunk, I just can't type * Alright fine maybe I should sleep * FINE we'll go with this. I legitimately don't even drink * Alright this clearly isn't working yet. * Fixes touch reagents, and gives lead acetate some real-life symptoms thanks EOB * _Perfection_ * Nobody told me I was conflict with my own file! * Allows for touch reactions in a slightly more sane way. Hopefully. * alright holup * Minor minor change to the UI so that the menu doesn't clip anymore, swapped for the other barber's aid. * Hairgrowth works now * Fixes merge conflicts? * Automatic changelog generation for PR #48654 [ci skip] * Makes abductor baton child of stun baton (#48766) * Makes abductor baton child of stun baton - Clarify var names and reorder vars in baton defines - Slightly simplify active baton wash code * forget about () * Automatic changelog generation for PR #48766 [ci skip] * [READY]Da ice cream update 2: On a stick. Adds 5 new ice creams. (#48995) * blob * nogga black recipe and fix. * adds food types and fixes empty ice creams. * Automatic changelog generation for PR #48995 [ci skip] * Adds the dunkable element (#49192) * Adds the dunkable component * Makes this an element instead * early return * makes this a bespoke element * istype check for container * Automatic changelog generation for PR #49192 [ci skip] * tgui-next: Mining Vendor (#48991) * Mining Vendor tgui-next * Formatting * Revert "Formatting" This reverts commit 2eb35516b2f755d78341915a4b57b2b8548195eb. * Automatic changelog generation for PR #48991 [ci skip] * [READY] Adds rideable Goliaths (#49003) * adds rideable goliaths * stamding on the emdge * plems work * this should be it * FUCK YOU TRAVIS * primal friendly * ok athath buddy * mmm grayons * sprite gang * placeholder sprite, works till someone makes a new one maybe haha * lets do this * An object tames a monstrous beast somehow. More news at 5. * Automatic changelog generation for PR #49003 [ci skip] * nanite shock protection respect (#49154) now other sources of shock protection protect nanites * Automatic changelog generation for PR #49154 [ci skip] * Fixes an issue where you could unregister someone else's signal (#49224) * Move can_defib proc to carbon * Nanite defib uses can_defib proc * Strange Reagent Rebalance (Mainly Nerfs to Min Req and Free Healing) (#49082) * 🐈 * 🐕 * it now churns out at 0.5 instead of 0.5 * define and now uses ingest * 🐟 * desc * Automatic changelog generation for PR #49082 [ci skip] * Update snacks_meat.dm (#49228) adds filling color and smoke taste to salami * Automatic changelog generation for PR #49228 [ci skip] * Gramma (#49241) * Fixes a typo. (#49236) * Automatic changelog generation for PR #49236 [ci skip] * Tastes like nothing (#49240) * Automatic changelog generation for PR #49240 [ci skip] * minor map fixes (#49210) wow, 6 issues, better have that green name ready * Automatic changelog generation for PR #49210 [ci skip] * Fix BADDNA brains transferring minds (#49214) * Automatic changelog generation for PR #49214 [ci skip] * Automatic changelog generation for PR #49220 [ci skip] * Automatic changelog generation for PR #49218 [ci skip] * Automatic changelog generation for PR #49223 [ci skip] * Automatic changelog generation for PR #49194 [ci skip] * skateboard auto buckle (#49204) * Automatic changelog generation for PR #49204 [ci skip] * Automatic changelog generation for PR #49188 [ci skip] * Custom material output on examine cleanup (#49162) * readout change to list * using english_list now * Automatic changelog generation for PR #49162 [ci skip] * Fixes for plastic bottle splashing (#49109) * fixes for plastic bottle splashing * order was off * Automatic changelog generation for PR #49109 [ci skip] * Plasmeme (#49229) * Automatic changelog generation for PR #49229 [ci skip] * Fix plumbing constructor chemical grinders (#49037) * 1 * Update grinder_chemical.dm * reset travis * Update grinder_chemical.dm * it works anyway * Automatic changelog generation for PR #49037 [ci skip] * Adds missing box sprites and reworks some ammo boxes (#49057) * Boxes box images * Aligned some box icons to box and added secbox box to some security boxes. * More Boxes now available in medical, science and cargo! * New shotgun and foam gun ammo boxes and removed the medbox, scibox and cargo boxes since I think they should probably have their own pr. * removed a thing removes the mention of the sci, med and cargoboxes * Removed the _old ammo box sprites I mean it does what it says on the tin * Automatic changelog generation for PR #49057 [ci skip] * Adds chameleon belt to cham kit (#49175) * Update uplink_kits.dm * sourc * Automatic changelog generation for PR #49175 [ci skip] * [READY] Updates the stasis room on Delta Station (#49227) * ward * general updates * call me doctor malpractice * decal pass * done * Automatic changelog generation for PR #49227 [ci skip] * just readded all the sprites HOPEFULLY THIS DOESN'T CONFLICT * Nuke Ops reinforcements now work on-station * Hang Loose Bruh! The Beach Biodome Revamp, Reborn (#49165) * it's back aether's work is saved * Atmos Reworked, Casino Added, some prettying up * covered up some wayward pipes kinda slapdash but what are you gonna do * much better thanks skog * Automatic changelog generation for PR #49165 [ci skip] * some minor fixes * an additional update based on feedback * Another runtime fixes batch. (#49209) * Slime gland runtime fix. * Logout ahelp logging runtime. * Crafting non-items runtime. * Turret building runtime. * spacevine runtime. * forcesay runtime fix. * One less var * Monkey attack fix Now monkeys use weapons in some advanced way. * fixes xeno numbers being 0 + royal xenos also get numbers (#49262) * fixes beno numbers * royals now get numbers too * fixes beno numbers * Automatic changelog generation for PR #49262 [ci skip] * Rasalgethi (#49256) * Automatic changelog generation for PR #49256 [ci skip] * [READY] Omega soap (#49265) * Omega soap * Update code/game/objects/items/clown_items.dm Co-Authored-By: swindly <[email protected]> Co-authored-by: swindly <[email protected]> * Automatic changelog generation for PR #49265 [ci skip] * Moves duplicate CID/IP logging to log_admin_private() * Fixes contractor tablet rep shop buttons. * Fixes synthflesh unhusking message * Automatic changelog compile, [ci skip] * Some grammar in receiver.dm comment. (#49302) * Some grammar in receiver.dm comment. * Get rid of can. Co-Authored-By: cacogen <[email protected]> Co-authored-by: cacogen <[email protected]> * Automatic changelog generation for PR #49281 [ci skip] * Automatic changelog generation for PR #49284 [ci skip] * Multiline initial adminhelp (#49276) * Multiline ahelps * utf-8 compliant * Automatic changelog generation for PR #49276 [ci skip] * Automatic changelog generation for PR #49272 [ci skip] * [READY] Warm hugs for everyone (#48920) * Warm hugs for everyone * To hot to hug time to cool down * Warm hug mood, and notice on hot hugs * fixed mood, added insulation proc * Balance heat exchange, notify when freezing also * tenses again * words, and proc clean up * Common interfaces * fixed monkey override * lets not have another hard suit situation * really wide lines * need to invert that number * Automatic changelog generation for PR #48920 [ci skip] * Bepis design: Table with wheels part 2: electric boogaloo (#49010) * WHEELS * design * epic * rolling table fixes * test * dumb * 1` * fix * Add citation functionality to the SecHud (#49017) * PUT THE CAN IN THE TRASH * max fine now a config opiton * more proper hud check * mention maxfine at citation, moving return correctly? * Automatic changelog generation for PR #49017 [ci skip] * MultiZ Deck Relay Tweaks (#49053) * relays now properly update powernet when being disconnected/destroyed, doesn't use processing anymore * parents * no break thx * Automatic changelog generation for PR #49053 [ci skip] * Removes an unused config (map rotation chance delta ) (#49297) * fixes map rotation chance * removes the config part 1 * part 2 * Unanchored solar assemblies go off-centre to indicate they need securing. Anchored ones centre themselves (#49303) * Random pixel offset for unanchored solar assemblies Set to 0 when anchored * better var names * Automatic changelog generation for PR #49303 [ci skip] * Automatic changelog generation for PR #49293 [ci skip] * Fixes multi-z photography (#49287) * Fixes multi-z photography * Update code/modules/photography/camera/camera.dm Co-Authored-By: Jordan Brown <[email protected]> * Removes unnecessary var * Close those parentheses Co-authored-by: Jordan Brown <[email protected]> * Automatic changelog generation for PR #49287 [ci skip] * Fixes nanite deactivation timer * Hermert (#49289) * Automatic changelog generation for PR #49289 [ci skip] * adds medipen refiller machine (#49172) * 1 * Update machine_designs.dm * 2 * clean up * more clean up * 🍆🍆🍆🍆🍆🍆🍆🍆🍆🍆🍆🍆🍆🍆 * Update code/game/machinery/medipen_refiller.dm Co-authored-by: moo <[email protected]> * Automatic changelog generation for PR #49172 [ci skip] * Fixes the unstable quirk (#49309) * Fixes mood 100% super duper for real this time * fixes mood for real, removes a bit of convoluted code. * Automatic changelog generation for PR #49309 [ci skip] * Living mob HUD cleanup (#49193) * Living health HUD cleanup * Elite icon cleanup * Automatic changelog generation for PR #49193 [ci skip] * Salt now dissipates when ran over too much (#49257) Running over salt (that is, moving over salt while not walking) will slowly dissipate it. The first two times, nothing will happen, but the third time the salt will be fully scattered away. I think salt is a hard enough counter to revenants that it's impossible to justify how easy it is to apply and how relatively permanent it is once it's applied. Salt smoke can coat entire departments in salt in seconds, locking revenants out of them forever with essentially 0 effort. * Automatic changelog generation for PR #49257 [ci skip] * Swap Meta plumbing with morgue (#49054) * Swap Meta's plumbing with morgue * puts the bridge back to what it was * fixes area, disposal junction now to test * - add three firedoors and a fire alarm in main hall outside chem factory - remove decals from abandoned airlocks to new maint rooms - simplify disposal routes from bins in alcove and chem factory to trunk - moves scrubber and vent in chem factory to be beside each other and further from others, using less pipes, looking neater and hopefully making the air alarm more effective * - use flip junction outside chem factory disposal - fix camera tag duplication in clinic - move medbay storage camera off airlock - test cameras (no blindspots, no camera tag dupes) - fix disconnected scrubber and air supply pipes in clinic - test pipes (nothing disconnected, no extra pipes) - test power (no missing wires, no extra wires) - check intercom range display (have enough) - check no roundstart ATs - test areas (got everything they need) * Automatic changelog generation for PR #49054 [ci skip] * Automatic changelog compile, [ci skip] * tgui-next: Infrared emitter & Proximity Sensor (#49076) * InfraredEmitter UI * Proximity Sensor UI * Scanning code improvement * Clamp * Automatic changelog generation for PR #49076 [ci skip] * Adjusts Dark Gygax Equipment and stats, gives nukies a mech support bag. (#49131) * Buffs the gygax, give some more support items for mechs in general since there isn't a need for a dedicated ammo bag for the gygax * Wrong cell * Fixed some stuff. * I fucked up the wrench inhand good and proper yikes I am a dumb cat * gave some inhands for the inducers * Hopefully this adds the overlays for the wrench. * Someone helped me make a much better wrench sprite after several failed attempts on my part due two tones being hard to make definable shapes with! * Automatic changelog generation for PR #49131 [ci skip] * Adds the ol' banana in the tailpipe (#49200) * you've been hanging out with him too much * actually works now * cleaner * CLEANER * Automatic changelog generation for PR #49200 [ci skip] * Makes radioactive contamination have a limited amount of material per wave (#49222) * contam rework for tg * Suggested changes * and more suggested changes * Cleans up the code a bit and make contamination a bit more random * Makes radiation wave autodoc'd Co-authored-by: Putnam3145 <[email protected]> * Automatic changelog generation for PR #49222 [ci skip] * rebuilt gulag (#49269) * Automatic changelog generation for PR #49269 [ci skip] * that should fix it (#49310) * Automatic changelog generation for PR #49310 [ci skip] * Death Nettle Grammar Fix (#49312) * Fixes Death nettle grammar 2 lines, the start of my awesome coder career * Oh god i fucked it up why god why * Automatic changelog generation for PR #49312 [ci skip] * Geneticist preferences color fix (#49308) * Automatic changelog generation for PR #49308 [ci skip] * Changes the two left feet mutation (#49280) * Changes two left feet to randomly knock you down instead of prolonging stun times * adds a span class to the message * Automatic changelog generation for PR #49280 [ci skip] * Soil is no longer called hydroponics tray when something is planted (#49304) * Soil is no longer called hydroponics tray when something is planted - Simplifies tray renaming and reduces the copypasted code by making it a proc - Removes description changes, couldn't make them work grammatically with the plant name and they don't make sense on their own - Makes soil PLURAL gender so it's referred to as some soil instead of a soil - Removes unnecessary setting of a seed's productdesc when planting, it already gets that when customising it with a pen and that's the only time it's relevant - Updates the tray name when weeds are mutated, which didn't used to happen * uses a define instead of a proc * Automatic changelog generation for PR #49304 [ci skip] * Update mech_fabricator.dm * Functional headphones (#48908) * headphones * adds element for mob icon updates * corrects some "user" errors, literally * now using signals * removes extra space * Automatic changelog generation for PR #48908 [ci skip] * Fixes uplink buttons not disabling when you can't buy the item (#49317) * Fixes uplink buttons not disabling when you can't buy the item * rebuild * Automatic changelog generation for PR #49317 [ci skip] * Makes the recycler slightly less fuck because it is 68% too much fuck. (#48711) * Makes the recycler slightly less fuck. Greatly simplified recycler fix. Removed redundant vars Fixed recycler double-eating items when emagged. Stuff that i have to squash anyway G I T * Trailing Newline * Not all mobs are living, even if they're alive Co-authored-by: ShizCalev <[email protected]> * Grammar fix in valentine code (#49341) * Automatic changelog compile, [ci skip] * makes the nuke op leader getting the war declaration a config (#49279) * the war declarator is now a config * makes war ops a config * makes war ops a config * update 1 Co-Authored-By: Jordan Brown <[email protected]> * update 2 Co-Authored-By: Jordan Brown <[email protected]> * update 3 * ehh?? * grognak * yes this works * yeah ok togopal * fuck * heck Co-authored-by: Jordan Brown <[email protected]> * Automatic changelog generation for PR #49279 [ci skip] * Automatic changelog compile, [ci skip] * TGUI-NEXT: THE FINAL RECKONING (#49326) * fuck it we're done initial refactoring wip fasdf ai restorer and file manager fuck it we're done * small fixes * rebuild * Automatic changelog generation for PR #49326 [ci skip] * Automatic changelog generation for PR #49295 [ci skip] * Automatic changelog generation for PR #49322 [ci skip] * added kyrson's sprites and icon paths * Should have fixed any conflicts * Fixes an SQDL2 runtime error (#49327) If you tried to call SQDL with " at the end, it would throw eg WHERE var="something" * [READY]Da mafia update. Mob nicknames, new fedoras, suits! (#49029) * base * adjust suits * Beige suit + fedora * madonna * fixes bug * virgin mary * Improvements * Linter * Removes duplicate sprite * readds my fedora sprites. * Gets woke(no sleep) * linter * readds my missing hats * Call your parents * resolves conflict yet again. Co-authored-by: Qustinnus <[email protected]> * Automatic changelog generation for PR #49029 [ci skip] * Cobbduceus: Surgery Skill XP/Step Buffs (#49196) * 💉 * 🐣 * excels help * waaa_fb * fixed lobotomy skill * waaa_fb2 * Automatic changelog generation for PR #49196 [ci skip] * Adds more Ethereal colors. (#49253) Increases the number of ethereal colors from 8 to 18. I did this on a new monitor, so the colors might be off, but its its a one line change to add/remove them, so. * Automatic changelog generation for PR #49253 [ci skip] * [READY] Space Suits use cells and warm the wearer (#49028) About The Pull Request This makes space suits use a cell and warm the wearer, This was handled by the handle_environment proc in the past with an override to make the suits work. This corrects this issue, and removes the override. All space suits will have a cell installed at round start, this cell will last 15 min on average usage. The cell cover can be toggled by alt+clicking (press the button), or using a crowbar (just pry it open) on the suit. With the cover open you can remove the cell by using the suit in hand, or ctrl+clicking the suit. As well with the cover open you can use a screwdriver to set the thermal regulator's temperature. The normal range is 20 c to 45 c, do not use an emag on the suit to increase the temperature range. Examining the suit will report the temperature setting and the cells charge, if the cover is open you will also be able to see the type of cell that is in the suit. Suit storage units will now charge the cells in suits, they will also require power to operate properly now. Why It's Good For The Game Space suits should be managing the wearers temp in space not using some override. Lizards now have a portable heater in the form of any space suit. Now that suits need a cell it is not as easy to spend all session in a space suit. New interactions with hardsuits and emp's give nice combat buff to an underused item. Nuke ops can raid xeno for some nice yellow cells, or science for a big old bluespace cell. * Automatic changelog generation for PR #49028 [ci skip] * Random mineral spawns change less turfs. (#49205) As-is, random mineral spawning changes the turf to the subtype with that mineral, which results in a lot of turf changes I guess. Now it just changes the mineralType of the turf. Unless it's gibtonite or a cave spawner, because the alternatives are worse and those aren't all that common anyway. 🆑 tweak: Random mineral turfs no longer cause large amounts of turf changes on initialization. /🆑 * Automatic changelog generation for PR #49205 [ci skip] * this is painful * Revert "Completely removes cloning (#48668)" This reverts commit a28b24f. * Automatic changelog generation for PR #49333 [ci skip] * Automatic changelog compile, [ci skip] * Krav Maga: Stompies Edition (#49103) * Changes how krav maga works by making the legsweep a knockdown with stamina damage and disarm intent on someone on the floor a nonlethal strike. These hopefully respect armor. Needs further adjustments most likely * Made harm stomp respect armor as well because 15 force kicks with no mitigation is fucking stupid and really made nonlethal stomps look like crap * Krav Maga disarm intent is now a nonlethal jab. If jabbed, you have a probability based on stamina damage to drop everything you're holding. Krav stomp slightly more variable in damage to match nonlethal jab. * Reduced the knockdown to 6 from 10. * Automatic changelog generation for PR #49103 [ci skip] * emitter fix * inb4 more buffing * Update gondolaasteroid.dmm * Adds missing attached tank sprites for TTVs, coincidentally removes The Tankxel (#49358) Adds missing TTV attached tank sprites * Automatic changelog generation for PR #49358 [ci skip] * Adds broken chameleon belt to the kit (#49336) Adds broken chameleon belt to the broken chameleon kit * Automatic changelog generation for PR #49336 [ci skip] * Genetics/Science Split (#51) * removes access * maps * medhud communism * Lighting night mode togglable when locked (#49359) * night mode toggle when locked * razel frazel tgui building * Automatic changelog generation for PR #49359 [ci skip] * Adds a new Space Ruin, the Hell Factory. (#49186) * The hell factory is born. Initial Commit. * Alright just makes sure to re-add the dmi files, so at least SOMEWHERE they exist * I somehow lost my pressure plate fix and didn't actually fix the conflict. * No, really, how did I break this so badly. Jesus christ. * Quick anti-cheese measures. * Made the map a bit more comfortable, APCs/ Keycard * mapmerge hook :( * Automatic changelog generation for PR #49186 [ci skip] * fixes * Revert "[READY] Space Suits use cells and warm the wearer (#49028)" This reverts commit 395bebc. * removed surgical drapes again (tm) * Fix a few small runtimes (#49352) Nothing special here, mostly sanity. Defib hud is awful, needs rewrite. * Fixes SM hell, makes some changes to how gas is handled in the SM (#49081) * Fixes comp, makes admeme happy * Makes spindown instant * Comments * Automatic changelog generation for PR #49081 [ci skip] * Fix remaining wand of nothing locations (#49254) Finishes #49240 which wasn't quite done. * Fix shuttle timer not displaying leading 0 (#49366) The shuttle timer on the status displays doesn't display leading 0s in the seconds counter for numbers less than 10. * Add new mortar sprite (#49375) I was using a mortar in prison when I realized how *interesting* the sprite was. * Automatic changelog generation for PR #49375 [ci skip] * Set Linkage traits in multiz debug map config (#49339) * Automatic changelog generation for PR #49339 [ci skip] * Adds spray-on insuls. (#48996) * Adds spray-on insuls * gloves go bye bye if you lose an arm * whoops * merge conflicts? in MY pr? its more likely than you think now featuring Signals™ * travis you fuck also adds feedback if you cant spray them on * forgot to remove a commented out line * Removes snowflake that moment when you lose all motivation to code after getting a review so you put it off for a week and then it goes stale 5 minutes after you start working on it again * Uncurses gloves * formalities thank you arcane man * formatting fix i swear i used the tab button but i guess i am just cursed * thank you strange bee creature thank you strange bee creature Co-Authored-By: Bobbahbrown <[email protected]> Co-authored-by: Bobbahbrown <[email protected]> * Automatic changelog generation for PR #48996 [ci skip] * Stasis supports multiple sources (#49237) * Add grouped status effect This status effect can be applied by multiple sources Will not be removed until all sources remove themselves * Stasis is now a grouped status effect * Automatic changelog generation for PR #49237 [ci skip] * Supports named arguments in AddComponent and AddElement (#49098) AddComponent/AddElement now support named arguments. This requires passing around an argument list instead of using actual proc args which a bit gross but we can blame byond for forcing this. InheritComponent uses mirrored init arguments instead of an argument list which means no more accessing it via index to get to the same arguments as in init. As a small bonus I restructured dcs defines to be a bit more manageable. Mainly just splits them into separate files and gives them their own folder. * cockroach refactor (#48836) About The Pull Request cockroaches are now a hostile mob and glockroaches are a child also glockroaches dont 1 shot tables and stuff anymore Why It's Good For The Game copypaste BAD?? Changelog 🆑 refactor: glockroach /🆑 * Automatic changelog generation for PR #48836 [ci skip] * PLUMBING: Lavaland geysers, pumps and regrettable balance decisions! (#49067) Implements the geysers and pumps I originally added along with the first draft of plumbing. Geysers A geyser can be plungered with a reinforced plunger to activate. At wich point, it'll either produce clf3, hollow water, protozine or rarely wittel. Pumps Adds the liquid pump to the plumbing RCD. Place on an active geyser and wrench it to start pumping the geyser of its delicious juicess. I also changed it to not use power, because it would be awful drawing kilometer long wires along with the ducts. Chems Hollow water works basically like blood and mutage, where you can mix it with 1 unit of holy water for more holy water. Protozine has a .2 healing, down from omnizine's .5. The healing is just kind of a side thing and not really what this chem was implemented for. If it wasn't obvious, this allows chemists to industrialize strange reagent creation, with hollow water being able to create limitless holy water alongside protozine being a valid replacement for omnizine. Getting 2 geysers with those chems and on lavaland is quite the hassle, and you still need to get some holy water from the chaplain as kickstarter. I honestly think this is fine, and otherwise I could add a unique botany catalyst, so they don't become useless in the process. Wittel Adds wittel, wich is rare. Does nothing, but can be processed into two fun/regrettable chems. Adds gravitum. Metabolizes very slowly. Drinking it makes you weightless, and spraying it makes that object temporarily weightless. Make 10u by mixing 1 wittel with 10 sorium Adds metalgen. Created by mixing it with mutagen and bluespace powder. Must then be mixed with 40u of a powedered material and 1u of liquid dark matter. The material used becomes imprinted on the chem. It can then be applied to anything, except mobs, to turn it into that material. Radiation is bad, and no you can't turn the nuke into plasma to blow it up. The chem is difficult to get and use, but it can turn the escape shuttle into solid gold wich looks really cool. You could also turn it into plasma and vaporize everything. It can be used to, with some effort, duplicate materials. 🆑 add: Adds geysers to lavaland! They can be activated by using a reinforced plunger found in the medical vendor. They can be harvested by using a new plumbing device, magically powered liquid pumps! add: Adds Hollow Water to geysers, wich can be combined with Holy Water as catalyst for more Holy Water add: Adds Protozine to geyers, a very weak version of Omnizine. Can be used in Strange Reagent mixing add: Adds Wittel, a very rare geyser chem. Can be processed into gravitum, wich removes gravity. Can also be processed into metalgen, wich has a strange tendency to transform objects into the imprinted material. /🆑 Why: This is what I originally wanted to do. The idea was to have a lot more chems, but I can't focus on one thing for that long. Hopefully this'll empower the bored chemist and make the rounds just that more interesting. Hopefully this'll spark the creation of some other geyser chems aswell. That and makes shaft miners not the only ones hunting on lavaland. * Automatic changelog generation for PR #49067 [ci skip] * Adds the broom (#49120) It's a broom The basic janitorial tool that's been missing for all these years Demo here: https://www.youtube.com/watch?v=KHcEIhAxx0g 🆑 add: Added the broom. For sweeping. /🆑 * Automatic changelog generation for PR #49120 [ci skip] * Makes railings good (#49171) About The Pull Request Makes rails functional in that they can be vaulted from either side, moved, and repaired. Still doesn't add a way to make them. Why It's Good For The Game make multiz great Waiting/working on a few things for the map so I'm just atomizing the few things I'm sitting on so other map makers can take advantage of in the meantime. * Fixes compile errors (#49410) * Double ended fuck up * list * templatessssssssssssssssssss * Adds Policy Capabilities to Pyro Slime and Changes Ban Type to ROLE_SENTIENCE (#49319) * Allow anomaly slimes to reproduce It would be even better if they were connected to the player "hive mind" like jelly people do but it'll do for now. * Fix anomaly slime role * Add policy keywords to pyro slimes * Automatic changelog generation for PR #49319 [ci skip] * Fixes boxes having writing where it shouldn't be (#49335) * Fixes the things so there's no writing wrongly put onto boxes that don't need it. * accidentally wrote null in caps of course i found a way to fuck up adding four lines of code * Automatic changelog generation for PR #49335 [ci skip] * More Minor Map Fixes (#49386) * more minor map fixes * box power monitoring now it monitors the correct power * Automatic changelog generation for PR #49386 [ci skip] * REMOVES TGUI (#49330) * Removes tgui * Make tgui script executable again * Set version of packages to 2.0.0 * Update copypasta docs to match the current best practice * Rebuild tgui * Update .github/CONTRIBUTING.md Co-Authored-By: BadSS13Player <[email protected]> * Remove holy bible by Arcane * rebuild Co-authored-by: BadSS13Player <[email protected]> Co-authored-by: Rob Bailey <[email protected]> * Automatic changelog generation for PR #49330 [ci skip] * Automatic changelog generation for PR #49387 [ci skip] * Automatic changelog generation for PR #49382 [ci skip] * Automatic changelog generation for PR #49379 [ci skip] * Fixes Mafia Name Inputs (#49401) * Update miscellaneous.dm * silly me * webedit 2, bad name boogaloo * Adds the Enhanced Interrogation Chamber as a BEPIS tech node (#49047) About The Pull Request Adds the Enhanced Interrogation Chamber as a BEPIS reward. This security-only machine is able to implant a deep-rooted trigger phrase onto a subject; if they hear that phrase after the procedure, they will immediately enter a state of hypnotic trance, which can be used to demand truthful answers for your ongoing investigation. The enslavement of criminal and non-criminal subjects is frowned upon by space law. Do not abuse the Enhanced Interrogation Chamber for personal gain. Bad choice or mishandling of trigger words may lead to loss of control over the subject. Side effects include dizziness, nausea, confusion, vomit, loss of eyesight, violent tendencies, loss of sanity, depression, oppression, loss of free will, spontaneous hypnotic trance, loss of hair, death. Use with care. Why It's Good For The Game Make your own Manchurian Candidate! Allows "rehabilitation" of dangerous criminals by security, which is more interesting than straight-up execution. Could lead to fun situations if a team antag is caught and forced to be a mole. It could also be used by any antag who manages to get to the sec protolathe. However, the "conversion" is still shaky! The main cure is surgery, as the triggered trance is effectively just a brain trauma, healable with surgery. On top of this, even if the subject is unable to hear their trigger phrase, if someone else knows it they can override commands at any time. Even if that doesn't happen, it's possible that another message sneaks in before you can give your command, intercepting the hypnosis. On top of this, the chamber has a 10% chance of giving the hypnotic stupor trauma instead of the triggered trance, making the subject even more of a wildcard. Effectively, this is a very powerful tool in the antag-vs-security conflict, but over-reliance on it will probably bite back in amusing ways. Changelog cl add: Added the Enhanced Interrogation Chamber as a BEPIS researchable tech. add: The EIC can be used to implant trigger phrases in subjects that cause an instant hypnotic trance. /cl * Automatic changelog generation for PR #49047 [ci skip] * Automatic changelog generation for PR #49264 [ci skip] * Automatic changelog generation for PR #48965 [ci skip] * final bugfix * fuckin hell github * :/ Co-authored-by: Jordan Brown <[email protected]> Co-authored-by: tgstation-server <[email protected]> Co-authored-by: Coconutwarrior97 <[email protected]> Co-authored-by: OnlineGirlfriend <[email protected]> Co-authored-by: ArcaneMusic <[email protected]> Co-authored-by: cacogen <[email protected]> Co-authored-by: Krysonism <[email protected]> Co-authored-by: SteelSlayer <[email protected]> Co-authored-by: Arkatos1 <[email protected]> Co-authored-by: Fikou <[email protected]> Co-authored-by: Dennok <[email protected]> Co-authored-by: Emmett Gaines <[email protected]> Co-authored-by: JJRcop <[email protected]> Co-authored-by: moo <[email protected]> Co-authored-by: itseasytosee <[email protected]> Co-authored-by: EOBGames <[email protected]> Co-authored-by: imsxz <[email protected]> Co-authored-by: nightred <[email protected]> Co-authored-by: Tlaltecuhtli <[email protected]> Co-authored-by: Bokkiewokkie <[email protected]> Co-authored-by: Nick <[email protected]> Co-authored-by: Mickyan <[email protected]> Co-authored-by: necromanceranne <[email protected]> Co-authored-by: Buggy123 <[email protected]> Co-authored-by: AnturK <[email protected]> Co-authored-by: swindly <[email protected]> Co-authored-by: skoglol <[email protected]> Co-authored-by: Qustinnus <[email protected]> Co-authored-by: Dingo-Dongler <[email protected]> Co-authored-by: MMMiracles <[email protected]> Co-authored-by: Neo <[email protected]> Co-authored-by: ike709 <[email protected]> Co-authored-by: XDTM <[email protected]> Co-authored-by: nemvar <[email protected]> Co-authored-by: PKPenguin321 <[email protected]> Co-authored-by: Ryll Ryll <[email protected]> Co-authored-by: Putnam3145 <[email protected]> Co-authored-by: Capsandi <[email protected]> Co-authored-by: BadSS13Player <[email protected]> Co-authored-by: Rob Bailey <[email protected]> Co-authored-by: ShizCalev <[email protected]> Co-authored-by: spookydonut <[email protected]> Co-authored-by: MrPerson <[email protected]> Co-authored-by: nianjiilical <[email protected]> Co-authored-by: wesoda25 <[email protected]> Co-authored-by: NikNakFlak <[email protected]> Co-authored-by: Thunder12345 <[email protected]> Co-authored-by: LemonInTheDark <[email protected]> Co-authored-by: Timberpoes <[email protected]> Co-authored-by: yeeyeh <[email protected]> Co-authored-by: Bobbahbrown <[email protected]> Co-authored-by: Time-Green <[email protected]> Co-authored-by: Eugene Yaremenko <[email protected]> Co-authored-by: Aleksej Komarov <[email protected]> Co-authored-by: 81Denton <[email protected]>
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