Tags: VazkiiMods/Zeta
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fixed missing anvil event. Added workaround to prevent invalidly plac… …ed client events from crashing server
moved gather additional flag event to the mod specific load bus. Unkn… …own flags will also now return true
- fixed an issue with biome modifier serializers not being registered… … (issue from very last release)
Changelog: (sorry for double and delayed release, I messed up)
Changelog: - Major overhaul of zeta event system - Zeta events now directly delegate to forge events and the forge bus itself instead of having their own bus implementation - No longer are events fired by forge, intercepted by zeta, and then fired again by zeta, some time multiple times per event - These change should make the event system faster - Many events were also chanced to accomodate this change. - Notably event phasing has been standardized. This fixes issues where some events could be firing twice
Changelog: - mass recipe get can now also get tags - recipe crawl event will ignore catalyst items - Recipe crawl digestion will only target vanilla recipe types as to noc cause problems with unknown recipe types that could have some different interpretation - moved recipe handler methods in recipe digest event
Changelog: - mass recipe get can now also get tags - recipe crawl event will ignore catalyst items - Recipe crawl digestion will only target vanilla recipe types as to noc cause problems with unknown recipe types that could have some different interpretation - moved recipe handler methods in recipe digest event
Changelog: - mass recipe get can now also get tags - recipe crawl event will ignore catalyst items - Recipe crawl digestion will only target vanilla recipe types as to noc cause problems with unknown recipe types that could have some different interpretation
Changelog: - Made some minor tweaks to the creative tab addition logic to try and fix whatever is going on with the sporadic tabs disappearing/crashing bug
Changelog: - Added some options to debug creative tab logic to try and track the sporadic loop bug - Fixed crash loop when putting stairs in front of beacon beams - Fixed mouse event being erroneously marked as cancellable (crashing when tried to cancel) - Fixed some burn times not being calculated properly - Fixed vine blocks having wrong sfx - Improved creative tab logic performance
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