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Update GodHoward.yml
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ReginaeSpence committed Dec 12, 2024
1 parent 4b979f8 commit 21611cd
Showing 1 changed file with 30 additions and 30 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -5,37 +5,37 @@
description: "'It just works'."
components:
- type: Sprite
drawdepth: mobs
layers:
- map: ["enum.DamageStateVisualLayers.Base"]
sprite: _Nuclear14/Mobs/God Howard/howard.png
state: howard
shader: unshaded
drawdepth: Mobs
layers:
- map: ["enum.DamageStateVisualLayers.Base"]
sprite: _Nuclear14/Mobs/God Howard/howard.png
state: howard
shader: unshaded
- type: Fixtures
fixtures:
fix1:
shape:
!type:PhysShapeCircle
radius: 0.9
density: 40
mask:
- MobMask
layer:
- MobLayer
fixtures:
fix1:
shape:
!type:PhysShapeCircle
radius: 0.9
density: 40
mask:
- MobMask
layer:
- MobLayer
- type: MobThresholds
thresholds:
0: alive
100: dead
thresholds:
0: alive
100: dead
- type: MeleeWeapon
hidden: true
soundHit:
path: _Audio/Admin/Smites/you_probably_should_upgrade.ogg
angle: 0
animation: WeaponArcFist
damage:
types:
Slash: 35
range: 4
hidden: true
soundHit:
path: _Audio/Admin/Smites/you_probably_should_upgrade.ogg
angle: 0
animation: WeaponArcFist
damage:
types:
Slash: 35
range: 4
- type: MovementSpeedModifier
baseWalkSpeed: 8
baseSprintSpeed: 8
baseWalkSpeed: 8
baseSprintSpeed: 8

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