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Added maidclaws #347

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Jul 14, 2024
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25 changes: 24 additions & 1 deletion Resources/Prototypes/_Nuclear14/Entities/Mobs/NPCs/animals.yml
Original file line number Diff line number Diff line change
@@ -523,6 +523,29 @@
Dead:
Base: dead

- type: entity
name: deathclaw maid
id: N14MobDeathclawMaid
parent: N14MobDeathclaw
description: They put maid outfit on that thing?!
components:
- type: Sprite
drawdepth: Mobs
layers:
- map: ["enum.DamageStateVisualLayers.Base"]
state: maidclaw
sprite: _Nuclear14/Mobs/Animals/maidclaw.rsi
- type: Reproductive
breedChance: 0.15
- type: DamageStateVisuals
states:
Alive:
Base: maidclaw
Critical:
Base: crit
Dead:
Base: dead

- type: entity
name: metal deathclaw
id: N14MobDeathclawMetal
@@ -752,4 +775,4 @@
- type: ReproductivePartner
- type: EggLayer
eggSpawn:
- id: N14FoodEggChicken
- id: N14FoodEggChicken
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21 changes: 21 additions & 0 deletions Resources/Textures/_Nuclear14/Mobs/Animals/maidclaw.rsi/meta.json
Original file line number Diff line number Diff line change
@@ -0,0 +1,21 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "https://github.com/iWuna/Fallout-13/pull/170",
"size": {
"x": 64,
"y": 64
},
"states": [
{
"name": "maidclaw",
"directions": 4
},
{
"name": "crit"
},
{
"name": "dead"
}
]
}