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increases projectile speed and fixes projectiles inheriting velocity of the player #325

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merged 3 commits into from
Jul 11, 2024

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ScyronX
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@ScyronX ScyronX commented Jul 10, 2024

projectile speed is 1.5x faster and gun projectiles inherit velocity of the grid instead of the player now

@LovelyLophi
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there's no media supplied. what does this look like?

@ScyronX
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ScyronX commented Jul 10, 2024

Base.Profile.2024.07.10.-.05.18.03.26.-.Trim.mp4

its short but it shows both the bullet speed and the bullet no longer carrying player inertia

@BlueHNT
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BlueHNT commented Jul 10, 2024

if only there could be changeable bullet speed in the yaml itself

@ScyronX
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ScyronX commented Jul 10, 2024

you can probably redefine the speed base variable in yml with the gun component but due to games buggy collision engine you really dont have a lot of variety and slow bullets are really annoying so having a universal high base speed variable is better people wanted to see how 1.5x feels so I made it 1.5x but I think 2x or more will be better depending on how this change affects live rounds

@ScyronX ScyronX closed this Jul 11, 2024
ScyronX added 2 commits July 11, 2024 07:18
after some testing I realised 1.5x the value was above the max linear velocity which is hard to change without changing engine CVars
@ScyronX ScyronX reopened this Jul 11, 2024
@Peptide90 Peptide90 merged commit 0bb2e4d into Vault-Overseers:master Jul 11, 2024
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@ScyronX ScyronX deleted the projectiles branch July 12, 2024 08:20
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4 participants