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v0.02

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@VELD-Dev VELD-Dev released this 24 Aug 01:49
· 3 commits to master since this release
2cbe43f

Changelogs

  • Changes & Fixes
    • Changed camera rotation system.
    • Changed rendering method, allowing for entity selection
    • Rewrote entirely the input system. Navigating in 3D space is now less messy, and inputs won't be detected for movements if the 3D View is not focused.
    • Fixed overlay showing wrong camera position (inverted)
    • Fixed
  • New features
    • Clicking on an entity will select it and allow for multiple actions. The selected entity is highlighted by a re-drawing it as wireframe over it.
    • New Instance Properties frame allows to move, rotate, rescale and teleport camera to entities. It also gives the name of the entity and its internal instance ID.
    • New Entities Explorer frame allows to search through entities and find a precise moby. Clicking on an element will select it.
    • New logo, made by Nooga !
    • New Resources Manager, allowing for future implementation of internal models and textures, such as icons and arrow-models (for displacement, rotation and rescale)
    • Added shortcuts support.

More changes

Known issues

  • Item selection from 3D View by clicking on objects is very approximate. The cause is known, I just have no better solutions yet.
  • Frames docking positions don't save, neither after closing it, nor after relaunching the app. Sadly I can't do anything for that (limited by the version of the library)
  • Ties can be selected but can't be moved. Should be fixed in a future release.
  • UFrags can't be selected. Will be fixed in next version.

Full Changelog: 0.01.2...0.02

GitHub Downloads (all assets, specific tag)