-
Notifications
You must be signed in to change notification settings - Fork 112
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Wildlife #712
Wildlife #712
Conversation
Added images for the animals as well as the yaml for them Including the spawners - added MARKS to that file
Added dead for all the above, and got rid of the rat rsi folder because I dont have the png for it yet
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
RSI Diff Bot; head commit f69e295 merging into b759cff Resources/Textures/_Nuclear14/Objects/Decoration/Flags/bos_flagpole.rsi
Resources/Textures/_Nuclear14/Mobs/Animals/opossum.rsi
Resources/Textures/_Nuclear14/Mobs/Animals/rabbit.rsi
|
will add back after update
- N14MobRabbit | ||
|
||
- type: entity | ||
name: Normal Opossum Spawner |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Whats the difference between the normal and not normal spawners? They both seem to spawn the same thing
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
They should spawn different versions of the animal. I made a fallout version of them and ones that hadn't been affected by the fallout. But I could get wrong in how my yaml reflects that
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Ah yes I see what it is. So the sprite component on the spawner is just for the actual spawn marker, and doesn't affect the mob that is spawned.
You'll need a normal version of each mob with the normal sprite, and a waster version with that sprite. You can use parenting on them to cut down duplication but I imagine the normal versions might have non irradiated meat.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Ah I see, cool. Thanks!
Should separate the spawners and enities
Description
This is my plan to the beginning adding some more liveliness to the map. For now this includes a rabbit, beaver and opossum. If this goes well and people like it, I will work on adding more.
These are all passive mobs, merely there to be cute.
Wildlife
still don't know what goes here
# ChangelogMedia
🆑