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disable blood evaporation
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Peptide90 committed Jan 17, 2025
1 parent 76f1ca8 commit e3b2141
Showing 1 changed file with 5 additions and 5 deletions.
10 changes: 5 additions & 5 deletions Content.Shared/Fluids/SharedPuddleSystem.Evaporation.cs
Original file line number Diff line number Diff line change
Expand Up @@ -11,12 +11,12 @@ public abstract partial class SharedPuddleSystem
private const string WaterDirty = "WaterDirty";
[ValidatePrototypeId<ReagentPrototype>]
private const string WaterIrradiated = "WaterIrradiated";
[ValidatePrototypeId<ReagentPrototype>]
private const string WastelandBlood = "WastelandBlood";
[ValidatePrototypeId<ReagentPrototype>]
private const string Blood = "Blood";
// [ValidatePrototypeId<ReagentPrototype>]
// private const string WastelandBlood = "WastelandBlood";
// [ValidatePrototypeId<ReagentPrototype>]
// private const string Blood = "Blood";

public static readonly string[] EvaporationReagents = [Water, WaterDirty, WaterIrradiated, WastelandBlood, Blood];
public static readonly string[] EvaporationReagents = [Water, WaterDirty, WaterIrradiated];

public bool CanFullyEvaporate(Solution solution)
{
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