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up #18

Merged
merged 34 commits into from
Jul 25, 2024
Merged

up #18

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093bdba
fix respawn error (#379)
Vonsant Jul 21, 2024
5f22431
Fix console errors (#375)
Vonsant Jul 21, 2024
cb1a329
Taming Fix (#376)
JerryImMouse Jul 21, 2024
9db93c0
Makes humans rot after 30 minutes instead of 10 (#381)
BlueHNT Jul 21, 2024
0858441
adds radiation markers
Peptide90 Jul 22, 2024
653f89e
Adds more job openings midround (#380)
BlueHNT Jul 22, 2024
3dae505
add NCR MP to map file
Peptide90 Jul 22, 2024
d670e82
adds cryosleep function to late join spawns
Peptide90 Jul 22, 2024
2c66494
misc fixes
Peptide90 Jul 22, 2024
c1b780f
gamemode and event changes
Peptide90 Jul 23, 2024
156d55a
disable waves
Peptide90 Jul 23, 2024
58f661f
sunnyvale update
Peptide90 Jul 23, 2024
2869af1
Adjusts ghoul rads to deal OT damage (#382)
BlueHNT Jul 23, 2024
76ab5b1
Adds missing IDs (#383)
BlueHNT Jul 23, 2024
4035762
Loadout edits (+ outfit variations) (#374)
BlueHNT Jul 23, 2024
cc779ff
Minor fixes to PA helmets (#387)
BlueHNT Jul 23, 2024
78f759f
Revamps loot table numbers and adds missing medical (#386)
BlueHNT Jul 23, 2024
95f2444
energy guns + meele + tribals (#385)
PatoGrone Jul 23, 2024
66f958e
Fixes sewer water entities, adds water entities. (#364)
MutantMan2040 Jul 23, 2024
9b06c4f
Handheld radio (#390)
Sh1ntra Jul 24, 2024
fd2451f
Upstream merge July 2024 (#396)
Peptide90 Jul 24, 2024
8e0fe86
Fixes the junk spam (#397)
BlueHNT Jul 24, 2024
ebc0cd3
Balances the gatling (#388)
BlueHNT Jul 24, 2024
2144e2e
Fix missing headset channels (#395)
Vonsant Jul 24, 2024
a25390d
loadout updates
Peptide90 Jul 24, 2024
b8431a4
Taming improve (#378)
JerryImMouse Jul 24, 2024
79f9368
disable some traits
Peptide90 Jul 24, 2024
fee6c76
Merge remote-tracking branch 'origin/master'
Peptide90 Jul 24, 2024
1c779d9
stop generator theft
Peptide90 Jul 24, 2024
8b9f1c9
fix generators
Peptide90 Jul 25, 2024
1a6cf29
fix drink bottle parenting
Peptide90 Jul 25, 2024
6c244ab
sprite fixes
Peptide90 Jul 25, 2024
3f92ee8
Special rebase (#399)
SpaceCowboyServer Jul 25, 2024
1638885
Many changes to laser weapons (#400)
BlueHNT Jul 25, 2024
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3 changes: 2 additions & 1 deletion .editorconfig
Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,7 @@ indent_style = space
tab_width = 4

# New line preferences
#end_of_line = crlf
end_of_line = crlf:suggestion
insert_final_newline = true
trim_trailing_whitespace = true

Expand Down Expand Up @@ -104,6 +104,7 @@ csharp_preferred_modifier_order = public, private, protected, internal, new, abs

# 'using' directive preferences
csharp_using_directive_placement = outside_namespace:silent
csharp_style_namespace_declarations = file_scoped:suggestion

#### C# Formatting Rules ####

Expand Down
8 changes: 7 additions & 1 deletion .vscode/settings.json
Original file line number Diff line number Diff line change
@@ -1,4 +1,10 @@
{
"omnisharp.analyzeOpenDocumentsOnly": true,
"dotnet.defaultSolution": "SpaceStation14.sln"
"dotnet.defaultSolution": "SpaceStation14.sln",
"json.schemas": [
{
"fileMatch": [ "**/meta.json" ],
"url": "https://raw.githubusercontent.com/Simple-Station/Einstein-Engines/master/.github/rsi-schema.json"
}
]
}
91 changes: 52 additions & 39 deletions Content.Client/Access/AccessOverlay.cs
Original file line number Diff line number Diff line change
Expand Up @@ -9,73 +9,86 @@ namespace Content.Client.Access;

public sealed class AccessOverlay : Overlay
{
private const string TextFontPath = "/Fonts/NotoSans/NotoSans-Regular.ttf";
private const int TextFontSize = 12;

private readonly IEntityManager _entityManager;
private readonly EntityLookupSystem _lookup;
private readonly SharedTransformSystem _xform;
private readonly SharedTransformSystem _transformSystem;
private readonly Font _font;

public override OverlaySpace Space => OverlaySpace.ScreenSpace;

public AccessOverlay(IEntityManager entManager, IResourceCache cache, EntityLookupSystem lookup, SharedTransformSystem xform)
public AccessOverlay(IEntityManager entityManager, IResourceCache resourceCache, SharedTransformSystem transformSystem)
{
_entityManager = entManager;
_lookup = lookup;
_xform = xform;

_font = cache.GetFont("/Fonts/NotoSans/NotoSans-Regular.ttf", 12);
_entityManager = entityManager;
_transformSystem = transformSystem;
_font = resourceCache.GetFont(TextFontPath, TextFontSize);
}

protected override void Draw(in OverlayDrawArgs args)
{
if (args.ViewportControl == null)
return;

var readerQuery = _entityManager.GetEntityQuery<AccessReaderComponent>();
var xformQuery = _entityManager.GetEntityQuery<TransformComponent>();

foreach (var ent in _lookup.GetEntitiesIntersecting(args.MapId, args.WorldAABB,
LookupFlags.Static | LookupFlags.Approximate))
var textBuffer = new StringBuilder();
var query = _entityManager.EntityQueryEnumerator<AccessReaderComponent, TransformComponent>();
while (query.MoveNext(out var uid, out var accessReader, out var transform))
{
if (!readerQuery.TryGetComponent(ent, out var reader) ||
!xformQuery.TryGetComponent(ent, out var xform))
textBuffer.Clear();

var entityName = _entityManager.ToPrettyString(uid);
textBuffer.AppendLine(entityName.Prototype);
textBuffer.Append("UID: ");
textBuffer.Append(entityName.Uid.Id);
textBuffer.Append(", NUID: ");
textBuffer.Append(entityName.Nuid.Id);
textBuffer.AppendLine();

if (!accessReader.Enabled)
{
textBuffer.AppendLine("-Disabled");
continue;
}

var text = new StringBuilder();
var index = 0;
var a = $"{_entityManager.ToPrettyString(ent)}";
text.Append(a);

foreach (var list in reader.AccessLists)
if (accessReader.AccessLists.Count > 0)
{
a = $"Tag {index}";
text.AppendLine(a);

foreach (var entry in list)
var groupNumber = 0;
foreach (var accessList in accessReader.AccessLists)
{
a = $"- {entry}";
text.AppendLine(a);
groupNumber++;
foreach (var entry in accessList)
{
textBuffer.Append("+Set ");
textBuffer.Append(groupNumber);
textBuffer.Append(": ");
textBuffer.Append(entry.Id);
textBuffer.AppendLine();
}
}

index++;
}

string textStr;

if (text.Length >= 2)
else
{
textStr = text.ToString();
textStr = textStr[..^2];
textBuffer.AppendLine("+Unrestricted");
}
else

foreach (var key in accessReader.AccessKeys)
{
textStr = "";
textBuffer.Append("+Key ");
textBuffer.Append(key.OriginStation);
textBuffer.Append(": ");
textBuffer.Append(key.Id);
textBuffer.AppendLine();
}

var screenPos = args.ViewportControl.WorldToScreen(_xform.GetWorldPosition(xform));
foreach (var tag in accessReader.DenyTags)
{
textBuffer.Append("-Tag ");
textBuffer.AppendLine(tag.Id);
}

args.ScreenHandle.DrawString(_font, screenPos, textStr, Color.Gold);
var accessInfoText = textBuffer.ToString();
var screenPos = args.ViewportControl.WorldToScreen(_transformSystem.GetWorldPosition(transform));
args.ScreenHandle.DrawString(_font, screenPos, accessInfoText, Color.Gold);
}
}
}
15 changes: 11 additions & 4 deletions Content.Client/Access/Commands/ShowAccessReadersCommand.cs
Original file line number Diff line number Diff line change
Expand Up @@ -7,8 +7,16 @@ namespace Content.Client.Access.Commands;
public sealed class ShowAccessReadersCommand : IConsoleCommand
{
public string Command => "showaccessreaders";
public string Description => "Shows all access readers in the viewport";
public string Help => $"{Command}";

public string Description => "Toggles showing access reader permissions on the map";
public string Help => """
Overlay Info:
-Disabled | The access reader is disabled
+Unrestricted | The access reader has no restrictions
+Set [Index]: [Tag Name]| A tag in an access set (accessor needs all tags in the set to be allowed by the set)
+Key [StationUid]: [StationRecordKeyId] | A StationRecordKey that is allowed
-Tag [Tag Name] | A tag that is not allowed (takes priority over other allows)
""";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var collection = IoCManager.Instance;
Expand All @@ -26,10 +34,9 @@ public void Execute(IConsoleShell shell, string argStr, string[] args)

var entManager = collection.Resolve<IEntityManager>();
var cache = collection.Resolve<IResourceCache>();
var lookup = entManager.System<EntityLookupSystem>();
var xform = entManager.System<SharedTransformSystem>();

overlay.AddOverlay(new AccessOverlay(entManager, cache, lookup, xform));
overlay.AddOverlay(new AccessOverlay(entManager, cache, xform));
shell.WriteLine($"Set access reader debug overlay to true");
}
}
4 changes: 4 additions & 0 deletions Content.Client/Access/UI/AccessLevelControl.xaml
Original file line number Diff line number Diff line change
@@ -0,0 +1,4 @@
<GridContainer xmlns="https://spacestation14.io"
Columns="5"
HorizontalAlignment="Center">
</GridContainer>
52 changes: 52 additions & 0 deletions Content.Client/Access/UI/AccessLevelControl.xaml.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,52 @@
using System.Linq;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Prototypes;
using Content.Shared.Access;
using Content.Shared.Access.Systems;

namespace Content.Client.Access.UI;

[GenerateTypedNameReferences]
public sealed partial class AccessLevelControl : GridContainer
{
public readonly Dictionary<ProtoId<AccessLevelPrototype>, Button> ButtonsList = new();

public AccessLevelControl()
{
RobustXamlLoader.Load(this);
}

public void Populate(List<ProtoId<AccessLevelPrototype>> accessLevels, IPrototypeManager prototypeManager)
{
foreach (var access in accessLevels)
{
if (!prototypeManager.TryIndex(access, out var accessLevel))
{
Logger.Error($"Unable to find accesslevel for {access}");
continue;
}

var newButton = new Button
{
Text = accessLevel.GetAccessLevelName(),
ToggleMode = true,
};
AddChild(newButton);
ButtonsList.Add(accessLevel.ID, newButton);
}
}

public void UpdateState(
List<ProtoId<AccessLevelPrototype>> pressedList,
List<ProtoId<AccessLevelPrototype>>? enabledList = null)
{
foreach (var (accessName, button) in ButtonsList)
{
button.Pressed = pressedList.Contains(accessName);
button.Disabled = !(enabledList?.Contains(accessName) ?? true);
}
}
}
Original file line number Diff line number Diff line change
Expand Up @@ -64,7 +64,7 @@ protected override void UpdateState(BoundUserInterfaceState state)
_window?.UpdateState(castState);
}

public void SubmitData(List<string> newAccessList)
public void SubmitData(List<ProtoId<AccessLevelPrototype>> newAccessList)
{
SendMessage(new WriteToTargetAccessReaderIdMessage(newAccessList));
}
Expand Down
17 changes: 4 additions & 13 deletions Content.Client/Access/UI/AccessOverriderWindow.xaml.cs
Original file line number Diff line number Diff line change
Expand Up @@ -16,7 +16,6 @@ public sealed partial class AccessOverriderWindow : DefaultWindow
[Dependency] private readonly ILogManager _logManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;

private readonly ISawmill _logMill = default!;
private readonly AccessOverriderBoundUserInterface _owner;
private readonly Dictionary<string, Button> _accessButtons = new();

Expand All @@ -25,21 +24,21 @@ public AccessOverriderWindow(AccessOverriderBoundUserInterface owner, IPrototype
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
_logMill = _logManager.GetSawmill(SharedAccessOverriderSystem.Sawmill);
var logMill = _logManager.GetSawmill(SharedAccessOverriderSystem.Sawmill);

_owner = owner;

foreach (var access in accessLevels)
{
if (!prototypeManager.TryIndex(access, out var accessLevel))
{
_logMill.Error($"Unable to find accesslevel for {access}");
logMill.Error($"Unable to find accesslevel for {access}");
continue;
}

var newButton = new Button
{
Text = GetAccessLevelName(accessLevel),
Text = accessLevel.GetAccessLevelName(),
ToggleMode = true,
};

Expand All @@ -49,14 +48,6 @@ public AccessOverriderWindow(AccessOverriderBoundUserInterface owner, IPrototype
}
}

private static string GetAccessLevelName(AccessLevelPrototype prototype)
{
if (prototype.Name is { } name)
return Loc.GetString(name);

return prototype.ID;
}

public void UpdateState(AccessOverriderBoundUserInterfaceState state)
{
PrivilegedIdLabel.Text = state.PrivilegedIdName;
Expand Down Expand Up @@ -105,7 +96,7 @@ private void SubmitData()
_owner.SubmitData(

// Iterate over the buttons dictionary, filter by `Pressed`, only get key from the key/value pair
_accessButtons.Where(x => x.Value.Pressed).Select(x => x.Key).ToList());
_accessButtons.Where(x => x.Value.Pressed).Select(x => new ProtoId<AccessLevelPrototype>(x.Key)).ToList());
}
}
}
4 changes: 2 additions & 2 deletions Content.Client/Access/UI/IdCardConsoleBoundUserInterface.cs
Original file line number Diff line number Diff line change
@@ -1,5 +1,6 @@
using Content.Shared.Access;
using Content.Shared.Access.Components;
using Content.Shared.Access;
using Content.Shared.Access.Systems;
using Content.Shared.Containers.ItemSlots;
using Content.Shared.CrewManifest;
Expand Down Expand Up @@ -28,7 +29,6 @@ protected override void Open()
if (EntMan.TryGetComponent<IdCardConsoleComponent>(Owner, out var idCard))
{
accessLevels = idCard.AccessLevels;
accessLevels.Sort();
}
else
{
Expand Down Expand Up @@ -65,7 +65,7 @@ protected override void UpdateState(BoundUserInterfaceState state)
_window?.UpdateState(castState);
}

public void SubmitData(string newFullName, string newJobTitle, List<string> newAccessList, string newJobPrototype)
public void SubmitData(string newFullName, string newJobTitle, List<ProtoId<AccessLevelPrototype>> newAccessList, string newJobPrototype)
{
if (newFullName.Length > MaxFullNameLength)
newFullName = newFullName[..MaxFullNameLength];
Expand Down
6 changes: 1 addition & 5 deletions Content.Client/Access/UI/IdCardConsoleWindow.xaml
Original file line number Diff line number Diff line change
Expand Up @@ -30,10 +30,6 @@
<Label Text="{Loc 'id-card-console-window-job-selection-label'}" />
<OptionButton Name="JobPresetOptionButton" />
</GridContainer>
<GridContainer Name="AccessLevelGrid" Columns="5" HorizontalAlignment="Center">

<!-- Access level buttons are added here by the C# code -->

</GridContainer>
<Control Name="AccessLevelControlContainer" />
</BoxContainer>
</DefaultWindow>
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