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Update version number and match help text and license to latest velee…
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McKathlin committed Mar 26, 2024
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Showing 1 changed file with 34 additions and 12 deletions.
46 changes: 34 additions & 12 deletions Tyruswoo_AltimitMovement.js
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/*
* MIT License
*
* Copyright (c) 2023 Scott Tyrus Washburn and Altimit Community Contributors
* Copyright (c) 2024 Altimit Community Contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
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/*:
* @target MZ
* @plugindesc MZ v0.8.0 Patched AltimitMovement to work with Tyruswoo_TileControl.
* @plugindesc MZ v0.9.0 Patched AltimitMovement to work with Tyruswoo_TileControl.
* @author Tyruswoo and Altimit Community
* @url https://www.tyruswoo.com
*
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* ============================================================================
* Plugin command:
*
* Recalculate Collision Mesh Informs AltimitMovement that it needs to
* recalculate the map's collision mesh.
* Use this script after completing any tile
* changes affecting passability, so that
* this plugin recognizes the changed tiles.
* Recalculate Collision Mesh
* Informs AltimitMovement that it needs to recalculate the map's collision
* mesh. Use this after completing any tile changes affecting passability,
* so that the AltimitMovement plugin recognizes the changed tiles.
*
* ============================================================================
* Script calls (Advanced):
*
* $gameMap.recalculateCollisionMesh(); This is the script call run by the
* plugin command.
* $gameMap.recalculateCollisionMesh();
* This is the script call run by the plugin command.
*
* ============================================================================
* Shape examples:
*
* Rectangle (this example makes a tile-sized square)
* <rect x='0.0' y='0.0' width='1.0' height='1.0' />
*
* Circle (this example makes a tile-sized circle)
* <circle cx='0.5' cy='0.5' r='0.5' />
*
* Line (this example makes a line from top-left to bottom-right)
* <line x1='0' y1='0' x2='1' y2='1' />
*
* Polygon must be convex and clock-wise-winding (this example makes a triangle)
* <polygon points='0.0,1.0 0.5,0.0 1.0,1.0' />
*
* Regular polygon (this example makes a 5-pointed polygon; a pentagon)
* <regular cx='0.5' cy='0.5' rx='0.5' ry='0.5' p='5' />
*
* ============================================================================
* For more help using this plugin, see Tyruswoo.com.
* ============================================================================
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* ============================================================================
* MIT License
*
* Copyright (c) 2023 Scott Tyrus Washburn and Altimit Community Contributors
* Copyright (c) 2024 Altimit Community Contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the “Software”), to
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* @desc Forces recalculation of collision mesh. Use if tiles changed.
*/

/*~struct~MoveStep:
*
//=============================================================================
// Struct Definitions
// =============================================================================
/*~struct~MoveStep:
*
* @param mvr
* @text Mover
* @type select
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