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Merge pull request #1038 from ValkyrienSkies/1.18.x/feature/fast-physics
1.18.x/feature/fast physics
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24 changes: 24 additions & 0 deletions
24
...org/valkyrienskies/mod/mixin/feature/debug_sparse_voxel_rendering/MixinDebugRenderer.java
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package org.valkyrienskies.mod.mixin.feature.debug_sparse_voxel_rendering; | ||
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import com.mojang.blaze3d.vertex.PoseStack; | ||
import net.minecraft.client.renderer.MultiBufferSource; | ||
import net.minecraft.client.renderer.debug.DebugRenderer; | ||
import org.spongepowered.asm.mixin.Final; | ||
import org.spongepowered.asm.mixin.Mixin; | ||
import org.spongepowered.asm.mixin.Unique; | ||
import org.spongepowered.asm.mixin.injection.At; | ||
import org.spongepowered.asm.mixin.injection.Inject; | ||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; | ||
import org.valkyrienskies.mod.client.SparseVoxelRenderer; | ||
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@Mixin(DebugRenderer.class) | ||
public class MixinDebugRenderer { | ||
@Unique | ||
@Final | ||
SparseVoxelRenderer sparseVoxelRenderer = new SparseVoxelRenderer(); | ||
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@Inject(method = "render", at = @At("HEAD")) | ||
void render(PoseStack poseStack, MultiBufferSource.BufferSource bufferSource, double d, double e, double f, final CallbackInfo ci) { | ||
//sparseVoxelRenderer.render(poseStack, bufferSource, d, e, f); | ||
} | ||
} |
4 changes: 4 additions & 0 deletions
4
...ain/java/org/valkyrienskies/mod/mixin/feature/sealed_air_sync/MixinBlockUpdatePacket.java
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package org.valkyrienskies.mod.mixin.feature.sealed_air_sync; | ||
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public class MixinBlockUpdatePacket { | ||
} |
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.../org/valkyrienskies/mod/mixin/feature/sealed_air_sync/MixinSectionBlocksUpdatePacket.java
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package org.valkyrienskies.mod.mixin.feature.sealed_air_sync; | ||
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import net.minecraft.network.protocol.game.ClientboundSectionBlocksUpdatePacket; | ||
import org.spongepowered.asm.mixin.Mixin; | ||
import org.spongepowered.asm.mixin.Unique; | ||
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@Mixin(ClientboundSectionBlocksUpdatePacket.class) | ||
public class MixinSectionBlocksUpdatePacket { | ||
@Unique | ||
private boolean[] sealed; | ||
} |
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1 change: 0 additions & 1 deletion
1
common/src/main/java/org/valkyrienskies/mod/mixinducks/mod_compat/bluemap/WorldDuck.java
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9 changes: 9 additions & 0 deletions
9
common/src/main/java/org/valkyrienskies/mod/mixinducks/world/WithSealedPositions.java
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package org.valkyrienskies.mod.mixinducks.world; | ||
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import net.minecraft.core.BlockPos; | ||
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public interface WithSealedPositions { | ||
public void setSealed(BlockPos pos, boolean sealed); | ||
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public boolean[] getSealed(); | ||
} |
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41 changes: 41 additions & 0 deletions
41
common/src/main/kotlin/org/valkyrienskies/mod/client/SparseVoxelRenderer.kt
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package org.valkyrienskies.mod.client | ||
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import com.mojang.blaze3d.vertex.PoseStack | ||
import com.mojang.blaze3d.vertex.Tesselator | ||
import net.minecraft.client.Minecraft | ||
import net.minecraft.client.renderer.MultiBufferSource.BufferSource | ||
import net.minecraft.client.renderer.RenderType | ||
import net.minecraft.client.renderer.debug.DebugRenderer | ||
import net.minecraft.world.phys.AABB | ||
import org.valkyrienskies.core.util.datastructures.SparseVoxelPosition | ||
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class SparseVoxelRenderer() { | ||
val voxels = HashSet<SparseVoxelPosition>() | ||
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init { | ||
voxels.add(SparseVoxelPosition(0, 128, 0, 2)) | ||
} | ||
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fun render(ms: PoseStack, buffer: BufferSource, camX: Double, camY: Double, camZ: Double) { | ||
for (voxel in voxels) { | ||
drawVoxel(voxel, ms, buffer, camX, camY, camZ) | ||
} | ||
} | ||
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fun drawVoxel(voxel: SparseVoxelPosition, poseStack: PoseStack, buffer: BufferSource, camX: Double, camY: Double, camZ: Double) { | ||
poseStack.pushPose() | ||
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// Draw the voxel | ||
val random = Minecraft.getInstance().level?.random ?: return | ||
DebugRenderer.renderFilledBox(voxel.toAABB(-camX, -camY, -camZ), 1.0f, 1.0f, 0.5f, 0.5f) | ||
//Tesselator.getInstance().end() | ||
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poseStack.popPose() | ||
} | ||
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private fun SparseVoxelPosition.toAABB(offsetX: Double = 0.0, offsetY: Double = 0.0, offsetZ: Double = 0.0): AABB { | ||
return AABB(x.toDouble() + offsetX, y.toDouble() + offsetY, z.toDouble() + offsetZ, | ||
x.toDouble() + extent.toDouble() + offsetX, y.toDouble() + extent.toDouble() + offsetY, z.toDouble() + extent.toDouble() + offsetZ) | ||
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} | ||
} |
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