Changelogs
- Changes & Fixes
- Changed camera rotation system.
- Changed rendering method, allowing for entity selection
- Rewrote entirely the input system. Navigating in 3D space is now less messy, and inputs won't be detected for movements if the 3D View is not focused.
- Fixed overlay showing wrong camera position (inverted)
- Fixed
- New features
- Clicking on an entity will select it and allow for multiple actions. The selected entity is highlighted by a re-drawing it as wireframe over it.
- New
Instance Properties
frame allows to move, rotate, rescale and teleport camera to entities. It also gives the name of the entity and its internal instance ID. - New
Entities Explorer
frame allows to search through entities and find a precise moby. Clicking on an element will select it. - New logo, made by Nooga !
- New Resources Manager, allowing for future implementation of internal models and textures, such as icons and arrow-models (for displacement, rotation and rescale)
- Added shortcuts support.
More changes
- Improved README, added a demo gif by @VELD-Dev in #4
- Added credits to the readme because I forgot to by @VELD-Dev in #5
- Added a license (MIT) by @VELD-Dev in #6
- Changed a few brandings (made by Nooga) by @VELD-Dev #8
- Changed logo size on Readme by @VELD-Dev #9
- Release v0.02 by @VELD-Dev in #7
Known issues
- Item selection from 3D View by clicking on objects is very approximate. The cause is known, I just have no better solutions yet.
- Frames docking positions don't save, neither after closing it, nor after relaunching the app. Sadly I can't do anything for that (limited by the version of the library)
- Ties can be selected but can't be moved. Should be fixed in a future release.
- UFrags can't be selected. Will be fixed in next version.
Full Changelog: 0.01.2...0.02