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* roles * revolver sprite and standardized pistols --------- Co-authored-by: Peptide90 <[email protected]>
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28 changes: 28 additions & 0 deletions
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Resources/Prototypes/Nuclear14/Roles/Jobs/NCR/ncr_doctor.yml
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- type: job | ||
id: NCRDoctor | ||
setPreference: true | ||
name: NCR doctor | ||
description: Treat the troopers and offer services to the wasteland people. | ||
playTimeTracker: NCRDoctor | ||
startingGear: NCRDoctorGear | ||
icon: "JobIconPassenger" | ||
supervisors: job-supervisors-ncr-nco | ||
|
||
- type: startingGear | ||
id: NCRDoctorGear | ||
equipment: | ||
jumpsuit: N14ClothingUniformNCR | ||
back: N14ClothingBackpackWastelanderFilled # N14TODO: Doctors Bag | ||
head: N14ClothingHeadHatNCRBeretMedic | ||
shoes: N14ClothingShoesBlack | ||
gloves: N14ClothingHandsGlovesNitrile | ||
belt: ClothingBeltMedicalfilled | ||
id: N14IDNCRDogtag | ||
pocket1: N14WeaponPistol9mm | ||
outerClothing: ClothingOuterCoatLab | ||
innerClothingSkirt: N14ClothingUniformNCR | ||
satchel: N14ClothingBackpackSatchelWastelanderFilled | ||
duffelbag: N14ClothingBackpackDuffelFilled # N14TODO: Doctors Bag | ||
|
||
- type: playTimeTracker | ||
id: NCRDoctor |
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- type: job | ||
id: NCRMP | ||
setPreference: true | ||
name: NCR military police | ||
description: Protect the camp and make sure the soldiers behave correctly. | ||
playTimeTracker: NCRMP | ||
startingGear: NCRMPGear | ||
icon: "JobIconSecurityOfficer" | ||
supervisors: job-supervisors-ncr | ||
canBeAntag: false | ||
access: | ||
- NCRCadet | ||
- NCRSoldier | ||
- NCRNCO | ||
|
||
- type: startingGear | ||
id: NCRMPGear | ||
equipment: | ||
head: N14ClothingHeadHatNCRHelmetMetalMilitaryPolice | ||
back: N14ClothingBackpackNCR | ||
jumpsuit: N14ClothingMPUniformNCR | ||
shoes: N14ClothingBootsLeather | ||
belt: N14ClothingBeltPoliceFilled | ||
outerClothing: N14ClothingOuterNCRLightPouchedVest | ||
id: N14IDNCRDogtag | ||
innerClothingSkirt: N14ClothingMPUniformNCR #placeholder | ||
|
||
- type: playTimeTracker | ||
id: NCRMP |
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25 changes: 25 additions & 0 deletions
25
Resources/Prototypes/Nuclear14/Roles/Jobs/NCR/ncr_quartermaster.yml
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- type: job | ||
id: NCRQM | ||
setPreference: true | ||
name: NCR quartermaster | ||
description: Protect the armory and trade looted equipment with any wastelander. | ||
playTimeTracker: NCRQM | ||
startingGear: NCRQMGear | ||
icon: "JobIconWarden" | ||
supervisors: job-supervisors-ncr-nco | ||
canBeAntag: false | ||
access: | ||
- NCRCadet | ||
- NCRSoldier | ||
|
||
- type: startingGear | ||
id: NCRQMGear | ||
equipment: | ||
head: N14ClothingHeadHatNCRBeretQM | ||
jumpsuit: N14ClothingUniformNCR | ||
shoes: N14ClothingBootsLeather | ||
id: N14IDNCRDogtag | ||
innerClothingSkirt: N14ClothingUniformNCR #placeholder | ||
|
||
- type: playTimeTracker | ||
id: NCRQM |
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|
@@ -35,6 +35,9 @@ | |
roles: | ||
- NCRCadet | ||
- NCRNCO | ||
- NCRMP | ||
- NCRQM | ||
- NCRDoctor | ||
- NCROfficer | ||
- NCRSoldier | ||
- NCRRanger | ||
|
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...extures/Nuclear14/Clothing/Back/Backpacks/backpackncr.rsi/equipped-BACKPACK.png
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...s/Nuclear14/Clothing/Uniforms/FalloutSuits/NCRmp.rsi/equipped-INNERCLOTHING.png
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Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSuits/NCRmp.rsi/icon.png
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Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSuits/NCRmp.rsi/meta.json
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{ | ||
"version": 1, | ||
"license": "CC-BY-SA-3.0", | ||
"copyright": "Taken from Mojave sun 13 https://github.com/Mojave-Sun/mojave-sun-13/blob/master/mojave/icons/objects/clothing/clothing_world/uniforms_world.dmi", | ||
"size": { | ||
"x": 32, | ||
"y": 32 | ||
}, | ||
"states": [ | ||
{ | ||
"name": "icon" | ||
}, | ||
{ | ||
"name": "equipped-INNERCLOTHING", | ||
"directions": 4 | ||
} | ||
] | ||
} |
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...es/Textures/Nuclear14/Objects/Weapons/Guns/Revolvers/captainmagnum.rsi/base.png
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...xtures/Nuclear14/Objects/Weapons/Guns/Revolvers/captainmagnum.rsi/bolt-open.png
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...es/Nuclear14/Objects/Weapons/Guns/Revolvers/captainmagnum.rsi/equipped-BELT.png
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...es/Textures/Nuclear14/Objects/Weapons/Guns/Revolvers/captainmagnum.rsi/icon.png
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...ures/Nuclear14/Objects/Weapons/Guns/Revolvers/captainmagnum.rsi/inhand-left.png
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...res/Nuclear14/Objects/Weapons/Guns/Revolvers/captainmagnum.rsi/inhand-right.png
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Resources/Textures/Nuclear14/Objects/Weapons/Guns/Revolvers/captainmagnum.rsi/meta.json
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{ | ||
"version": 1, | ||
"license": "CC-BY-SA-3.0", | ||
"copyright": "Taken/modified from desertrose at https://github.com/DesertRose2/desertrose/commit/0b8f7b7694a4a814724ba8ed59f695916ce845ce", | ||
"size": { | ||
"x": 32, | ||
"y": 32 | ||
}, | ||
"states": [ | ||
{ | ||
"name": "icon" | ||
}, | ||
{ | ||
"name": "base" | ||
}, | ||
{ | ||
"name": "bolt-open" | ||
}, | ||
{ | ||
"name": "inhand-left", | ||
"directions": 4 | ||
}, | ||
{ | ||
"name": "inhand-right", | ||
"directions": 4 | ||
}, | ||
{ | ||
"name": "equipped-BELT", | ||
"directions": 4 | ||
} | ||
] | ||
} |
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Resources/Textures/Nuclear14/Objects/Weapons/Guns/Revolvers/magnum.rsi/base.png
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...rces/Textures/Nuclear14/Objects/Weapons/Guns/Revolvers/magnum.rsi/bolt-open.png
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Resources/Textures/Nuclear14/Objects/Weapons/Guns/Revolvers/magnum.rsi/icon.png
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