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  • Hamilton, New Zealand

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  1. PredictedMovement PredictedMovement Public

    CMC extended for predicted abilities

    C++ 121 23

  2. TurnInPlace TurnInPlace Public

    Actor-Based Turn in Place (TIP) Solution. A superior substitute to Mesh-Based Turn in Place without the endless list of issues that comes with it.

    C++ 84 9

  3. PredictedMovementExample PredictedMovementExample Public

    Example project for PredictedMovement plugin showing integration with ThirdPerson Template

    C++ 17 2

  4. PushPawn PushPawn Public

    Net-predicted organic soft collisions for great game-feel and no de-syncing when running near other pawns.

    C++ 14 2

  5. PlayMontageAdvanced PlayMontageAdvanced Public

    Adds PlayMontageByTagAndWait ability task nodes that can play any number of montages on any number of meshes and keep them synced

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  6. SpringBone SpringBone Public

    Modified version of Anim Graph Spring Controller that limits translation in specific axis

    C++ 8 1