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Improved Dragging & Entity Interactions on Ships [Pathfinding, POIs, Raids, etc.] #1027
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Can you fix the froge server failing? I think you're using some client side classes in a froge mixin |
I didn't notice that, I honestly thought those tests were just broken- I can fix it |
common/src/main/java/org/valkyrienskies/mod/mixin/client/renderer/MixinEntityRenderer.java
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common/src/main/java/org/valkyrienskies/mod/mixin/entity/MixinEntity.java
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common/src/main/java/org/valkyrienskies/mod/mixin/entity/MixinEntity.java
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common/src/main/java/org/valkyrienskies/mod/mixin/entity/MixinEntity.java
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...on/src/main/java/org/valkyrienskies/mod/mixin/feature/entity_collision/MixinLocalPlayer.java
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...n/src/main/java/org/valkyrienskies/mod/mixin/feature/entity_collision/MixinServerEntity.java
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...rg/valkyrienskies/mod/mixin/mod_compat/reachentityattributes/MixinReachEntityAttributes.java
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...c/main/java/org/valkyrienskies/mod/forge/mixin/feature/forge_interact/MixinIForgePlayer.java
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common/src/main/java/org/valkyrienskies/mod/mixinducks/world/entity/PlayerDuck.java
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lgtm
This PR fixes the long-standing bug with extreme entity dragging delay, by allowing the client to guesstimate the mob's position.
Mobs are now dragged perfectly, even at ludicrous speed
Mob pathfinding on ships has been mildly tweaked
Mob rotation on ships has been fixed
Mob POI finding on ships has been enabled
Player targeting of blocks now works on ships while at high speeds or rotations.
Players can now hold open GUIs while on ships at high speeds or rotations.