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Wasteland Neutering #636

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merged 10 commits into from
Oct 30, 2024
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ReginaeSpence
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#Neutering of the Wasteland Animals & Minor Buff

This pull request works to remove the issue of overpopulation of the wasteland creatures aside from those stronger than the scalpel. Or the most essential.


Media

# Changelog

🆑
Safe from neutering:
Deathclaws, chickens, radstags, and brahmin.

It also makes certain threats (deathclaw, assaultron) more.. threat? Movement buff.

  • Deathclaw: from 5 to 5.5
  • Assaultron: from 4 to 6

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@ReginaeSpence ReginaeSpence left a comment

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Fixed line 140.

Fixed line 202, 203.
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Fixed line 202, 203.

Attempt 3 to fix Linter issues.
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Attempt 3, to fix linters. Drastic edition.

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@ReginaeSpence ReginaeSpence left a comment

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I missed a space.

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pLS.

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Another attemtpt.

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Reverted brahmin fix.

@Peptide90
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Is this actually an issue? Their chance to breed is set at 0.05%. Could always just stick another zero in there.

@TheDoktorZ
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Is this actually an issue? Their chance to breed is set at 0.05%. Could always just stick another zero in there.

Yes.

@Peptide90 Peptide90 merged commit 9fa7ab9 into Vault-Overseers:master Oct 30, 2024
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Peptide90 pushed a commit that referenced this pull request Nov 11, 2024
# Description

This takes Ultravision, Dogvision, and Normalvision, making all 3 traits
into our first set of "Neutral" traits. They now cost 0 points, but
still occupy one of the 5 trait selections. In the future we should have
a decent roster of Positive, Neutral, and Negative traits. If Death ever
finishes making Subcategories, we'll probably want to have Positive,
Neutral, and Negative be the 3 "Main" categories, and all subcategories
sit underneath them.


<details><summary><h1>Media</h1></summary>
<p>

Token screenshot for a 3 line PR because my maintainers will get onto me
if I don't include some kind of media. :trollface:


![image](https://github.com/user-attachments/assets/27a7feea-a347-41bf-ae01-099eb84ed7af)

</p>
</details>

# Changelog

:cl:
- tweak: Ultraviolet Vision, Deuteranopia, and Trichromat Modification
are all now 0 point Neutral traits. They still occupy one of your trait
selections.

---------

Signed-off-by: VMSolidus <[email protected]>
Co-authored-by: DEATHB4DEFEAT <[email protected]>
Peptide90 pushed a commit that referenced this pull request Nov 11, 2024
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3 participants