Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Tile Additions #652

Merged
merged 8 commits into from
Nov 2, 2024
Merged

Tile Additions #652

merged 8 commits into from
Nov 2, 2024

Conversation

bryan-hub
Copy link
Contributor

Description

Added some missing corners for the road tiles and a missing top. Also added swampland.

bryan-hub and others added 7 commits October 31, 2024 10:57
Moved to 64x64. Added 4 directions and more variety.
changed png name and updated yml and meta data
yml update
Added road tiles and new swampland
@Peptide90 Peptide90 merged commit ff8aba4 into Vault-Overseers:master Nov 2, 2024
8 checks passed
Peptide90 pushed a commit that referenced this pull request Nov 11, 2024
# Description

Problem: "Players like to stall zombie rounds"
Solution: Fix the Anti-Stall mechanic.

The set of functions for handling the automatic shuttle call now
correctly only checks "The" station, rather than any grid containing a
StationDataComponent. By using the less permissive
_gameTicker.GetSpawnableStations(); function, the zombie gamerule no
longer includes stations such as Centcomm, Planet Expeditions, some
salvage wrecks, certain space ships, the Syndicate Listening Outpost,
and Nukie World. Additionally, the check for "Healthy" humans no longer
considers anyone infected with the zombie virus to be a "Healthy" human,
ensuring that someone with a 200u jug of Bicaridine can no longer
contribute to round stalling. Finally, dead (player)zombies are now by
default checked for the purpose of calling the evac shuttle. The reason
being for this assumption, is that dead zombies are still players
removed from the round. If a majority of players are removed from the
round(or fucked off to space), the shuttle should be called.

# Changelog

:cl:
- fix: Zombie events have had their Anti-Stalling mechanic improved.
Dead (Player) Zombies, Infected Players, and Initial Infected are all
counted as zombies for the purpose of determine if the shuttle should be
called. Additionally, any player who leaves the station is no longer
counted as a healthy crewman for the automatic shuttle call.
Peptide90 pushed a commit that referenced this pull request Nov 11, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants